Thread: Concerns and Improvements
-
04-03-2015, 08:45 PM #121
- Join Date
- Dec 2014
- Location
- Champlin, Minnesota
- Posts
- 125
-
04-20-2015, 07:50 PM #122
- Join Date
- Dec 2014
- Posts
- 153
Ok so it is interesting that we can level out units up past 50 but it absolutely stinks that units we had intelligently leveled up first then promoted now tht means nothing cause we have 50 of 65 units. Do you realize how much money and units it takes to level an epic from 50 to 65. I say if we had our units maxed we should get maxed units after the change. Now every unit I had leveled suddenly needs leveled again which isn't very fair.
-
04-20-2015, 08:00 PM #123
- Join Date
- Feb 2015
- Posts
- 21
I guess some us kept lots of maxed rares so the leveling up was quite easy. Actually grats to Gree for making the change and making it possible to achieve additional success. Gree takes lots of flak. This is one case where I think they saw that needed to help players out.
-
04-21-2015, 06:04 AM #124
- Join Date
- Dec 2014
- Posts
- 153
I have plenty of maxed units but using them for training is pointless. What if they add more campaign objectives later and you need an all rare army. I don't like being forced to use everything to level up something I already leveled up. Also I don't think the epics really needed to be more epic. They already stomp UR and those stomp SR and so on.
-
04-21-2015, 06:35 AM #125
- Join Date
- Feb 2015
- Posts
- 21
Given the multitude of rare units obtained through cashing in keys and bars, rebuilding a rare army will pose relatively little effort compared to what it takes to get and max up Epics. Guess it was worth taking the chance for some peeps. But I do understand your concern.
-
04-21-2015, 07:30 AM #126
- Join Date
- Dec 2014
- Posts
- 153
For me I cycle through plenty of rares but it would be hard to bring myself to retrain them. I just have issue that it's infinitely cheaper to level up units then promote them but in this case after we already did that we are being forced to level them after we promote them which is infinitely more expensive.
-
04-21-2015, 12:52 PM #127
- Join Date
- Dec 2014
- Location
- Champlin, Minnesota
- Posts
- 125
So now we can only access one account with each device? I tried switching accounts and now it says account synched. Bad enough wiping out my older squad, now this too? Are you trying to end this game? Poor support, messing with accounts, etc.
-
04-21-2015, 05:58 PM #128
-
05-01-2015, 07:30 PM #129
- Join Date
- Aug 2014
- Posts
- 113
Be sure to post in the other thread about this (started by Ratma) so GREE can see that its not an isolated incident. Now if only a Gree Community Manager or Mod could get someone to fix it and answer my ticket (see other thread for ticket #) which has been open with no response for almost 2 weeks now
-
05-07-2015, 08:59 AM #130
- Join Date
- May 2015
- Posts
- 2
I just opened 235 gold boxes and 11 elite boxes and got zero epic units. What's up with that? I have been saving forever. Kinda makes me want to stop playing.
-
06-10-2015, 02:05 PM #131
- Join Date
- Dec 2014
- Posts
- 153
Just going to make another request to please move the call for help button on boss battles. Very frustrating every time you accidentally hit it. Another thing is the AI when you do 10x speed is pretty dumb. I like 10x speed for grinding lower level battles but it's annoying when you have 5 Epics and an Uncommon counter measure and the AI deploys the uncommon unit two times in a row causing you to lose to a low level officer (just happened). Also my Common Interest is the best thing I have to quickly kill the Mega tank and it's the only thing the AI refuses to deploy. I sit there pounding on the deploy key for that and it spams all the cheaper units before I can build up enough supply to get the CI out first. Playing at 3x speed now is painfully slow since we've had 10x so why not make it so we can turn the AI on and off. That way you can play on whatever speed you want with or without the AI "help".
-
06-11-2015, 08:22 AM #132
- Join Date
- Sep 2014
- Location
- IG BlackHaleDuke
- Posts
- 111
Agree with all your points. 10x with the 20% CM is very frustrating as that stupid units gets deployed more than any other. Since UC CMs are totally through away units, make it supply cost 500 so it'll never get deployed. They could also deploy units in an 'preferred order' based on which slot they are in your squad. Or just let us control 10x like we do 3x. So many fixes.... so many things never fixed...
-
06-11-2015, 06:37 PM #133
Have you considered the possibility that this annoying feature is actually deliberate policy? I keep noticing lots of little cheats within the game designed to disadvantage us. In a recent Invasion Event, for example, a small scout vehicle was able to destroy my Base with just two shots, whereas even a Common Interest normally needs three. And those so-called Elite Units don't just have exaggerated Attack and Defence factors - some of them seem to have greatly extended Range as well.
-
07-22-2015, 10:18 AM #134
- Join Date
- Dec 2014
- Posts
- 153
Make the Invasions have as many gold keys in the rewards as boss battles. You can get almost double the keys finishing a boss vs the Invasion which doesn't make sense considering the Invasion is 500,000 more points. Being able to get double the units rewards is nice though honestly if you can finish the events you probably don't really need the awards they give anyway. A Maxed SR doesn't do much now a days and some don't even care for the UR.
-
07-22-2015, 11:54 PM #135
The players that need those rewards can't reach them and the players that can reach them don't need them.
I have heard of players getting rid of everything apart from their Epics.