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  1. #46
    Articulate Author
    Member Since
    Oct 2012
    Post Count
    385
    Please bring back faction pvp. The factions with the most attack/raids win a unit. I know it wasnt a big money maker so have it the same time as another event.

    The first limited time event was the best. The pvp can we get one a month and one pve a month instead of 2 pve.

    Do more against hackers. If someone reports a hacker get back with that person. Saying that person has been banned or that person isnt a hacker. I know a lot of people have left because of the hackers. The hackers are stealing from you.

    Why lately am i losing to people with less def than my attack? Please
    Fix it.

    Have the attack get closer to people def. most people def is way higher than their attack because of the composite building and faction def bonus is a lot cheaper than the attack bonus. Have a attack building just like the composite building say 1000 gold.

  2. #47
    Articulate Author
    Member Since
    Mar 2013
    Location
    Sydney
    Post Count
    246
    Go devin!! Brilliant ideas. I would definitely go nuts if I had those limited time units.

  3. #48
    Prominent Poet Big John's Avatar
    Member Since
    Mar 2012
    Location
    UK
    Main Game
    Modern War
    Post Count
    1,201
    My idea would be to do away with pvp and replace it with faction v faction. Battles could last for 30mins and cash, loot and valor would be the prizes.

    Would let factions practice between events and would be optional.
    Have fun, it's only a game

  4. #49
    Articulate Author
    Member Since
    Mar 2013
    Location
    Sydney
    Post Count
    246
    Don't get me wrong, I love this game and I support devins ideas and many here fully for a richer gameplay. However my suggestion would be for a voluntary button that you elect to control your spend for the forthcoming month. For example, at the start of the month, You set the gauge at USD100 and for the next 30 days, the game will not allow you to spend more than that on gold, cash or whatever.

    As I said, use of the gauge could be voluntary, but it might stop someone who has trouble controlling themselves on non essential expenditures from blowing next months family rent or grocery bill on the game. This game has a lot of addictive features and most of us can control our real expenditures, however, some people do need help with that.

    Thanks for hearing me.

  5. #50
    Newbie
    Member Since
    May 2013
    Location
    Europe
    Post Count
    37

    Faction gold reserve

    Many players in my faction have odd amounts of gold. Could a faction gold reserve be created where players could donate this loose change and a set of simple bonus units or benefits be purchased to benefit the whole team?
    Would be really nice if a faction gold reserve could be issued to players to help them progress, just a thought

  6. #51
    Prominent Poet Arizona's Avatar
    Member Since
    Jan 2012
    Location
    UK
    Post Count
    2,056
    A lot of great ideas already posted. In addition how about:

    1. Including a 1000 (,) separator in number data.
    2. A favourite allies button so they move to the top of the allies page.
    3. Recently, the game sometimes slows to a crawl when tapping on the visit allies tab. Never used to do that.



  7. #52
    Newbie Zandeko's Avatar
    Member Since
    Apr 2013
    Location
    Rhode Island, USA
    Post Count
    43
    Source:
    http://www.funzio.com/forum/showthre...r-The-Future./

    Top 5 Ideas:
    1. An event that sponsors charities (Credits - PJ)

    2. Separate faction tab for sticky threads/announcements. This will allow important messges for new members or current events going on to always be on top and read. (Credits - somedude)

    3. Separate faction tab for in game calculator that automatically adds up & lists all the cash and bricks donated by each member on a daily, weekly, monthly, yearly, and totals donated. This should only list current members donations and if the members leave the faction it will delete their table/record. (Credits - somedude)

    4. In the faction members list, maybe some way of telling who has been logging on frequently, members that log in every day will get a icon next to their name, maybe a green little circle, members that log in every 3 days get a yellow circle, members that log in once a week get an orange circle, and members that haven't logged in a week get a red circle. (Credits - somedude)

