Thread: 3.0 Status Update
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11-13-2014, 02:35 PM #1
3.0 Status Update
Hello Kingdom Age Players
As the Product Manager of Kingdom Age, I wanted to reach out to our player base and personally give you a heads up on the 3.0 Hero Equipment/Crafting update that was made live last night.
I have been reading all of your feedback on the forums and I wanted to personally apologize for the issues you are all experiencing in this new update. The team has been working feverishly to discover what is causing these serious PVP issues that are occurring since the release of 3.0. We are happy to report we have figured out the issue and are testing a fix as we speak. We will be deploying a fix later today as well as releasing Level 1 of the Crafting Workshop.
The development team has been hard at work on Hero Equipment/Crafting and never intended it to negatively impact any gameplay experiences for our players. We have always seen this feature as an addition to the amazing armies and power our players have acquired over the years of faithful support to our product. Over the last couple of months and into the new year the team will continue developing new features that we feel will improve the core of Kingdom Age and offer more depth for our players. We want to build a game that we are proud of and that our community enjoys playing.
Rolling out these changes can cause issues like you have seen since the launch of 3.0 last night. The team has been keeping a constant watch of the forums since our deploy of 3.0 and will continue monitoring your feedback moving forward. Your almost instant feedback has allowed us to find and deploy a fix quickly for the PVP/Raiding issues. We appreciate you voicing your opinions and helping us make the game better and tune new features to something you all enjoy engaging with.
We are looking into hosting another AMA next week to gather your feedback on our new Hero Equipment/Crafting feature and answer any additional questions that you may have about Kingdom Age.
Once again I would like to personally apologize for the initial kinks that have been in the Hero Equipment update and would like to thank you all for your feedback and patience while we resolve these issues.
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11-13-2014, 02:49 PM #2
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- Apr 2014
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Why does Gree not do more thorough testing before releasing new things? We'd rather wait til new aspects are fully tested and debugged. I love this game, but am getting tired of its buggy nature. Apologizing doesn't negate the frustration.
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11-13-2014, 02:59 PM #3
Hello Zuma
We know an apology does not remove your frustration but we wanted our community to know that we as the development team are trying to fix these types of issues. We take full responsibility for this going out without enough testing and all we can tell you is that in future releases we will make sure that this does not happen again and that bugs like this are caught before we release them to our players.
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11-13-2014, 03:24 PM #4
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One of your beta testers tells he found the bug and reported it to you. Should you check your ways of working if an important report like this was ignored: http://forums.gree.net/showthread.ph...=1#post1419384
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11-13-2014, 03:47 PM #5
Can you at least give us an ETA for the fix?
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11-13-2014, 03:50 PM #6
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11-13-2014, 03:58 PM #7
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11-13-2014, 04:07 PM #8
I commend you Waffeking Thankyou so much for the apology and for posting on this forum.
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11-13-2014, 04:10 PM #9
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11-13-2014, 04:15 PM #10
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11-13-2014, 04:23 PM #11
I just failed a raid where I had 1.5b attack versus the player's 90.5m defense. My ID is in the signature, if you want to further examine it. Even with the 3x Tree Forts in range, shouldn't have been possible to fail.
I did win an attack though, seems kinda wonky on raiding still.KA - Lys - ID 176-137-752
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11-13-2014, 04:35 PM #12
Update: I can now raid/attack but it takes a really long time. Average time once I tap the building is 27 seconds. I can live with that (for now )as long as I can raid.
Player ID: 326-234-373
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11-13-2014, 04:53 PM #13
When you say stat lowering do you mean how it appears as though we only have 30 allies?
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11-13-2014, 04:59 PM #14
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11-13-2014, 05:12 PM #15
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Here is an example
Alliance size 500 - see next post
Last edited by Elendar; 11-13-2014 at 05:15 PM.