Actually people spending vast amounts on poor quality goods does cause economic problems in Gree land and the real world, it's called hyperinflation and when that occurs the poor get squeezed first, then the middle class start to suffer and finally the elite because there GREEd and the GREEd of the companies that make sub standard products squeezes down profit margins, isolates all but a few and then collapses
Shhh.... Don't bring logic into the discussion.
Jman, let me know when you're going to post some logic, Id be interested to see the first time
For those of you who havnt done the math, it's the thousands that spend small that make the bulk of money spent in the game, not the few whales. If you expect gree to change for the whales, you havnt been paying attention. You'll have to convince the guys spending just a little to change their habits, and unit together.
spend it if ya' got it, spending isn't the problem, spending has never been the problem.....
We're just NUTTY about DEWIN NUTIIN, a whole lotta NUTTIN.
R U lazy enough, crazy enough, and dumb enough to make the cut?
Free Tappers Lives Matter!
755561702
You hit it head on but I think for a different reason than what you were hitting on.
In the real world economic activity is the flow of money. But this game is different than the real world because generally in the real world people do not trade down. That is to say, people usually trade their money for something of roughly similar value.
In the case of this game, it's the complete opposite. People are trading their money for something of little to no value (other than entertainment). It's nearly completely financial destruction going on with these so-called freemium games.
In the most egregious cases where people are spending $1000's and getting no return on their money it's the most financially devastating. In the real world people willing to spend that kind of money typically do it on a business venture or on some other kind of financial vehicle that offers a return on their risk.
You speak the truth here but the problem is even when spending a little, the prize is still far out of reach. The way the events have been going is spending less than 150 per event and Im talking more on the LTQ side of things, you have a small chance to finish.
The one thing Im surprised no one is talking about is the faction side of the event. The problem is factions just dont do events because of the cost of it to finish. IF as a faction, a faction can be completed for say, 120 bucks between 60 players, then events finish. We're talking 2 bucks a player. The nature is most players play for free. I consider myself a free-lite gold player. I will buy a vault or 2 if the prize is good and save the gold over many events but if a player needed to compensate for another, they would. Keep in mind the cheapest gold option is 5 bucks.
A good LTQ cycle can generate over 1200 bucks a faction and because its so cheap, more faction will spend. There are currently over 4000 faction so thats about 1.2 million from just LTQs. The secret here is to keep cost low.
The other problem was that last frontline. Points asked were WAY too high. Frontline naturally is a money maker and might be the biggest one next to frontline so dont kill the players. To complete indie, it cost about 10 bucks. I float around 50 to 75 gold to finish at 250 deploys, of course this depends on the number of ships I have. Keep indie and faction points low. faction prestige should be between 250 and 300m points at 15/15. Low points and cost keeps players happy but factions dont stop spending there. They will spend the entire event, some players more than other. It should be a treat, not a chore.
Nothing in this game is worth $20 a cycle, nevermind just an LTQ. Regardless of what kind of "reward" is given. Your thinking is beyond flawed as a top 4000 would never have spent anywhere near that at this games best, again regardless of whatever "reward" was given.
Jman, each person has to decide what the worth is to them. Just as one mans junk is another mans treasure. Feel free to speak for yourself.
I think the masses are speaking quite loudly enough. However, if you'd care to reread my post, you'll see I was speaking for no one, and merely repeating what those before us have already said.
Last edited by J-manKometh96; 04-26-2015 at 07:39 PM.