If I'm not mistaken I ran into this earlier, the profile shows all your mob equipped but the actual score when defending is based on what you bring, basically if you have more mafia members then what u bring to battle 5x your lvl you'll show one score for profile and a diff score when defending
Here is a situation that I am encoutering all the time as the two of us are close rivals. I'll just round the scores to nearest 100. This is good because my Rival has 0 Building defence. He has spent a lot of money on gold equipment and has 100 Turbo Vipers and more.
My Attack : 15200
My Mafia Defence: 16500
My Building Defence: 4300
His Mafia Attack: 18300
His Mafia (Total) Defence: 18200
The situation is he robs me without ever failing. When he attacks me, he sometimes fails (he likes to attack me for his giggles).
When I rob him, I probably get a 70% success rate. (I never tried whacking him)
My total defence is ~3K more than his attack, his total defence (all mafia) is ~3K more than my attack.
If you followed this, the only conclusion I can draw is that building defence does not fend off robbers (if it does plays a very tiny part). If my building defence plays no part in his robberies that would explain his 100% success rate this last week. If my building defence adds to my whacking defence it would show why he fails at attacking - exact win/loss unknown as its from news.
Im pretty sure I won't spend money on a defence building again as the main aim of them for me was to fend off robbers. His all Mafia defence is much more effective then my building defence.
But Mark says def buildings has the greatest effect to repel robberies.
http://www.funzio.com/forum/showthre...4641#post54641
i have posted previously with similar sentiments. it appears that the experience of most people has been contrary to what CC Mark has stated emphatically. i personally am on the fence. i want to believe CC Mark but at the same time have great deference to several seasoned players who are sharing their experiences regarding defense buildings. i don't seem to decide if they are useful or not. i had initially planned to construct bodyguard agencies in anticipation of joining the big league, but i can't help but feel the money is better spent on money buildings. i am currently in holding pattern till there is a clear consensus.
(updated mar 16 2012)
CrimeCity: joined 176 days ago; lvl: 124; size: 695; att/def: 25875/31785; $238,993/hr; qwikster --- 783 445 600
ModernWar: AWOL
What exactly is your point? What does "greatest effect" mean? In the sample I posted earlier, there was a 10 point difference in favor of his robbery defense, and he had 80-some defensive points in buildings.
Take a look at Anubis's example:
Rival wins all robbery attempts.
Rival does not win all fight attempts.
Anubis has 4300 defense points in buildings.
If Rival wins all robbery attempts, but does not win all fight attempts, and defense buildings are the only variable (or at least that we believe), it doesn't matter what "Mark" said, the conclusion is defense buildings favor fending off fights, not robberies.
And it continues getting more confusing...
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Do not forget the several "behind the scene" server updates. What Mark said then might have been accurate, but now not so much.
Then he really should be updating that info for us in an 'updates' thread or something like that. It's not right to change the game mechanics and then leave everyone in the dark about what changes have been made. And don't give me this "The mystery of it is all part of the game" BS. There should be a thread that notifies us ahead of time what changes will occur and when. Look, this is not some crazy idea, this is common practice on many gaming forums.
Look, I'm just tired of the guessing/debating game. This kind of stuff could easily be cleared up by Funzio, but I'm sure they're getting a good laugh at all of us trying to figure out what the hell they're doing behind the scenes.
lol Yes, sorry, to be honest, that first draft was re-written multiple times. I meant to begin with "the common understanding is defense buildings are only used in defense of robberies..."
After I checked it, it seems more likely they fend off fights, but that goes against everything we "know."
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I just sample some guys, defense building does not count for PvP.
I attacked some guys continuously day by day on farming respect points, rarely lose a fight, and the fighting screen always show his/her defense < my attack points 2000 - 3000 points.
But recently I check their hoods and what shocked me is their total defense points > my total attack point about 7000 - 12000 points, credit to those gold defense buildings.
If their defense buildings count to PvP, I should lose more often when attack them, but that does not happen (as they thought), 95% of the fight I'm the winner. Don't count on defense buildings when you're attacked.
(Blind fighting may give you more benefit than awareness fighting, just fight anyone in the rival list, you might win those who you do not dare to attack if you visit their hoods)
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Just for the hell of it look at it like this:
If defense buildings don't count in defending an attack
and
Equipment defense is halved/reduced in defending a robbery
then
The total mafia defense # is POINTLESS
I would really like Mark to tune in here.
The example I used is good because my Rival only has Mafia defence.
I've had this rival for a week now, he hasn't lost a robbery on me, even though my defence is 3K more than his attack. Then I lose around 1/3 or 1/4 of my robberies on him and his defence is mafia defence only. The difference in total att/def ratio is the same for both of us.
I probably need to start righting down some rob results.
The other thing that other people might be able to relate to, is the inconsistency when fighting rivals. Its much more evident around level 80-100, when you see that your 2K? above the rivals defence the fight result shows - then you happen to lose.
Maybe it has something to do with base stats? but I would really like Mark to give a definitive answer on exactly what building defence does. I cannot simply dismiss the evidence I gathered in the last week. We are both same level if that matters.
There are many who agree with you. The best way I've heard it describe is a combination of two points: What you get out of defense buildings do not stop the baddest dudes around anyway so why put a permanent tax on your hood? (even if you're 15k, 20k will win out almost 100 percent of the time. Any idea how much space, time and money you'll have to put in to 5k worth of defense building points? Not even gonna bother figuring that out)
You can only be robbed a certain percentage of each building, and if your big money buildings always pay out at times you can collect, no defense can do anything significant and continuous to you.
There's only so much stamina they can use anyway. Odds are in your favor.
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