For a summary of this and prior LTQ events, and links to the respective walk throughs, see the LTQ Historical Summary post: http://www.funzio.com/forum/showthre...orical-Summary
Boost Situation Update
- May 26: CJ54 posts update. Thank you CJ54. Summary is GREE may run a script to find those who received a duplicate boost effect and reward with some unit or gold, the gold being more likely. http://www.funzio.com/forum/showthre...l=1#post782234
- May 25: no update before event ended.
- May 24: no update.
- May 23: no update.
- May 22: CJ54 posts update. Summary is that recycled units with boosts should not have been used in this LTQ (or last), that these boosts cannot/will not be made to stack as it would have consequences, and they're looking at what they can do about the situation. Thank you CJ54 for updating. http://www.funzio.com/forum/showthre...l=1#post773198
- May 21: Sirius confirms they're collecting more information about boosts not working and/or not displaying. Thank you to Sirius for updating. http://www.funzio.com/forum/showthre...l=1#post772253
Requirements (normal mode only):
Note, I will bold and identify if new requirements are discovered. These appear to be complete.
Level required: Likely lvl 40. The LTQ event will show up in your Goals, and will have a small 'limited' icon next to it.
Barracks: lvl 7 for Flamethrower Soldier
War Factory: lvl 7 for Leopard Tank
Air Field: lvl 7 for Pavelow Helicopter
Shipyard: lvl 4 for Cruiser
Elite Training Facility: lvl 1 for Heavy Gunner
Robotics Facility: n/a
Advanced Airbase: n/a
Dry Docks: n/a
I have 1200 energy, and energy refreshes have usually been the full +1000 energy. Energy requirements are documented discretely based on feedback and requests.
===NORMAL MODE===
1/42: Enemy Outpost: sam launcher (20)
Energy Required: 20
Gazelle Recon Chopper (air, 43/99)
2/42: Enemy Outpost: sam launcher (11), turret (16), ruined fighter plane (10)
Energy Required: 37
Concrete, 15000 cash
3/42: Enemy Outpost: turret (21), helipad (12), barracks (22)
Energy Required: 55
Armored Assault Tank (ground, 90/60)
4/42: Enemy Outpost: military tent (17), guard tower (18), guard tower (14), installation sentry (19)
Energy Required: 68
Concrete, 150 valor
5/42: Enemy Outpost: battle tank (3x 23), jungle trooper (14), missile officer (16)
Energy Required: 99
Spetsnaz (infantry, 90/71, strong against ground)
6/42: Offshore Drilling Rig: drilling rig (22), drilling rig (2x 25), hapless civilian (15), larger bunker (22)
Energy Required: 109
Concrete, 40,000 cash
7/42: Offshore Drilling Rig: battleship (27), aircraft carrier (3x 28), cruiser (17), frigate (20)
Energy Required:148
Arctic Radar (ground, 40/125, strong against sea)
8/42: Dictators Compound: desert house (22), blown up car (20), border guard (30), sam launcher (2x 36), police truck (31)
Energy Required: 175
Concrete, 400 valor
9/42: Dictators Compound: guard tower (27), modern palace (30), dictator's palace (4x 34)
Energy Required: 193
Heavy Combat Boat (sea, 88/92)
10/42: Shipyard: marine trooper (53), shipwright (40), gunner hakim (2x 50), naval officer (45)
Energy Required: 238
Concrete, 65,000 cash
11/42: Shipyard: shipyard guard (42), shipwright's apprentice (2x 50), shipwright (40), naval architect (52), ship yard (43)
Energy Required: 277
Mortar Marksman (infantry, 116/98)
12/42: Mountain Pass: satellite uplink (3x 100)
Energy Required: 300
Concrete, 650 valor
13/42: Mountain Pass: mountain garrison (3x 108)
Energy Required: 324
Infantry Transport Tank (ground, 89/108)
14/42: Mountain Pass: sandbag bunker (4x 93)
Energy Required: 372
Concrete, 90,000 cash
15/42: Mountain Pass: general dustom (3x 103), medieval palace (110)
Energy Required: 419
Veteran Mauler (ground, 103/94)
16/42: Suspicious Village: village hovel (4x 120)
Energy Required: 480
Concrete, 900 valor
17/42: Suspicious Village: sandbag bunker (3x 114), regime gunman (2x 95)
Energy Required: 532
T-80 Manned Tank (ground, 82/115)
18/42: Suspicious Village: sandbag bunker (3x 130), henrik van der waals (2x 100)
Energy Required: 590
Concrete, 115,000 cash
19/42: Suspicious Village: family home (5x 122)
Energy Required: 610
Recommissioned Sub (sea, 99/99)
20/42: Suspicious Village: sandbag bunker (3x 130), anika ahrens (2x 104), painted house (92)
Energy Required: 690
Concrete, 1150 valor
21/42: Docks: docks warehouse (5x 140)
Energy Required: 700
Task Force Jet (air, 121/104)
22/42: Docks: enemy marine (100), docks warehouse (5x 140)
Energy Required: 800
Concrete, 140,000 cash
23/42: Docks: blue shipping container (4x 110), red shipping container (3x 115), green shipping container (84)
Energy Required: 869
Jungle SAM (ground, 200/117)
24/42: Emir Island: luxury villa (4x 125), tug boat (3x 152)
Energy Required: 956
Concrete, 150,000 cash, 1400 valor
25/42: Border Guard Complex: supply silo (4x 102), commander idris (7x 94)
Note: the green arrow might not show above commander idris- I had this problem, as did several others. Make sure to select the mission in the ltq, and complete the mission. It worked as expected for myself and others.
