WINS & LOSSES should mean SOMETHING - Page 2

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Thread: WINS & LOSSES should mean SOMETHING

  1. #16
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    Quote Originally Posted by trickpat16 View Post
    While I enjoy participating in WD, I think getting a "Win" from a battle should reward something to the winning faction. Otherwise, this whole WD is just about offense, not defense. I suggested before that the winning faction should get 10% of the losing faction's points from that battle. So if the losing faction got 5,000 points, the winning faction should get 500 points and the losing faction would lose 500 points.

    Seems to me that the point of the battle is to win, not just to fight. Any thoughts?
    That's a great idea. OP deserves free gold.

  2. #17
    Prominent Poet SevenO9's Avatar
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    Quote Originally Posted by emcee View Post
    I agree if there were no cheating factions. Having Gree to sort out battles that are questionable or outright are hackers would be difficult at best.
    We can not allow hackers to influence game design. If only a single good enhancement would not be implemented because of cheaters, we admit defeat.

  3. #18
    Consistent Contributor A3OT's Avatar
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    Yea, I think that there should be a bonus for winnig, like if you have high % of winning, your faction can receive good unit...

  4. #19
    Prominent Poet SGT Rud's Avatar
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    I like the idea of getting some WD points for winning a battle. not so much as 10% or half the other opponents points, that would be way too much. Something like 50 points or so, maybe a half recharge of health for the next battle.

  5. #20
    Articulate Author Wufnu's Avatar
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    When we were undefeated I was all for it and all I got was grief on here for suggesting it.

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  6. #21
    Prominent Poet SGT Rud's Avatar
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    Quote Originally Posted by Wufnu View Post
    When we were undefeated I was all for it and all I got was grief on here for suggesting it.
    We are not undefeated. I think we are 17 and 6 or something. But I am not for taking anything from the losing team, just giving a little more to the winner. I do like the idea.

  7. #22
    Newbie GeekKid101's Avatar
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    I think it's fair the way it is

    In my honest opinion, I think it's fair the way it is, cause the heavy gold users would even get more advantage than they already have. It would be a blow out. Certainly is as of now without this, just imagine if they do implement something alone these lines.

  8. #23
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    actually i think that there should NOT be a bonus for winning, but a deduct penalty for loosing!!

  9. #24
    Master of Musings
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    I do agree that winning should get something. Maybe a percentage as described. I'd even like a few brownie points, or a gold star for our team having never lost a battle over these events. If the winner got extra, and the loser lost something, maybe the teams would fight harder. We know who wins that one too. It might add in more strategy, like maybe play less battles. Try to time battles to when you know a particular opponent is finished with a battle and ready to begin another, in order to pull them and give them a defeat. Or time it so you don't and not suffer a defeat. Or if you pull steam you know you can't beat, don't fight at all, since you would lose a portion of the value you do win. All things to think about.

  10. #25
    Steady Scribe
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    I'm guessing that no one has bothered adding up all their individual points and comparing that total to the faction total? Hmm ....

  11. #26
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    lol i did and its out as usual
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  12. #27
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    Quote Originally Posted by goldenarchie View Post
    lol i did and its out as usual
    Did you notice that this time, the total is higher than the sum of the pieces, not lower? Does the difference grow every time you win?

  13. #28
    Master of Musings
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    We noticed a small difference buts it's

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