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Thread: Looks like Stats have no relevance in battles anymore

  1. #46
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    Yeah... I really don't understand how the PvP math works for the win. It's definitely not straight up win 2 of the 3 options. I've won battles by having higher Att to Def, but less army Atk and less solder Atk.

    I'm not sure how a 50/20/30 breakdown of values would work either unless the breakdowns are different for attacker and defender.

    What's the actual final math that determines win or loss based on those values?!

  2. #47
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    Quote Originally Posted by Kefa View Post
    Don't you know, it's "Merry Xmas"? hahaha, sorry... couldn't help it

    A few people still don't know that there are some slight language differences between UK and U.S.
    LoL... You say TomatO !..... We say TomAto !...... Happy Christmas to you too

  3. #48
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    I think i'm going to come back in a year, do an ILTQ and get Equipment worth millions of attack/defence points and be right back at the top again.... It'll save a year of sloggin through mind numbing daily events to get attack/defence equipment that will be useless by then.....

    Oh the joys of hindsight ....

  4. #49
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    Quote Originally Posted by thebruce View Post
    Yeah... I really don't understand how the PvP math works for the win. It's definitely not straight up win 2 of the 3 options. I've won battles by having higher Att to Def, but less army Atk and less solder Atk.

    I'm not sure how a 50/20/30 breakdown of values would work either unless the breakdowns are different for attacker and defender.

    What's the actual final math that determines win or loss based on those values?!
    My reading is that it's

    50% x army attack/army defence
    +
    30% x army equip attack/army equip defence
    +
    20% x solder equip attack/soldier equip defence
    *
    Some random factor (probably)

  5. #50
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    Quote Originally Posted by SUPpose So View Post
    I think i'm going to come back in a year, do an ILTQ and get Equipment worth millions of attack/defence points and be right back at the top again.... It'll save a year of sloggin through mind numbing daily events to get attack/defence equipment that will be useless by then.....

    Oh the joys of hindsight ....
    Sadly, but very, very true... those staying loyal [addicted] to this game get least benefit... Proving that any addiction ends bad lol

  6. #51
    Verbose Veteran good gawd noooo's Avatar
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    Quote Originally Posted by Tony81 View Post
    Exactly. If you play as you're supposed to, you have nothing to cry about.

    All of this uproar is like buying new corvette a few years ago and then when Chevy comes out with a new more-powerful one, you cry because you spent so much on a slower one. Don't like it? Spend more or go buy a different car.

    I suggest everyone take that gold money and go by some Kleenex and tampons.
    actually it is EXACTLY.. so he spent over a year to be the biggest on his team only to lose it.. then spent another year to be biggest and LOST IT AGAIN.. and he and others will do it again.. and it is NOT the same as buying a corvette then crying cause next years model is better.. unless you gonna say that you buy the corvette then chevy comes along and rips out all the parts that gives it horsepower..... Gree keeps changing the rules and that way things work and screwing over all the people that spend money to build players up. they are showing is NO POINT to buying gold and building as next year they will just change the rules again. as for the gold for tampons and Kleenex I tried but apparently YOU bought out the whole store aparently your a heavy bleeder.. actually jokes aside instead of turning it to a personal attack you should find constructive comments to make.. or is it your time of the month??? when you build something according to their rules and then when your on top they change the rules you do have a right to complain and when it happens twice you are entitled to a full refund... I know I got a ton back since they changed everything in relation to how game is played and negated all that I and other spent gold on.. gotta love the refund.. almost soiled myself when I saw how much a "light: gold user spends in 3 years

  7. #52
    Steady Scribe GI Janers's Avatar
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    Im 400M and winning over guys 800m in regular A and D. Sadly Im losing to some 200M less than me. All based on the new equipment.

  8. #53
    Development Team Milburn Pennybags's Avatar
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    We're going to be doing another AMA on Thursday this week where we discuss these or any other questions you have for us.

