Artic mining rig ?

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Thread: Artic mining rig ?

  1. #1
    Prominent Poet lemonhaze's Avatar
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    Artic mining rig ?

    hey guys i have a buddy in my faction that his Amr reads -2b as collection so evertime he collects he lose 2b..is anyone else having this issue on droid platform? seems like gree's surpurb prgramming is still doing what they do best LOL
    Retired to free playing

  2. #2
    Consistent Contributor
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    That's the new anti-raiding mechanism. Kinda like your alarm at home. It's designed to scare thieves away.

  3. #3
    Master of Musings
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    According to gree that's the 32 bit architecture. Like the old stats at 2.147 billion. I'd suggest not flooded ing, and letting someone hit those for him( wonder if they will those 2 billion? Lol) leave them down u till gree fixes it.

  4. #4
    Master of Musings
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    Flooding= collecting, apples not very good at spell checking

  5. #5
    Articulate Author
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    Basically, the game is using a 32-bit signed integer (meaning the number has +/-). Computers use the largest bit on signed integers to determine if the number is positive or negative. In this case, the building income is so large it overflowed into that highest bit, which tricks the game into thinking that the income is negative (if the bit is 1 = negative).

    This game needs an across-the-board deflation. Just whack two 0's off of most numbers in the game (income, unit a/d, prices, etc) and our problems would be solved.

  6. #6
    Prominent Poet lemonhaze's Avatar
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    Quote Originally Posted by Speed ump View Post
    According to gree that's the 32 bit architecture. Like the old stats at 2.147 billion. I'd suggest not flooded ing, and letting someone hit those for him( wonder if they will those 2 billion? Lol) leave them down u till gree fixes it.
    lol thats what he siad hes gonna do..let it get raided tonight and see if they lose 2b i will keep u posted on the results

    @nexusImperium- i agree man they need a across the board overhaul
    Retired to free playing

  7. #7
    Steady Scribe
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    Apple did announce that apps sold, supported or downloaded via the AppStore must, as of February 2015 have 64 bit ARM code. So either GREE isn't intereted in complying with this standard and is not bothered by being removed from sale and support from AppStore or exploited a loophole in the policy - maybe apple will take their inventory away without prior notification...
    As of June 1, 2015 all apps updated through the AppStore must comply to the 64 bit standard. Now that is interesting. Feel like the game is falling apart, squeezing for gold buys and not doing things that would keep its player base happy?
    Maybe gree has no plans to convert MW to 64 bit. It would explain what is going on, to me anyways.
    "If GREE does something you like, do NOT post about it.
    Or, enjoy the nerf."
    -Vile Lynn
    "can we ban use use of the words, "fun," and "exciting," on the forum...?"
    -Ozymandias

  8. #8
    Consistent Contributor
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    Most likely would be an easy fix. See: http://forums.gree.net/showthread.ph...=1#post1474382

  9. #9
    Prominent Poet Rolinz's Avatar
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    Quote Originally Posted by Speed ump View Post
    According to gree that's the 32 bit architecture. Like the old stats at 2.147 billion. I'd suggest not flooded ing, and letting someone hit those for him( wonder if they will those 2 billion? Lol) leave them down u till gree fixes it.
    How come valor and income from buildings have a limit up to 2.147B, but some does not seem to be affected by this ceiling? Like cash and attack and defense?

  10. #10
    Consistent Contributor
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    Quote Originally Posted by Rolinz View Post
    How come valor and income from buildings have a limit up to 2.147B, but some does not seem to be affected by this ceiling? Like cash and attack and defense?
    It is the difference between a 32-bit integer and a 64-bit long. Gree must be using a long for cash/attack/defense.

  11. #11
    Lurker
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    you will also encounter issue if you raid building with negative income output

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