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  1. #16
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    Quote Originally Posted by c00guy View Post
    4. Who should PA DL: I would say if you're matched with a syndicate of equal footing (you can always search for rival syn rankings in the announcements section), then just have your strongest player PA DL. If rival syn is much higher ranked, then have your 2 weakest players PA DL. If rival syn is much lower ranked, then you can try normal attack by your strongest player
    This is sort of a misleading way of saying what the strategy should be. Like someone mentioned before - if you've got a strong player, a regular attack of the DL to bring them down is the best bet. They shouldn't PA because they're better off saving the other 3 hits for scouting. After a while you should know which teams you can 1 hit and which you can't.
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  2. #17
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    Quote Originally Posted by mxz View Post
    This is sort of a misleading way of saying what the strategy should be. Like someone mentioned before - if you've got a strong player, a regular attack of the DL to bring them down is the best bet. They shouldn't PA because they're better off saving the other 3 hits for scouting. After a while you should know which teams you can 1 hit and which you can't.
    Hmm, yeah I guess it's easier for top 25 teams to know which teams you can hit, but for top 250 syndicates that might be a tad difficult coz there are too many teams to know about!


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  3. #18
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    Quote Originally Posted by c00guy View Post
    Hmm, yeah I guess it's easier for top 25 teams to know which teams you can hit, but for top 250 syndicates that might be a tad difficult coz there are too many teams to know about!
    Most teams in the 250 arena are structured similarly to each other. It's fairly rare to have a 300K DEF DL for those groups.

    You can also get clues about how strong they are based on the # of members. Since you're matched by aggregate ATK stats, if they have fewer members they'll have a consolidated power base; if they have a lot of members they're more spread out and likely to be weaker.

    I suppose the other argument is to not care about the ancillary clues. One loss isn't going to kill you - giving up 3 or 7 more than necessary is a much bigger deal.
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  4. #19
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    Quote Originally Posted by mxz View Post
    Most teams in the 250 arena are structured similarly to each other. It's fairly rare to have a 300K DEF DL for those groups.

    You can also get clues about how strong they are based on the # of members. Since you're matched by aggregate ATK stats, if they have fewer members they'll have a consolidated power base; if they have a lot of members they're more spread out and likely to be weaker.

    I suppose the other argument is to not care about the ancillary clues. One loss isn't going to kill you - giving up 3 or 7 more than necessary is a much bigger deal.
    Hmm interesting to know. So syn matching is done by aggregate ATK stats and not ranking? So they just add up all the attack stats of all members and match the syndicates? Wow, didn't know that! Now what you're saying makes perfect sense, much easier to know how strong their DL is


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  5. #20
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    Quote Originally Posted by c00guy View Post
    Hmm interesting to know. So syn matching is done by aggregate ATK stats and not ranking? So they just add up all the attack stats of all members and match the syndicates? Wow, didn't know that! Now what you're saying makes perfect sense, much easier to know how strong their DL is
    The algorithm first tries to match by aggregate strength; if it can't find a match after a certain period of time it starts weighting current IP more heavily.

    That's one of the reasons FC got IN 3 out of the first 5 matches last war.
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  6. #21
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    Quote Originally Posted by mxz View Post
    The algorithm first tries to match by aggregate strength; if it can't find a match after a certain period of time it starts weighting current IP more heavily.

    That's one of the reasons FC got IN 3 out of the first 5 matches last war.
    Nice!


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  7. #22

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    Leader board position must be a factor in the match ups as well.
    When our team was struck with the 24 hour bug we only faced teams from around 75 to 150.

    Our aggregate strength was unchanged when we finally felt a bit better and made a move yet the teams we faced were tougher.
    Unless you are saying GREE has a willingness-to-spend-gold-ometer which they add to their algorithm.

  8. #23
    Interesting reading guys

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