Yep, I'm seeing the very same.
If I bring my valor units above 40% of total I WILL lose them next attack, be it from a high level or a low level, stats do not seem to matter.
Yep, I'm seeing the very same.
If I bring my valor units above 40% of total I WILL lose them next attack, be it from a high level or a low level, stats do not seem to matter.
Aye, just as a test last week I bought my allies down to 73 (I've like 430 gold units with about 360 above the att and def of valor units) vs people bringing 200 units to battle, still lost valor units.
Yes I understand this, as a test I bought some high value high stat cash units like b bomber, they havent been touched.
73 allies is 292 units, your Valor units were not even in the active battle, but were still lost.
That is plain wrong.....has to be a problem there.
If every item in your unit inventory was actually susceptible to being lost then it should also apply to tree snipers and battle tanks and most of us have hundreds or thousands of them.
THe real problem is the low Casualty rate people. I still see people >750 super hornets, >250 Hardened Marines and still banking huge amounts of valor. I could never build my army with this. I lose so much valor units I cannot keep more than 300 super hornets.
After a really bad attack I sent a ticket. 1100 valor lost on a single attack against someone 1/2 my strength and 1/3 the units. 2 super hornets and 1 attack drone. They didn't lose a darn thing. It's out of hand. I never hear of that kind of loss from anyone else.
It all balls down to making u by gold units that's funzio plan.
Well yeah...that's actual cash in hand. They wouldn't last long without it.
CCM stated that stats do not matter, but they do seem to.
However it also appears that unit ratio matters as well. For example any player with 2000 units should net me high casualties, regardless of their stats if stats in fact do not matter.
However there is a very weak player that recently purchased a couple thousand light gunners to get his unit count over 2000. His stats are very low, but he nets some casualties, but he can also give zero casualties sometimes.
If only stats mattered, he should of net me zero everytime. If only amount of units mattered, he should of given me 2-4 casualties per fight like other players do. Instead, he nets me casualties about 50-60% of the time and not that many. So right now i'm not really sure how it's working.
@JMC - Impeccable logic. My guess is even Funzio doesn't fully understand how this works. There's probably one guy coding this up, but without a clear design or algorithm to follow, so he keeps making tweaks without clear understanding of what consequences to expect with every change.
Proud REG vet: 3rd PVP2, 4th BfB, 4th PVP3
___
Free Player, Retired, Dec '11 - Feb '13
Used to accept forum members as allies by booting strangers to make space upon PM
Please keep it civil on the forums
Yep, spaghetti code, takes on a life of its own. I think that's part of the reason they are delayed in releasing the event items. Too many variables and multiple layers of randomness.