Thank you for the update! IMHO this is the best game on the ipad.
Thank you for the update! IMHO this is the best game on the ipad.
I agree ozy, I think some people feel that everyone should be able to complete every event. Gree has said that they will offer different levels for the diff levels of players. If everything were easy enough for most to complete, it would not be a challenge for the higher players. Actually masters is not that hard to complete, if everyone puts their hits in just for faction, instead of through the indy portion. I know teams below top100 that do finish it that way. Means you give up the indy, so decide what's more important, a prize that helps everyone in the faction, or just one, if you're even able to complete it. If you do prestige same way, gives more time to work on masters. Team events are more fun than indy ones, I know top teams need to do all for obvious reasons, but lower teams have to pick and chose what gives the most benefit.
Hi,
It seems like the permanent triple hit boost still isnt working correctly, I have a 9% boost but I only get 1.5-2% triple hits. I tried to explain this in a ticket but got a generic response
REG at heart
SUPU - GHOSTS
The problem with Epic Boss is you made the xp astronomical and a very long and tedious exercise. So the gains are far out weighed now by the low xp LTQ's U have brought out. But the main problem is U do not leave anytime for anything outside of MW, so players pick events to miss. With Epic Boss being a 4-5 day event before WD, added with the tediousness of the event and the xp makes it the easy option to miss them out.
The correct fix would be to allow us one weekend a cycle off or have Raid Boss on one. Just one FL and WD will do, and then maybe not pack every living minute with an LTQ in between.
Also what might be worth picking up on is Raid Boss, as U are slowly destroying this event. This event was a great community event, where is big players could go and help friends. U truly brought the MW world together with this event and was amazing WAS.
Now U have stopped this on purpose by putting Fltq during. I understand some top teams and players want something to do when finished FL, not just helping others, so why not an LTq? Why stop players doing what humans enjoy doing. Helping each other???
This needs to be seen to or U will kill event to.
It is also worth taking note that the events like Epic Boss struggle for activity because of the amount of times U need to connect to server. With Ur new data system costs players not on wifi huge amounts of their mobile data packages, so whilst U can log in and kill, both on Epic and Raid boss it is costing the player extra which which you see no extra income from. I used to do both, but since having to raise my package from 500mb to 2gb a month it has becomes not worth it. I paid in game to get my stats to a point where I can do 150 kills for free but am now paying for the mobile data to do it in the time frame you set. Remember a large majority of your players have families and jobs. And I can imagine the ones that don't have jobs do not have much of an impact on your revenues.
A great idea would be to have players from different factions, ranked from 1000th-1st that can actually tell u what their issues are and what they enjoy, say 100 random leaders. This way you would actually get an idea of what your customers want and not what you want. And I am sure would increase your revenues.
The amount of spenders leaving the game is not in proportion to the gold spenders being added. As it is clear to see.
Happy customers will play and spend more. That is a fact of every business in the world. I understand U can not please everyone, but pleasing 5-10% of your players, if that, is no way to run a business. I assume you have dealt with your loss in revenue by making many people that answer tickets redundant, as it's easier to pull a tooth from a great white than to actually get a non automated answer that has absolutely no relevance to the ticket submitted. This is also probably the reason the amount of tickets has gone up. No replies or when it is replied to, the first 3 times you can see no one has read the tickets and an answer has been given that has nothing to do with the question asked.
No game queries constant attention. It is you choice.
E.g. You need constantly to be in the game to collect your money (you have ready supply depot at each 5 minutes). "Collect or not collect" is your choice.
Epic boss was the best event in the game till now. (I don't know what Gree goes to kill/damage in the event with new changes...)
Hey gree, u said u had fixed the "unable to change equipments " issue but still i cant change and use my new equipments.. Pls look forward into it.. I am still waiting for the lost equipments 100++ that u owe me.
My id is 936208569 and my game's name is "Afiq"
This is spot on. My mini was in a faction which placed around 350 and there were multiple times where we couldn't beat the 100s in time or even a 100 at all. The past raid boss we were able to get more than half way through masters. Yes, I liked how my mini was able to get that far into masters but I do agree that it should NOT be that way. Masters is called masters for a reason, and only high level factions should be able to complete it. My main faction will more than likely not be doing masters at all this event; and I am okay with that because, again, masters is for higher level factions.
I agree with this, too. When it was 50 levels before, the levels were more difficult and the difficulty got harder more quickly. Now, players are much stronger and the difficulty is very low for 150 bosses. Many people are able to one or two hit the bosses all the way through 150.
I would be okay with bosses getting more difficult and going back to 50 total. This would make it more convenient to the players who would not have to refresh repeatedly to summon 150 bosses. It would also make it more challenging and less tedious to work through. This would, however, require some sort of revamp of the daily faction goals, but something as simple as 3 times less faction daily kills might do the trick.
For Frontline, the classes could be better divided by team average IPH, or team total summed IPH, or some formula based on IPH since igc + activity is really the primary factor up to the point of purchasing deploy refills.
I always though WD should have divisions based on some sort of tier system, and teams should fight for top spot in their respective tier. And make the top rewards in each tier have some useful bonuses like health and energy regen, etc. I love the idea of basing the tiers on average team strength.
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You make an excellent point with regards to players choosing whether to focus on faction goals or indy goals. The game kind of places stress on a player to make a decision whether he/she will support the team or focus on themself. Of course, focusing on the team means everyone gets ahead - doing only indy doesn't get any better prizes. So metering the FLTQs to always be achievable, but only if the whole team sticks to the faction goals and doesn't try to do indy without using gold, is a great way of separating teams with good leadership and loyal members from teams with less effective leadership and organization. The faction goals should always reward higher than the indy goals, and the wrapper prizes are there to motivate gold usage.
Spot on. If you guys would check the metrics on these events and their decreasing participation over time, you could probably link the participation decrease to changes that were applied to the event - such as taking epic boss from 50 kills to 150, eliminating using standard map targets for LTQs, etc etc... simply going back to a slightly modified version of the original iteration of the event may have a very surprising outcome in participation.
Navy SEALs (Warring Since Brazil): 133-849-473
Militia SEALs 361-119-847
Join Today: https://groupme.com/join_group/9814509/FAHfEU
You are not out of the fight!
Courage - Loyalty - Honor