Energy Required: 1066
Covert Jet Fighter (air, 200/124, +2 Energy Regeneration)
26/42: Oil Refinery Plant: refinery platform (4x 176), commando sharpshooter (2x 148)
Energy Required: 1000
Concrete, 165,000 cash
27/42: Oil Refinery Plant: distillation column (4x 172), refinery warehouse (3x 170)
Energy Required: 1198
Nighthawk (air, 187/146, strong against air)
28/42: Oil Refinery Plant: refinery platform (6x 196), gas processing plant (118)
Energy Required: 1294
Concrete, 1650 valor
29/42: Oil Refinery Plant: storage tank (5x 156), refinery platform (4x 150)
Energy Required: 1380
Polar Recon HSV (sea, 230/161, strong against sea)
30/42: High Mountain Village: jungle truck (4x 178), satellite uplink (4x 195)
Energy Required: 1492
Concrete, 190,000 cash
31/42: High Mountain Village: mountain hut (5x 210), covert fighter (3x 172)
Energy Required: 1566
Desert Cobra (air, 227/194)
32/42: High Mountain Village: stone hut (94), stone hut (6x 184), regime die-hard (3x 158)
Energy Required: 1672
Concrete, 1900 valor
33/42: Naval Battle: oil drilling rig (5x 264), destroyer (2x 236)
Energy Required: 1792
Phantom Striker (air, 238/261)
34/42: Naval Battle: nuclear submarine (4x 340), stealth boat (167), transport boat (2x 176)
Energy Required: 2239
Concrete, 215,000 cash
35/42: Naval Battle: torpedo boat (4x 280), advanced destroyer (2x 370), combat boat (145)
Energy Required: 2005
First Strike Tomcat (air, 347/186, -20% health regen time)
36/42: Naval Battle: battleship (5x 318), drilling rig (3x 158)
Energy Required: 2064
Concrete, 2150 valor
37/42: Government Area: recruitment facility (5x 240), battle tank (4x 256)
Energy Required: 2224
Air Defense Carrier (sea, 215/334, strong against air)
38/42:
Government Area: sam launcher (5x 288), zuma mbeki (3x 310) (leapard tank)
Bomb Maker Compound: sandbag bunker (6x 318), cargo truck (4x 250) (flamethrower soldier, heavy gunner)
Energy Required: 5278
Concrete, 240,000 cash
39/42: Insurgent Block: guerrilla commander (12x 233)
Energy Required: 2796
2400 Valor
Land Stalker (ground, 562/441)
...hmm, odd... I'm a level forward??? maybe lvl 38 was 2 levels somehow??
41/42: Bomb Maker Compound: seamus mctaggart (13x 244)
Energy Required: 3172
Concrete
42/42: International Quarter: ghost operative (13x 252)
Energy Required: 3276
250,000 cash, 2500 valor
DEA Airborne Support (air, 1500/1000)
NORMAL MODE COMPLETE
TOTALS FOR NORMAL MODE:
Raw gains (a/d): 4,867/4,029
Bonus gains: +2 energy regen, -20% health regen time
Valor gain: Approx. 15,250
Gold spent: 580*
Enery Used: 44,575
XP gained: 9,812*
*Note: I pre-staged several missions, which reduced xp gained and gold spent.
=== PRESTIGE MODE ===
... in next post, continued