    5. Be able to message people in the "requests" tab for new recruits, or at least view their stats.

    Other ideas mentioned that I love:
    *Show members alliance ID's in the members profile
    *Chat tab in faction tab.
    *Green or red light next to each player during battles to see who's on line and who's not.
    *Be able to message people in the "requests" tab for new recruits, or at least view their stats.
    *Additional functions similar to what Y! groups have:
    - Share Links (sticky til removed)
    - Share Files
    - Message all members via email
    - Database table feature
    - Polling
    - Calendar/reminders
    *A breakdown of your A/D stats by: Infantry\Ground\Air\Sea
    *Gold Building that pays out 1 gold bar per day. You could charge people gold for it and many would buy it as it would be a long term investment. Charge 250 gold for it (people can Tapjoy for that) and then it pays out 1 gold bar a day for every lvl. 10 gold a day would be a great return (100 would be too much)
    *Silver Currency. Where you convert your Cash into Silver Bars that can be used to purchase Various event items (but not Units) For example that way i could pay to reset my box clock without gold...but it would cost me 1.5 Million dollars or something worth of silver.
    *A means for faction leaders to reward players (with possibly a symbol next to their name on the members list like player of the tournament)
    *Structure - allow member a chance to lead (and experience having) its own team, sounds like a group in a faction or a faction within a faction ? and let them manage/reward their own member.
    *Faction member's rank - how about introduce ranks within the factions members - assigned or calculated. this rank similarly exist as purely individual player (private, specialist,corporal...) Have a drop down list of several ranks for the leader to apply as the faction rules dictate. You want to keep your faction running with the rules that your faction determins not those determined by others.
    but not as faction member performance.
    *To make everyone's life easier, place the units we just won from boss event, 10 piece or leader board event, or wd event, to the left most (or first)on the inventory so we dont need to scroll left and right over and over to find them.
    *Tab on the faction member section that showed each member's battle points. This would allow faction leaders to promote the great & drop the dead weight.
    *After the attack. The screen should show the units lost at the top not the bottom. It would be easier to replace them. We can scroll down to see the top 45 if we need to.
    *Allow typing donations as 1m instead of all the zero's. Or some way of making it easier.
    *Place your faction members to the top of your friends list so it's easier to visit them and advise them if need be.
    *Stronger defense buildings, current ones are almost useless. Need sea defense buildings as well.
    Money units are nearly still worthless even with the update. Due to all the event rewards there needs to be more to spend cash on than faction bonuses. Stronger defense buildings is one way.

    Other:
    People mentioned increasing ally count. As an older player I'm for this. I have around 9k units. Although it would increase consumption rate it would provide more of a reason to buy units with cash. With 500 allies totalling 2k units it's more and more common for old players to have a nearly indestructible army. Of course this would also make it harder for newer players. Perhaps it could be staged. At level 200 your ally count is raised to 750. At level 250 it is raised to 1000. Or something along those lines.

    About the idea of having faction members lead... In our faction we assign team leaders to time zones. We separated into 3 different time zones and have team leaders assigned to each. It would be nice to be able to show this grouping in the faction tab, to include the team leader rank.

    Factions are close to the size of a platoon in the real military. In a platoon there is a Platoon Leader (typically a 2nd or 1st Lieutenant) and an NCO E-7 to E-8 as the two leaders. In the Army, the NCO is typically an E-8 Master Sergeant. The platoon is broken down into 4 squads. Each squad has two team leaders. It'd be nice to see this implemented into the faction system.
    The Black Falcons
    Finished 99th in BFI
    Visit our web forum in link above.
    Accepting membership requests for light gold players and up.

  8. #53
    Newbie
    Member Since
    Dec 2012
    Post Count
    49
    -The suggestion has been made to enable only faction leaders and officers the ability to declare war. Instead of that, give the faction leaders an option to give whomever they deem trustworthy the ability to declare wars. This would prevent an arbitrary rule system from running factions. I would suggest that we give these players the title NCO.

    -Give us the ability to visit any faction members base from the faction members section to ensure they are developing their base per plan. You may keep the $1000.00 visit reward.

    -Daily donation calculator to assist faction leaders. Give faction leaders the ability to designate a member to perform this task in the event they are temporarily unavailable.

    -Ability to estate the faction in the event the leader becomes inactive/quits.

    -Follow Devins suggestion of tiered micro-battles with rewards commensurate with the levels.

    -Follow Devins suggestion of having a reward/unit with the boost of upgrading more than 1 building at a time for 7 days, then the unit stays, but the boost goes.

    -More sea buldings

    -Defense sea buildings

    -Ability to sort inventory by unit A/D level
    MW Handle- Specialist/981828393

    "Those who cannot remember the past are condemned to repeat it"
    George Santayana - Reason in Common Sense, The Life of Reason, Vol.1

  9. #54
    Consistent Contributor Opinvu's Avatar
    Member Since
    Dec 2012
    Location
    Uh, I see grass, a grey building next to a road named L Street
    Post Count
    210
    Question on War time game mechanics here. Is it impossible to have a war where you actually have to destroy a base with a wall and money buildings to loot. I am imagining 2 scenarios. The DL is first base the rival faction can attack/raid. knock out all his forts and health bar by hitting the avatar, after which you can then attack everyone's base in that rival faction. To raid their money buildings all defense buildings affecting that building must be destroyed. The Faction Fort and HQ can be left cheesy as is for simplicity. WD points would only come from pvp and Defense structures. Maybe you could throw us a bone for the troop bonus buildings like 10points a hit.
    But allowing the stamina of the player to dictate attacks and allowing them to raid the bases allows for more war time strategy and fun. This first method allows for the weakening of the opponent and more directly justifies the use of defense buildings on bases as well as producing a greater emphasis on upgrading defense buildings.
    The second scenario is retaking/revenge after the war. A large base with giant defenses that represents the conquered territory PUN holds. Just like a pve mission all can attack its heavy defenses and territory bonus buildings. Knocking it all out cancels their bonuses. Recovery will cost them, the ruling faction, donated funds to rebuild forts first, then the bonus structures. One map per territory is all it takes and offered in the PVP screen, only reward to the attackers is meager battle points of course. But the satisfaction of knocking out PUN's bonuses... err the ruling faction.
    🇩🇪CCK
    MW Allie: 808-882-165
    CC: 839-484-725

  10. #55

    Customer service

    I really hope Gree will look into solving the current problem. I finished the Boss event and I didnt receive the Dias marauder.

