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War is ruined forever, maybe the game as well...
So you have these people that have pretty much unlimited health. Winning a war is purely based on health. How is this even remotely balanced anymore?
I'm pretty sure this was never intentional but when they needed to make up for loss revenue due to loss of players, they gave out way too many health regens for purchase. Now you have people with <10 seconds health regen, they pretty much regen faster then they can use it. The fun (and challenge) is pretty gone. Now what?
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And the top 10 is the same every war - it is what it is , and its too far gone to really change anything .
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The challenge is who can lose the most of,their life, and sleep, tapping 24/7 for 3 days. Is it any wonder these guys protest the loudest when the next war is a shorter time than 3 weeks?
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