World Domination Official Feedback Thread - Page 13

GREE

DECAGAMES Forum - Powered by vBulletin
Page 13 of 45 FirstFirst ... 3111213141523 ... LastLast
Results 181 to 195 of 674

Thread: World Domination Official Feedback Thread

  1. #181
    Newbie
    Member Since
    Dec 2012
    Location
    Jacksonville, NC
    Post Count
    36
    1) there should be no more than 25/50 points added for a win according to Level
    2) there should be no more than 25/50 points added for a win according to Stats
    3) Attack against a member should be displayed on there situation report (same as Brazil)
    -this will allow for boost deleting during a war. A great strategy for adding to the fun.....
    -to protect players from retaliation after a war simply empty the situation reports/ news reports.
    4) I am not complaining about the rewards. I think that you have done a great job with the units through out the game.
    -we love to fight for those boosted units.
    5) events should be 3 days only. Friday through Sunday. Keeps our Employers happy!
    Thank you for asking the members what we are looking for. I have noticed that Gree has improved their customer support.

  2. #182
    Banned
    Member Since
    Feb 2013
    Post Count
    181
    Just my suggestion. Bring back old limited buildings for certain events. People are falling seriously far behind because they aren't able to get these buildings. Say we do a Battle for Russia, bring the old Arctic Mining Rig back and give people a second chance to get it.

  3. #183

    Interface Wish List

    Hi there,

    This one goes out to the Dev's, in the faction page you guys built in the ability to sort the fields, rank, score etc., can you PLEASE do something similar to our "visit allies" page, I want to sort them based on player level, and then dump the low level allies that don't appear to be playing that much or have quit the game.

    Currently we have to load and reload the page 50 allies at a time and scroll through the list looking for them one at a time, delete them, then repeat the process, rather tedious if you want to dump say 50 or more people off your list, could you add a check box type function to delete more than one ally at a time?

    Also another thought, as people have now started changing factions, is there a way you can link the allies list and faction member list, so that if a faction member just up and leaves, we get a notification of some type to keep them or dump them off our current allies list?

    Thanks for reading!

  4. #184

    I second this!!!

    Quote Originally Posted by mistergreen View Post
    Another change I would love to see is to allow one building upgrade per type, (i.e. one boost building, one money building, one unit building and one defense building at a time). So you could have 4 buildings upgrading at once but only one of each type.
    This is a GREAT IDEA, don't limit me to one upgrade at a time, if I have $$, let me use it!

  5. #185
    Lurker
    Member Since
    Jun 2012
    Location
    Canada
    Post Count
    6

    Not a WD suggestion but...

    Maybe this is off topic but I would love to be able to email myself a CSV file of my inventory. Doing it manually is SOooo time consuming.

  6. #186
    Steady Scribe puffypete's Avatar
    Member Since
    Jan 2013
    Location
    USA
    Post Count
    93

    Points for Wins

    I'd like to see points/reward for winning the battle, what is the point of showing a win loss record if its pointless? I also like the deputy leader idea and more rewards at different tiers but see that you helped that issue with a top 500 reward. Other rewards such as a new income building, cash, valor or unit building as a reward would work too. Those that've spent hundreds, even thousands of dollars for 3-5 units is a bit weak. I'd also like to see more hits per health bar or at least more hits of you use gold to replenish your health. It rewards those that have helped pay your salary.

    I enjoy the game, and thank you for all your hard work and dedication to make it more enjoyable.

  7. #187
    Steady Scribe
    Member Since
    Aug 2012
    Location
    Jackson, NJ
    Post Count
    90
    Hi CJ. This is a great idea
    Maximum 3 ay event
    A direct link to teams faction board for posting, or a WD team board on side of WD screen
    Some type of icon, or mark showing what members are online, whether or not in PvP, or action play
    Better pairing for more equal game play (our 2nd to last battle in BfG paired us against a team with 1.3 million points to our 720k or so)
    At least 6 attacks per regeneration
    10 to max 15 gold bars to regen. 25 is just way to much. At ten, most of my free players said they would buy some gold for battles if it was worth it.
    Thanks for the great work
    Last edited by Rapg635; 02-24-2013 at 06:53 AM.

  8. #188
    Banned
    Member Since
    Dec 2012
    Post Count
    9

    Improvements

    My list of improvements:

    1. Limit the WD battles to only three days.
    2. Health regen needs to be faster during WD events.
    3. A deputy leader with the same rights as the leader
    4. A manageable allies list where you can list allies based on name and or level.
    5. Now that Gree is obviously getting more money, how about decreasing the amount you have to pay for gold. Gree would probably get more gold players if the cost to purchase was decreased.

  9. #189
    Newbie
    Member Since
    Dec 2012
    Post Count
    26
    Quote Originally Posted by Wai View Post
    Augie, I respect your view but thinking it through, if it were based entirely on level then that will 'lock in' camping. It will not assist the L200's as you wish.



    The WD points are based on statistical information. If you mean actual A&D then that stat determines a win or loss. You dont get WD points for losses. In fact they should be deducted for an unsuccessdful attack - not defense.




