Beginners Guide For Kingdom Age - Page 20

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Thread: Beginners Guide For Kingdom Age

  1. #286
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    Depending on what level you are look for the highest possible unit with the best A&D. Tech up to it and produce those units. Camp for a few weeks to build your defences up while also increasing your IPH, this will make you less prone to regular attackers and only people using a similar strategy to you will even think about having a poke. Then, repeat the process levelling up slowly.

    When going for a unit, look for one that has a high A&D, so that your not requiring outlay costs to build two different units. Saves your kingdom gold and is a more efficient way of doing things.

    Once you have all your defences up, let your buildings go round a full cycle so that you pick up all your gold at one particular point in the day. That way you can have a normal life and not have to check your kingdom too often. The fast cycle buildings won't matter that much, but your higher income 24hr+ buildings are the ones you want to watch.

    Strategies vary depending on the way you wish to play and what build order you wish to use, but as I'm sure others have suggested, just ask the questions and I'm sure people here wld be happy to help!
    Last edited by Proprioc3ption; 10-31-2012 at 05:34 PM.

  2. #287
    Consistent Contributor custos's Avatar
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    Quote Originally Posted by cl!CKeR View Post
    This guide is really helpful! Is there another thread that provides suggested strategies on how to build a strong base army? I'm starting this game and right now I'm still looking at the possible units composition. I understand certain units have strengths and weaknesses against others, but I'm not sure what is the best way to build a strong army. And how to start building it as this would really help me be guided on which unit buildings to upgrade and which units to bring to battle. Thanks for your advice.
    Starting out advice: protect your gold (vault and spend), and build your economy. Everything pivots on gold. Don't level up too fast.. that way lies death. Build up your defence units to discourage attackers. Early on that means the cheaper high-defence units like Illusionists, then Riflemen, then High Priests. Ultimately the most powerful units you can buy with gold are in the Breeding Den (Dragons being the top).

    You will want to aim for getting your breeding den to level 10 at some stage -- earlier is easier than later because the maximum vault is $330K and the BD-10 costs over $1.7million (depending on your lumber mill discount). That means lots of unvaulted gold and an invitation to be robbed. Hence a very strong defence is critical.

    Finally, don't retaliate when you're attacked by a stronger player. Better a polite ally request. It's nothing personal until you make it so. (Oh, and check out my disaster recovery plan in the sig below, if it's too late and you're already in over your head).

  3. #288
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    Quote Originally Posted by custos View Post
    Starting out advice: protect your gold (vault and spend), and build your economy. Everything pivots on gold. Don't level up too fast.. that way lies death. Build up your defence units to discourage attackers. Early on that means the cheaper high-defence units like Illusionists, then Riflemen, then High Priests. Ultimately the most powerful units you can buy with gold are in the Breeding Den (Dragons being the top).

    You will want to aim for getting your breeding den to level 10 at some stage -- earlier is easier than later because the maximum vault is $330K and the BD-10 costs over $1.7million (depending on your lumber mill discount). That means lots of unvaulted gold and an invitation to be robbed. Hence a very strong defence is critical.

    Finally, don't retaliate when you're attacked by a stronger player. Better a polite ally request. It's nothing personal until you make it so. (Oh, and check out my disaster recovery plan in the sig below, if it's too late and you're already in over your head).
    This probably should be a new thread, but I can't post one. So.

    For specific information about the strategy above, I've been asked several times now.

    Here are some good goals to have, and the methods that I've used on two iPhones (mine and my wife's) and the iPad.

    A good rule of thumb is 100 IPH per level up to level 50. That's about 3-4 upgrades per level, or two to three days per level. That should park you at level 50 with 5k IPH and maximum vault (since that takes less than 150 days).

    For unit progression, my recommendation is whatever you can afford after your expansion, upgrade, vault, and construction timers are all going. Keep your ally count extremely low until you know what level of units your collections can support. When I say low, I mean less than ten allies. Any income can support that.

    Notice how I didn't include raid income. Yes, I know at low levels its a large chunk of your income. But if you count on that income for your upgrades, you will be in for a large surprise when you need to camp later and are suddenly cash starved.

    I honestly wouldn't advise camping below level 30. I'm not saying level as quickly as possible to level 30, but until you can train High priests, the units don't offer enough defense to make it worthwhile.

    Now, a word about experience. It's really really bad. You have a finite amount before leveling up. Therefore, you should NEVER gain xp without a substantial award. This effectively means that you shouldn't even load the maps, like ever. The experience/gold ratio is disgustingly bad. A good rule of thumb for pvp is that you should find what ratio is worth gaining experience. For under level 40 or so, the best you'll be able to get is around 400gold/xp. From a level 5/6 silo. Silos are your friend while raiding.

    As a direct result of the above, silos (and the other long term collections) are your ENEMY while at this level. You cannot hope to always collect them on time, their IPH is just horrid, and they paint a target on your kingdom. Your goal is to have the (hopefully few) people who can break your defense take one look at your kingdoms profile and move on because you have nothing worth raiding.