    As usual there was an auto reply sent with a ticket number. I am sure few days later there will be another email send to me asking if I still encounter the same problem.

    Hope they can take the intiative to solve problem instead of using standard template for reply

  11. #56
    Newbie
    Member Since
    Jan 2013
    Post Count
    26

    War Frequency

    I run active factions in CC, MW, and KA. Why do you have wars every 3-4 weeks? It takes the excitement out of events. Furthermore, you have scheduled a CC war at the same time as a MW war. Do you consider your players when scheduling these events? Many of us buy gold in order to increase our success, but most are now unwilling to spend given the frequency.

    Is profit the only motive for the increased frequency?

    I suggest putting more time between events. How about a week between each event leading up to each war. This would put about 5-6 weeks between wars. The game is becoming more popular. You should consider why that is. Holding wars every 3 weeks will eventually kill this game for those of us who are your most active players.

    Thanks for listening.

    Ragnar
    Syndicate leader for Vito's Crew
    Faction leader for And Justice For All

  12. #57
    Articulate Author
    Member Since
    Jan 2013
    Location
    Southeast, TN
    Post Count
    356
    We need a leaders posting spot in the faction forum...in fantasy baseball it is commisoners post...stays at top for all to see

    Trade units...

    Better customer support.....why send out a survey when nothing is getting done


    Same things for androis as ios....i have to accept new member then drop to see stats prior to aceptance

    Be able to block people from declaring war.....

    Rivals list is awful

    When you make last hit on wall it says 0$....do u get cash or not

    Longer timembetween wars
    Health Regen 35%
    infantry attack 35%
    infantry defense 35%
    Ground attack 35%
    Ground Defense 35%
    Air Attack 35%
    Air Defense 35%
    Sea Attack 35%
    Sea Defense 35%
    Building Defense 35%
    Building Output 35%
    Guild member increases + 40

    The Fisher Clan (a private invite only faction for families)

    My Id 649 796 085
    My id 716 502 654
    12.8 billion iph
    3.6 bb attack
    6.26 bb defense

  13. #58
    Articulate Author Biff05's Avatar
    Member Since
    Feb 2013
    Location
    U.S.A.
    Post Count
    496
    Most have been mentioned already, but some on my list:

    - option to sell useless cash, valor, or gold units
    - be able to organize ally list in whatever order you prefer
    - be able to see a few higher and lower levels in the rivals list
    - add an advantage to leveling up. (Right now there is really no reason to level past level 100) Allow more allies to be brought to battle
    - fix the boss event for 151+ tier
    - Android and iOS need all the same features. One should not be better than the other.

    Faction Play:
    Needs a lot of organizational features. Several previous posts have some great ideas. (ex. donations tracking, historical battle results, officers need more power if selected by leader to have it, allow leader to organize leaders to lead over certain members in squads, companies, etc.)
    - have units with boosts that can be bought by the faction for all members who join and are removed if they leave the faction
    *- have smaller beginner factions that can battle each other in a separate tier from the established factions that include big prizes. (there is no way to start your own faction now if you want to lead one or lead one with a separate account) I'm sure there are several players that started playing after factions and have no way to lead their own faction *

  14. #59
    Articulate Author
    Member Since
    Apr 2013
    Post Count
    455

    i have been on the forum for 3 weeks and i still cant start a new thread

    Quote Originally Posted by OMNI View Post
    We want to help get player feedback and questions to our developers. Please add them here. We値l close the thread in a few days and once we have feedback from our teams we値l create another thread with the replies. We want it to be constructive and concise so we値l focus on the top 5 to 10 questions/feedback.
    Please help me so I can start a new thread

  15. #60
    Articulate Author
    Member Since
    Oct 2012
    Post Count
    262
    Quote Originally Posted by Agent Orange View Post
    Please add a report button on a rivals stat screen in order to report hackers. Have a dialog box pop up where you can add details like abnormally high number of LE units, buildings etc. but in order to reduce abuse and false reports have a fixed number of these before the player looses the ability to use the feature. Have an award for those who are top hacker spotters.
    THIS ^^^^^^

    It's such a pain to send in a report with the name alex level 75.... probably 5000 of those.

    We want the game fixed where it's broken and hackers gone. Everything else we can get too later if we have to wait just fix it and flush them.

    *END RANT*

    A tag on every players base that shows the faction they belong too. Either the faction name in stats or some kinda graphic. We are proud of our factions and want to display them. This would also make it easier to have some peaceful negotiations between factions when there is no war.

    And with Regards to Agent Orange's thoughts on a reward I'd suggest a Unit that will make it into the top 45 call it something like a Hacker spotter, The Snitch, etc. One should be given out for each correct report. Soon they would become a very limited edition as Gree continues to boot and plug loop holes in spaghetti code.
    Last edited by Auspex; 05-11-2013 at 04:42 PM.

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