Originally Posted by
Lys
Relic,
While I am glad that the Devs dropped the HP on the lower end by a larger margin, making the Epic Boss more accessible to those who are lesser geared, the changes of increasing the top end, and thereby increasing the requirements for Legendary mode, are still wrong.
I can understand that the whole bit where 1 or 2 free hits would kill a boss might kill the Epic Boss model, but as one of those who spent their ass off to make events such as the Epic Boss easier to accomplish, at that 15,400 hp for lv 100, it's still simply too high. I am one of those few lucky ones who has gotten lucky with chest drops; my free hit is ~1220 now, and my gold ~1650. Even so, we're looking @ 10 hits in gold to kill a single boss, and those lv 100 gold hits are anything but cheap. It costs a lot of time and a ton of gold for a single lv 100, and the Legendary mode requires us to take out 35 more lv 100 Epic Bosses. With an IPH somewhere between 275k and 300k, plus a massive raid gold bonus %, it is doable for me, but even then, it requires effort akin to a job to pull off. This is a game, not a job.
Suggested Change(s)
Free/Gold/Gem hit structure - While I know it used to be .66/1.00/4.00 of one's base attack before bonuses, the new model of 1.00/1.33/4.00 just isn't doing it. The gold and gem hits need a bump. I'd recommend perhaps a 1.00/1.50/5.00 change so that they are more viable. As it stands now, it is still more viable to use the 20 gems for a health refill and get those 5 free hits rather than drop 25 gems for the equivalent of 4 free hits / 3 gold hits under this current structure. By making the gold and gem hits more appealing, people might actually consider using them.
Legendary Mode - Something needs to be done here, whether it be the boss' HP, or the requirements for it. It's monotonous, it's boring, and under the current system it's just downright retarded to shoot for completing it. Like I said above, the effort required for this is akin to working a job. The device running KA has to be on, open to KA nearly 24/7, and one really cannot wait too long as each boss requires 13-16 free hits, if not more, depending on the user. Make this more accessible to everyone, and you might just see a bump in revenue as folks push to complete it rather than complacently sit there once it's too difficult.
HP Structure - Dropping the low end was a great idea, I will say that. However, increasing the top end yet again is stupid. I was lucky, I gained the +75 damage bonus plus almost 100 points in Hero Strength from gear. However, that is the rare exception. Your Top 10 guilds got the +75 damage bump, but many didn't really see an increase in gear. Perhaps 10, 20 points. Outside of the Top 10, well, that damage increase is almost 0. All you are doing is what you are extremely good at; alienating your player-base. Quit thinking with your pockets for a few minutes every day and think as gamers, if you all even are ones. It should be blatantly obvious that the model in place right now is not fun, entertaining, or rewarding.