    Next, vault. A fully upgraded vault will take you almost four months of real time to upgrade, with the last five expansions taking a week apiece, where the big upgrades are. Never ever miss your vault upgrade timer, for any reason. Number one priority. Also, know your vault size and never exceed it, until you know what you are doing. If you find yourself with too much money, purchase the highest DEFENSE number armor or weapon you can afford until under vault.

    Next, I cannot overstate the importance of weapons and armor. Even with the recent devaluation of w/a, and the best free unit( dragons) with full boosts, w/a still makes up 15-25% of your overall attack and defense stats. For lower levels, this percentage can be much higher. Every member of your fighting army should have one weapon and one armor. Always purchase the higher defense numbers. Once you have the best possible defense for your level and are still drowning in overvault cash, you can worry about attack.

    Skill points. You should aim for the following percentages. One point of hero strength, per level. You will need these at higher levels, once you can gain xp without screwing yourself. Use the other point in attack and defense, alternating once each level. Do this until level 50. You simply don't need any more stamina until then; nobody has enough cash to warrant more stamina. Endgame stamina should be around 20, as that is the maximum number of attacks you can hit one person, and it replenishes in exactly one hour. Don't let anyone tell you attack and defense skill points are worthless. They're stupid.

    Lastly, units. As I said before, maintain a low ally count until you have access to better units. There are more nubs down there anyway. On my first account, I leveled rather slowly, as a result, I went from foot soldiers to rogues to catapults to trebuchets for attack, and from illusionist to priest to rifleman to paladin to high priest for defense. Then flaming trebuchets and basilisks, followed by hydras and then dragons.

    On my other accounts, having learned the error of my ways, I skipped most of the low junk and went pretty much rogues to cannons to flaming trebs for attack and from priests to high priests.

    My recommendation is to slowly start bringing your ally count up to max once you have access to high priests. Train three HPs (and three flaming cats or trebs), make sure they have the best w/a you can afford, add one ally, repeat. This should set you up for a very nice defense at level 50, with 5k IPH, max allies with max HPs and good w/a to go with them. Only gem players and people who have been camping for longer will be able to touch you.

    At level 50, you simply continue the above strategy, without raiding. You lose a chunk of income, which then has to be replaced with collections. Add IPH until you feel comfy with 1.7 mil hanging in the breeze, then go bd10 and commence with the carnage.

    Happy playing!

  4. #289
    Consistent Contributor custos's Avatar
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    Quote Originally Posted by Shinazueli View Post
    Now, a word about experience. It's really really bad. You have a finite amount before leveling up. Therefore, you should NEVER gain xp without a substantial award. This effectively means that you shouldn't even load the maps, like ever. The experience/gold ratio is disgustingly bad.
    Happy playing!
    Good summary Shinazueli and I agree with most of it -- although I'm not as convinced about this piece of advice. The weapons/armour drops from farming monsters far exceeds that which you can buy from the store. Even the most expensive store equipment (and they are VERY expensive) pales compared to drops from relatively low level maps. I think it's worth doing some map farming to supplement your weapons and armour.

  5. #290
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    Quote Originally Posted by custos View Post
    Good summary Shinazueli and I agree with most of it -- although I'm not as convinced about this piece of advice. The weapons/armour drops from farming monsters far exceeds that which you can buy from the store. Even the most expensive store equipment (and they are VERY expensive) pales compared to drops from relatively low level maps. I think it's worth doing some map farming to supplement your weapons and armour.
    While I understand that map drops are actually better than store bought weapons, the xp cost for them is f'ing ridiculous. Farming maps for weapons just doesn't fit into a camping strategy.

    The only reason you are purchasing them is to stay under vault, not to increase stats. If you had 750 HPs x 55(?) defense apiece, and you are at level 50, there's probably exactly three people who could touch you. The w/a is just a bonus.
    Last edited by Shinazueli; 11-25-2012 at 07:55 PM.

  6. #291
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    Quote Originally Posted by Shinazueli View Post
    While I understand that map drops are actually better than store bought weapons, the xp cost for them is f'ing ridiculous. Farming maps for weapons just doesn't fit into a camping strategy.

    The only reason you are purchasing them is to stay under vault, not to increase stats. If you had 750 HPs x 55(?) defense apiece, and you are at level 50, there's probably exactly three people who could touch you. The w/a is just a bonus.
    I fully agree - after been farming for quite some time, and now find myself at a too high level.
    Being at lvl 87, 411 allies, 62K/62K as A/D and IPH=10K, I'm wondering if I could benefit from removing a lot of my allies. Currently I see gamers having between 180 and 435 allies in my battlelist - far most of them having lower A/D than me. Any exeperiences in exercises like this?

  7. #292
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    Quote Originally Posted by uashsar View Post
    I fully agree - after been farming for quite some time, and now find myself at a too high level.
    Being at lvl 87, 411 allies, 62K/62K as A/D and IPH=10K, I'm wondering if I could benefit from removing a lot of my allies. Currently I see gamers having between 180 and 435 allies in my battlelist - far most of them having lower A/D than me. Any exeperiences in exercises like this?
    While I understand what you are saying, I believe you are suffering from a common misconception. Please allow me to state it.