    However, there are also a few things I can clarify now.

    First, as far as how the battle works, the calculation is about 50% army power, 30% army equipment, 20% solider equipment. Each one of those is computed separately. Within each segment, the attack of the attacker versus the defense of the defender is the most important factor. We do also allow for the attack of the defender versus the defense of the attacker to have a lesser influence as well. Within each segment we basically look at a margin of victory in percentage terms. Then we add up each segment weighted according to the above to determine the final outcome. Chance also plays some role, as it has throughout the history of warfare. The impact of randomness on battle outcomes in the formula is roughly comparable to where it has been throughout the history of the game.

    At this point we haven't changed the impact of player attack and defense stats. We would like to increase the influence these stats have on battle outcomes, but we would like to wait until we can offer players the option to reset their skill points before making such a change in order to be fair to everyone.

    The goal of introducing soldier equipment is to allow a new avenue for players to strengthen themselves and bring some importance back to your player in the game. We want you to be able to feel your power grow as you get better and better equipment for yourself and your army. Our goal is that this should be a fun and exciting way to develop your character in addition to building up the army. Your army is still the most important factor in determining your success or failure in war, but equipment will come into play particularly when armies are close in strength.

    A number of people have asked about why equipment is not in the store for purchase. Right now, we wanted to allow equipment to be earned in the course of gameplay to reward active players and allow everyone a fair chance to accumulate strength on this. In the future we are planning to increase the number of ways players can get equipment, but for now we wanted to distribute things in the way that seemed the most fun and fair.

    As I mentioned before we're having another AMA this week, and we'd love to answer more of your questions during that time.

  9. #54
    Prominent Poet Danger Mouse's Avatar
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    Quote Originally Posted by Milburn Pennybags View Post
    We're going to be doing another AMA on Thursday this week where we discuss these or any other questions you have for us.

    However, there are also a few things I can clarify now.

    First, as far as how the battle works, the calculation is about 50% army power, 30% army equipment, 20% solider equipment. Each one of those is computed separately. Within each segment, the attack of the attacker versus the defense of the defender is the most important factor. We do also allow for the attack of the defender versus the defense of the attacker to have a lesser influence as well. Within each segment we basically look at a margin of victory in percentage terms. Then we add up each segment weighted according to the above to determine the final outcome. Chance also plays some role, as it has throughout the history of warfare. The impact of randomness on battle outcomes in the formula is roughly comparable to where it has been throughout the history of the game.

    At this point we haven't changed the impact of player attack and defense stats. We would like to increase the influence these stats have on battle outcomes, but we would like to wait until we can offer players the option to reset their skill points before making such a change in order to be fair to everyone.

    The goal of introducing soldier equipment is to allow a new avenue for players to strengthen themselves and bring some importance back to your player in the game. We want you to be able to feel your power grow as you get better and better equipment for yourself and your army. Our goal is that this should be a fun and exciting way to develop your character in addition to building up the army. Your army is still the most important factor in determining your success or failure in war, but equipment will come into play particularly when armies are close in strength.

    A number of people have asked about why equipment is not in the store for purchase. Right now, we wanted to allow equipment to be earned in the course of gameplay to reward active players and allow everyone a fair chance to accumulate strength on this. In the future we are planning to increase the number of ways players can get equipment, but for now we wanted to distribute things in the way that seemed the most fun and fair.

    As I mentioned before we're having another AMA this week, and we'd love to answer more of your questions during that time.
    I'm out, slashed and burned and then onward gave away everything, so I'll say it as it is then leave for ever, so no point banning me for good - in fact you'll do me a favour. Was in the process of deleting account when I saw this.
    -
    Complete BS. I love the way gree couch hard nosed business decisions as if they are doing us a favour.
    -
    Gree noticed revenue dropping off on ILTQ events as the big spenders hardly touch them any more, doing faction events instead. What to do about it? Bring in a system where their unit stat A/D buffer is slashed back to the herd and they have to compete in these events to get the prizes, along with everyone else. Sure, some have big energy regen rates so can do it easier, but a hell of a lot don't, so now have to spend more across ALL events to remain competitive.
    -
    Stop insulting our intelligence. You want everyone under the pump to spend to keep up, not resting through events with a comfortable margin back to the herd. Trouble is, it's backfiring. My entire faction quit, sold up and we just gave it away to a Newbie for free rather than spend another penny on your BS.

