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03-01-2016, 05:41 PM #1
Zalora The Venomous: Changes to Epic Boss
My Lieges!
We would like to let you know about some changes we have made regarding the upcoming Epic Boss event: Zalora the Venomous. Most players will find it easier to progress further into the event as boss health is lower than previous Epic Boss events until the later levels. We have also lowered the cost of power attack to 5 gems. To adjust for the lowered boss health some of the goal requirements have been raised.
Thanks for your participation and good luck in hunting down Zalora the Venomous!
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03-01-2016, 08:25 PM #2
- Join Date
- May 2013
- Posts
- 110
Can we get a bit more specifics on exactly what "some" of the goal requirements are?
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03-01-2016, 09:43 PM #3
- Join Date
- May 2014
- Posts
- 103
Please tell me we don't have to kill more bosses. EB used to be fun when it was 100 bosses then legendary. 150 bosses is just too many and that's just normal. Most don't even bother since the event has been a slog. Even with lower boss health, if the kill count is still 150+, most will continue to pass on EB.
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03-01-2016, 10:57 PM #4
- Join Date
- Oct 2013
- Posts
- 17
If you change things, why don't you give us a button to summon a boss? Triggering a boss is usually a hassle and NOT fun. You would get positive feedback on this. Ah and if you are already on it, get rid of the 2 min cooldown before being able to summon a new boss after killing the recent one.
Your "adjustments" is a nice thought, but I expect it will be even worse than before...
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03-02-2016, 04:26 AM #5
If you ever believe Gree "improves" on anything with regards to this game, then you certainly have other issues
Crafting - Something new and exciting, which we stole from another game, made no use of it and abandoned it.
Guild Citadel - Something we say will be an added feature for guild bonuses but really doesn't matter one bit. Just another layer of nonsense.
Raid Boss - Let's take an event that everyone completely loved and make it one which everyone loathes.
Epic Boss - We try and try to make it more and more tedious, let's try it again.
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03-02-2016, 04:53 AM #6
This is a great idea! The biggest chore with EB is summoning one. Sometimes it takes a few mob hits or PvP or raids. Sometimes it triggered, but we don't know about it until we exit the game and enter again, only to find that the EB was summoned a few minutes ago.
Many of us like EB, but 150 kills, then another 35 for Legendary was very tedious. I really don't look forward to having to kill, say 250 of them. Even with many of them one hit kills, summoning them is a big bore.Purple Squirrel
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03-02-2016, 05:06 AM #7
- Join Date
- Feb 2013
- Posts
- 195
To adjust for the lowered boss health some of the goal requirements have been raised.
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03-02-2016, 05:07 AM #8
Thanks for lowering the PA to 5 gems. I think the game lag already cost me a mountain for hitting those stupid buttons.
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03-02-2016, 09:45 AM #9
- Join Date
- Sep 2014
- Posts
- 954
Hi IPB
Here are a few questions regarding your post, we do appreciate you trying to communicate with us the players, but this post brings nothing but more confusion and worrying
a few questions or clarifications needed
1- "boss health is lower than previous Epic Boss events until the later levels".................. what do you really mean by this? level 100+? level 50+?
2- "the goal requirements have been raised."..................we already have to kill 185 bosses to complete ALL goals (150 bosses for first 20 goals and 35 bosses for 10 more goals) .................... so are we gona have..........
A)- Same 30 goals with extra kills (more than 185 bosses to kill)???................
B)- Are we gona have now only 15 goals instead of 20 for Normal EB, which will add to the same 150 kills?? while Legendary EB remains the same?
C)- With the later levels..............are you gona make their Health increase again in the 100k+ and 150k+?? which was an EPIC FAIL
Please if you are gona communicate with players, try to actually provide information that will make players understand what will really happen.
as of right now.............knowing GREE history, most players are already expecting EB to be worst than before with even more boss kills and many are already talking about not even trying EB.....................
and all becuase of this post which is really confusing
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03-02-2016, 11:24 AM #10
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03-02-2016, 12:50 PM #11
- Join Date
- Sep 2014
- Posts
- 90
That's great but no one wants to kill more bosses - it is really actually boring killing 150 then doing legendary
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03-02-2016, 12:54 PM #12
- Join Date
- Sep 2014
- Posts
- 954
it gets so boring that I could get to boss 100, but was is the point now, since the "good" prize is at boss 150, so I only do guild kills and I am done, (so about 6-9 bosses per day)
mainly the LOOOOOONG time it takes to trigger a boss, I wish they adjust it like in MW, now you can trigger a boss from 1 minutes or less (most of the time) or they actually make so that ANY action in KA triggers a boss
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03-02-2016, 05:47 PM #13
So far we have some problems:
1). The daily unit, the Oakheart Peace Offering, with the -1% lockbox cooldown only works on 2/4 of my toons. Doesn't even get added in on one of them, one has it added in, but doesn't save any time. The other two save @ 1 minute.
Will this one stack?
2). The Oakheart Lizardling Sage which we get 6 of for 10/24 (25 kills) have a 1% Magic attack boost, but it does not stack.Purple Squirrel
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03-02-2016, 09:34 PM #14
- Join Date
- Sep 2014
- Posts
- 90
And boss health has increased
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03-03-2016, 04:52 AM #15