    "I'm at xxx level with xxK/xxK A/D and I'm stronger than (most/many/a lot) of the people on my rivals list! What gives?"

    1) You usually cannot see "up" as far as people can see "down" on the rivals list. This means that the strongest people, the ones you are worried about, are effectively invisible to you. The only way around this is to be at max allies, and therefore not have anyone above you.

    2) Even not accounting for this limitation and only considering those you can see, it DOES NOT matter how many people are weaker than you. You are only concerned with how many (or what %) of people who are stronger than you! These are the only numbers that really matter. Even 1 or 2 % of the list stronger than you can really wreck an overvault run.

    Because of these two reasons, and others, it is generally the safest and more recommended course to camp/farm at maximum allies for your level.

    Disclaimer : you can never eliminate risk for being overvault; you can only minimize it. There will always be (heavy/heavier than you) gem spenders swimming in the water with you.
    Last edited by Shinazueli; 11-29-2012 at 03:10 PM. Reason: Disclaimer
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  8. #293
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    The first part was getting too long.

    As a side note, there's only one way to gauge your relative strength. Being overvault, and heavily at that. Basically, what I've done in the past as I've slowly creeped up in levels is this: I stay under vault as I get near leveling up, so that I don't accidentally level and then get slammed by someone that I could have seen and allied with preemptively.

    Once I level, I test the waters for sharks, by parking at like 750k for a few days to a week. This should be enough chum to draw even the laziest shark out of the deep end. If, at the end, nobody has taken my gold, I go back to upgrading my (insert umptysquat building that costs xxxxxxxxx gold here). Rinse, lather repeat.

    If, on the other hand, Jaws swims up for a bite, I lose 200k or so (only a couple days income, really).

    Then I take a look at the rival. What's his attack? Can I build up to it? If yes, build up. If not, ally up. If he won't, wait for him to level. He'll be on your feed for a month or so, you'll see when he levels. Then, rinse lather and repeat.

    Hope this helps.
    Last edited by Shinazueli; 11-29-2012 at 03:21 PM. Reason: Wall o'text crime
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    Please stop complaining about how bad Gree is at <fill in the blank>. A cursory search of the forums with the keywords 'Gree' and 'sucks' should let you see that we already know. - Me, 2013

  9. #294
    Consistent Contributor custos's Avatar
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    Quote Originally Posted by uashsar View Post
    I fully agree - after been farming for quite some time, and now find myself at a too high level.
    Being at lvl 87, 411 allies, 62K/62K as A/D and IPH=10K, I'm wondering if I could benefit from removing a lot of my allies. Currently I see gamers having between 180 and 435 allies in my battlelist - far most of them having lower A/D than me. Any exeperiences in exercises like this?
    Sure, you can farm too much but there is a balance. I've farmed a decent amount of weapons but I'm currently at level 78 with A/D of 77K/85K and my BD10 finished. I only have an IPH of 7600, which is less than you. So maybe your problem was not so much in farming but under-investing in units. You need to strike a reasonable balance. There's no point in having a ripping economy if you can't defend it. Equally, putting all your money into units will leave you with a very slow advancement because of limited funds.

  10. #295
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    Thanx

    This is a helpful post for people like us who have started this game...You have given answers to all my problems..thanx....

  11. #296
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    Question

    Are there any other decent guides out ?

  12. #297
    Articulate Author Funkey monkey's Avatar
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    Welcome to our forum. All the guides are old, but these should help.

    This is a CC guide but should help to understand a different Approach
    http://www.funzio.com/forum/showthre...light=tortoise

    http://www.funzio.com/forum/showthre...light=superdad

    This is probably my favorite
    http://www.funzio.com/forum/showthre...420#post189420

    Good Luck!
    IGN:Funkey monkey
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    Taking requests for Allies by PM.


  13. #298
    Consistent Contributor Pophai's Avatar
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    Hi

    Hello to everbody,

    have been on this site for quite a while to get some tips and tricks. Now i decided to become more active.

    BTW, thx for all the great information around here.

    regards
    Poppy
    ID 941 689 850

  14. #299
    Consistent Contributor Serboy's Avatar
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    I heard something about gift gems (When you buy exact number of gems in a month) Can someone expalin it ?
    Kingdom Age: Serboy

  15. #300
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    The bonus gem program is available to those who spend greater than $500 on gems in a month, and submit a ticket within the same calendar month. The percentage discounts do count towards this, so that helps. The amount (for that lowest tier) is 2500 bonus gems.
    KA : 831745853
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    MW: 301523231

    Fortune doesn't favor the bold, that's stupid. Fortune favors the intelligent, prepared, and patient. - Me, 2012

    Please stop complaining about how bad Gree is at <fill in the blank>. A cursory search of the forums with the keywords 'Gree' and 'sucks' should let you see that we already know. - Me, 2013

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