    That defeats your own argument on levels doesn't it. Currently a lower level player takes a greater risk right through all battles and may stand to loose a greater percentage of units , has a lesser economy and perhaps less access to high grade units. If WD points were equal for beating them, then that would not encourage those lower level players and would not encourage factions to have them. If this is all inclusive then they have to be catered for I would have thought. HLPs have an advantage because they are usually stronger so a LLP will never score from them (due to stats). They ought to hold the advantage already of not giving away any points to a LLP. Conversely, There would be little or no encouragement for a HLP to attack a HLP. If the points were the same they may as well crush a LLP out of the game. I doubt that's the intent.

    Your WD points are not necessarily worth less than a lower ranked player. If it were then it would be worked on levels and everyone would camp round L100.

    I understand what you are trying to achieve but I think the results of what you suggest would not be as you expect. My own personal view (and we are entitled to 'agree to disagree' - something that encourages discussion, not crushes any alternate or unique thoughts; as happens here by the self appointed forum bullies) is that currently they have it pretty well balanced considering all the aspects of the game and the outcomes they are after. That's just my personal view and I reserve the right to change my mind subject to free input from people here.

    I think we would be helped and this would be a far better place if we were able to express our views without being bullied to the point that good open thought discussions are quashed. I am not asking anyone to agree with me, these are just my current thoughts and I encourge contrary views with reasons so we can discuss them here.
    What I am saying is that WD points should be based on the player being attacked. This is not unfair to llps. Lower level players are not necessarily weaker as many campers have high attack and defense. Is it fair for a level 100 player with an attack strength of say 125,000 to get more WD points than a level 200 player with an attack strength of 125,000 for defeating the same opponent? This was the case in Greenland and the injustice I suggest be corrected.

  10. #190
    Banned
    Member Since
    Feb 2013
    Location
    PREVIOUSLY BANNED SO BE CAREFUL OF THIS ONE, SHE MUST BE DANGEROUS
    Post Count
    274
    Quote Originally Posted by Augie View Post
    What I am saying is that WD points should be based on the player being attacked. This is not unfair to llps. Lower level players are not necessarily weaker as many campers have high attack and defense. Is it fair for a level 100 player with an attack strength of say 125,000 to get more WD points than a level 200 player with an attack strength of 125,000 for defeating the same opponent? This was the case in Greenland and the injustice I suggest be corrected.
    I understand your point, but it doesn't follow that the higher level player will get less WD points than the lower.

  11. #191
    Banned
    Member Since
    Feb 2013
    Location
    PREVIOUSLY BANNED SO BE CAREFUL OF THIS ONE, SHE MUST BE DANGEROUS
    Post Count
    274
    I suggest all Faction members have a number in any random order that could change from battle to battle or every few hours from 1 to X. X being the number of members.

    This only needs to be visible to opponents and should be to the left of their names. So if we have 30 Alexs' then they will show their name and a number 1 through 30.

  12. #192
    Consistent Contributor
    Member Since
    Aug 2012
    Location
    Australia
    Post Count
    180

    Att def

    I can't stand how my att can be say 190 for one hit then the next hit can drop to 120 what's the go with that frustrates the hell out of me,can this be fixed

  13. #193
    Banned
    Member Since
    Feb 2013
    Location
    PREVIOUSLY BANNED SO BE CAREFUL OF THIS ONE, SHE MUST BE DANGEROUS
    Post Count
    274
    Quote Originally Posted by Seek & destroy View Post
    I can't stand how my att can be say 190 for one hit then the next hit can drop to 120 what's the go with that frustrates the hell out of me,can this be fixed
    I wouldn't be happy with that either.

  14. #194
    Newbie
    Member Since
    Dec 2012
    Post Count
    26
    Quote Originally Posted by Wai View Post
    I understand your point, but it doesn't follow that the higher level player will get less WD points than the lower.
    Sadly Wai this is exactly what happened in Greenland. Higher level players did recieve less WD points (by my account around 33% less) than lower level players for defeating the same opponent.

  15. #195
    Lurker
    Member Since
    Feb 2013
    Post Count
    12

    Post World Domination feedback

    Quote Originally Posted by CJ54 View Post
    Hey all,

    What I'd like to do here is to make a place for all world domination feedback based on the last two events. I want to hear it, the devs want to hear it, we've made changed between the first and second events based on player feedback. Put it here, it will be seen.

    I do ask that people keep it constructive; honest opinions either way are requested but keep it constructive (i.e. tell us what you'd like to see different). And please keep it relatively on-topic to World Domination and how we can make that more enjoyable for everyone.

    I'll try to post replies as I can for things I know that we can/can't do but as always can't provide answers to every question.

    -Chris
    My only thoughts were during this last session there were several attacks that the factions were so far advanced over us that there was no way possible to get any points and we were slaughtered for and hour. This gives the upper players and advantage that they don't need. They should be matched against factions in their class as well as we are matched in are class. As teams develop and advance then they change the groupings. But it was totally unbalanced and a no win for two events before we started seeing factions in our range. Just a thought.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •