Just have to have faith....
Ok please pm me if you want to share your results. What I wish I knew and most everybody else in this thread is that if + 40 attack on the bank buster equaled 400 attack with the theory of 10 above level 100 then it is nice but it isn't worth gong crazy for. Now if it was + 2000 to your attack then it makes it well worth it as well as people who spent a good deal of points on attack and def.
So with random luck, people can now gain what equals 34 levels of skill points overnight. These events are well on their way to screwing up the gameplay. It's difficult to have any sort of strategy, because the next event will likely just invalidate that strategy.
One "strategy" was putting more than the average joe into attack so that people would not be afraid to attack you, and then you would surprise them by being able to retatilate. Now a large group of people just leapfrogged those people without spending a drop of gold. :/
Some change is good to keep it interesting, but frankly each of these events/crates/nerfs, etc. is having drastic effects on gameplay.
I'm running a mafia, not a daycare.
I want your money, not your friendship.
+10 Burn ..........
its 100 attack points now, but we still have no clue on to how much percent or whatever 1 attack skill points equals to in actual attack?
The Emperors New Clothes is a good idea, they say they want transparency
i am all about the unknown. but when it comes to spending rare skill points.....it would be nice to know somethings about the attack/defense. there are so many possibilities of how they can factor the use of the points in.
1 sp in att= 1 att point....1 sp in att= ?% of weapons damage, or 1 sp in att lowers the defense of other player. or 1 skill point in att will add 1 attack point to all weapons? who the heck knows. but i have 2000 point in energy, 80 in stamina and have a ton just waiting to be put somewhere.
right now i feel like they have made the events (for the most part) worth the time money/gold it takes to get them. so i do have a level of trust that this is more beneficial, than just 100 more to our att stats.
i also think that if we are spending gold on events, that we should be getting better drops when we don't get a card. i mean 25,000$ thanks? 500 respect points is a good enough trade for me, but i have spent over 500 gold in boxes and just barely got my 9th one. i only have 350 gold left. i hope i can get it!!! and i am wondering if i had spent that gold on creates how much more my stats would have gone up. but i am hoping for the best, and am trusting in CC.
This. The official Funzio line is this is not a boxed game.
http://www.funzio.com/forum/showthre...11-M4A1-Update!
The beauty of Funzio's games is they allow for a myriad of approaches to success, yet the program managers will not hesitate to block *months* of player investment pursuant to a strategy that actually yields an edge. I believe that this philosophy coupled with a defiant attitude to the community leads to the frustration expressed.
Last edited by epicrecipe; 04-21-2012 at 06:54 AM.
Crime City
532 785 062
To the OP, l will say A/D skill points do have a significant impact. I've been stacking defense points for many levels and I very rarely suffer losses from attack or robberies. This allows me to no-bank and I can still attack a huge portion of my rival list.
In this case, for me, this event complements my strategy. Unless I find that it opens me up to stronger players, to which I'll go back to banking.
Crime City
532 785 062
I agree with you Dorian, but taking Funzio's side for a second, this is what I posted earlier:
or the belief in having multiple unknowns causes perfectly logical people to follow different paths, if everything was black and white, the game would only have a single optimal path and the discrepancy between people on this forum following that stragegy and the other 99% would be even greater then it is today
So, having these unknowns causes us to make wrong decisions at times, which is frustrating to us, but keeps the playing field a little more level for the casual player who isn't spending hours upon hours dissecting each decision.
I just think if they told everyone straight up on the skill points page what you get for each skill point spent in atk/def then this wouldn't be an issue.
As far as there only being one optimal path if everyone knew the details, I just don't think that would be true. Even if everything was there in black and white there would still be players who want to focus on attack and those who want to focus on defense so you would still get people taking different paths.
To paraphrase Tramp Stamp on this issue: "Some could argue that the best games ever made are the ones where all the variables are known."
Take Chess for example. Is there some random factor involved in whether or not that pawn is going to capture that other piece it is attacking? No. The rules of Chess are clearly laid out for all to see. That doesn't mean every game of Chess is going to play out the same.
Dorian- 719 824 375 - lvl 139 - IPH = $1,128,239 - Atk 41280 - Def - 48308 - 714 Mafia