    Thanks for nothing. Now I'm really gone for good. ban me if you like, couldn't care less.
    Last edited by Danger Mouse; 12-15-2014 at 09:47 PM.
    Insanity: doing the same thing over and over again and expecting different results.

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  10. #55
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    Quote Originally Posted by Milburn Pennybags View Post

    First, as far as how the battle works, the calculation is about 50% army power, 30% army equipment, 20% solider equipment. Each one of those is computed separately. Within each segment, the attack of the attacker versus the defense of the defender is the most important factor. We do also allow for the attack of the defender versus the defense of the attacker to have a lesser influence as well.
    What % of the 50% does defender attack vs attacker defence account for?

  11. #56
    Development Team Milburn Pennybags's Avatar
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    Oct 2014
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    Quote Originally Posted by Ozymandias View Post
    What % of the 50% does defender attack vs attacker defence account for?
    This is a great question. The answer is that it is not a fixed percent precisely. The greater the disparity between the attack of the attacker and the defense of the defender the less the defense of the attacker and the attack of the defender come into play. In other words, if 10B attack attacks 100M defense, the defender attack vs. attacker defense matters much much less than if 10B attack is going up against 9.9B defense. However, in all cases the defender attack vs. attacker defense counts for less than attacker attack vs. defender defense.

  12. #57
    Articulate Author Led's Avatar
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    423
    Quote Originally Posted by Milburn Pennybags View Post
    This is a great question. The answer is that it is not a fixed percent precisely. The greater the disparity between the attack of the attacker and the defense of the defender the less the defense of the attacker and the attack of the defender come into play. In other words, if 10B attack attacks 100M defense, the defender attack vs. attacker defense matters much much less than if 10B attack is going up against 9.9B defense. However, in all cases the defender attack vs. attacker defense counts for less than attacker attack vs. defender defense.







    ***edit***

    Wtf

  13. #58
    Articulate Author
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    Quote Originally Posted by Milburn Pennybags View Post
    This is a great question. The answer is that it is not a fixed percent precisely. The greater the disparity between the attack of the attacker and the defense of the defender the less the defense of the attacker and the attack of the defender come into play. In other words, if 10B attack attacks 100M defense, the defender attack vs. attacker defense matters much much less than if 10B attack is going up against 9.9B defense. However, in all cases the defender attack vs. attacker defense counts for less than attacker attack vs. defender defense.
    So are you not calculating the two ratios individually and then weighting them... (like with the 50/30/20) ? If so what are the weightings?

  14. #59
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    Nov 2013
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    Also, if defender attack stats matter, wouldn't it make sense to be able to see them on the results screen when we do an attack?

  15. #60
    Prominent Poet Web323's Avatar
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    Jan 2013
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    1,925
    Quote Originally Posted by Milburn Pennybags View Post
    This is a great question. The answer is that it is not a fixed percent precisely. The greater the disparity between the attack of the attacker and the defense of the defender the less the defense of the attacker and the attack of the defender come into play. In other words, if 10B attack attacks 100M defense, the defender attack vs. attacker defense matters much much less than if 10B attack is going up against 9.9B defense. However, in all cases the defender attack vs. attacker defense counts for less than attacker attack vs. defender defense.
    Care to explain how a player can have 22/22 in equipment?
    http://www.buzzfeed.com/theeclectic/...loves-cake-sm4

    Derek of iDelph

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