If you are going to keep this new format of EB, here is what you need to do:
1 - Health of the L100 boss shouldn't exceed 2000, this is the max
2 - XP should be the same as previous EB
3 - Crafting should more realistic less Utopic. Charge us gold and honour (no gems for this), for us to get the missing ingredients.
4 - Fix your Legendary bug. People who are doing legendary, find that some of the L100s are resetted back to 0 after couple of hours.
5 - L100 prize should be a unit with Permanent Boost
6 - Legendary prize should be a unit with Permanent Boost
7 - Take the box event out of the Slayer equation, we are not in a casino, when I wanna go there I do that in Monaco not in KA.
LETS HOPE THAT ONCE AGAIN THIS WILL NOT FALL ON DEAF EARS.
Thank you, Waffleking. I appreciate your apology and your efforts to make the EB less of a burden next time. You must understand that we are not accustomed of being heard. Taadaah was great and it seems that you are following up nicely. I look forward to the positive changes and the mod relationship. Cheers!
The Sailing Alpacas
It's now the next Epic Boss. The experience points are lower, but the bosses seem just as hard. I hope the boss' health caps soon. I just needed 4 gold hits on boss 58. I do know that last time boss @ 72 took me 7 gold hits. My gold damage went from 755 to 788 this time.
Purple Squirrel
WaffleKing, you LIED to us. You did NOT change EpicBoss to be any easier, the boss' health is exactly the same. This entire thread was devoted to how much we hated the "new" Epic Boss because we went from a few free hits to kill the level 100s to having to take 14-16 gold hits. So, you tell us that you agree it was too hard, and that it would be easier next time. What a load of crap. All you did was lower the experience points gained. Just so you know, lowering the experience points does not make it any easier, it just dosen't penalize us as much.
Happy New Year from Gree...same as the Old Year, lying to us, and ignoring us.
Purple Squirrel
I would like a gree response -of this is easier it is only marginally so - I begged players to stay just through this epic boss so they could see that Gree was listening. what the heck.
Jomama, it seemed easier at first because we have better Hero equipment this time, but that might save us 1 hit on a level 100. Not very good. I'm not going to spend 2 hours on each 100, when I used to be able to kill them with a few free hits.
Btw, I'm not going to gem something that I used to be able to do for free, just because Gree-dy wants me to.
Last edited by Jnsolberg; 01-01-2015 at 08:20 AM.
Purple Squirrel
To be fair, 9K is less than 10.5K for level 100, but this is nowhere near the level of fix promised.
What is wrong with you Gree? As a founder of a top ten guild, I begged players to stay for one more epic boss to let you prove you fixed it. Now I look like am idiot for trusting you. Just kill the game if you are going to run it into the ground.
How dose hero strength play into the calculations?
My boss hit looks = to my total attack on my gear. Both 714.
Xp is down, boss health if there was a change it's been small, and not very notable.
Last edited by Valid or; 01-02-2015 at 08:37 PM.
Daily player
I fully support the angrieness of the big player regarding the strength of the EB bosses now.
It is really easy for them to get the hundred bosses if you can kill them with free hits.
I fully support the recalculated algorithms of the bosses now. This give lower players the chance to get a level 50 boss now with lots of free hits or even gold hits. My accounts with level 160 an stats of 100 Mio att had never a chance to kill a level 25 boss with the old modus.
Now I have the chance to kill a level 50 boss within the given 2 hours. I think think make the game much more attractive than before and gives much more players and guild a chance to reach the daily targets.
A real problem is the high Xp for the bosses. This issue must be adjusted.