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09-28-2014, 11:28 AM #1
i heard theres a new place to put ideas
its here. just dump them in.
Seriously though, what's actually wrong with this game still? drop them down here. lets make this game fun guys.
Please check here for all information talked about. i will update it as it goes.
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sxespanky 09-28-2014, 02:13 PM - PVP shouldnt have title bonuses
Sent 09-28-2014, 06:01 PM - miss/crits during PVP(&PVE?) should be dropped.
Hopeless82 09-28-2014, 09:39 PM - revamped nemisis armor
Audisty 09-29-2014, 08:20 AM - Champion (maybe sentinel?) revamp
Tnormam78 09-05-2014, 06:58 PM Chest need to have better rates at thing that are not 2 star (i found this in an older post, but i think we all agree here.)
MisterT 10-01-2014, 10:44 AM - lack of social media when events happen
sxespanky 10-04-2014, 03:59 PM Better Use of Summoning Gate / old EB'sLast edited by sxespanky; 10-04-2014 at 02:00 PM. Reason: addition
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compared to most 1-5 cent programs, this one sounds legit. the other 17 cents goes to help run everything else
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09-28-2014, 12:13 PM #2
i actually came across one today - and maybe I'm looking at a big picture that mobile gaming has not experienced yet but-
Guild bonus Vs Rank Bonus and PVP Vs PVE. (pvp is player vs player) (pve is player vs environment, or quest levels.)
so, i think that all bonus should apply to PVE, thats a no brainer.
but I'm thinking that rank bonus in a PVP setting goes against everything PVP has stood for in games. your giving over half of each guild population an unattainable rank, and in reality, a hindrance to gaining points.
lets put this in perspective of PVP inside a raid match, its more likely that a GM will win more personal points over an HC, over a commander, same goes for in house guild competition, the commanders get screwed, HC get a little bonus, with GMs getting crazy extra points. Sent and the unused champ also get extra points. sounds kinda silly to someone whos played Multiple games with PVP. what do you guys think?
this is kind of a game breaking mechanic in the end.
i have a few more issues, ill drop them after discussing this more.Last edited by sxespanky; 09-28-2014 at 08:44 PM.
Donate to Breast Cancer -
https://secure.info-komen.org/site/D...on=form1&idb=0
83 cents of every dollar spent by Susan G. Komen supports mission programs and services. - See more at: http://ww5.komen.org/HelpFAQ/HelpFAQ....NqM2zwUy.dpuf
compared to most 1-5 cent programs, this one sounds legit. the other 17 cents goes to help run everything else
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09-28-2014, 04:01 PM #3
- Join Date
- Jan 2014
- Posts
- 435
Misses/Crits
I think the most I've missed in one match was four or five times. That's crazy. What's the point of even trying to get good Epics when someone with three Legendary+ can beat me due to me being unlucky? PvP should be based on your armor, not on how lucky you get.
I think misses and critical hits should be removed from the game entirely.no
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09-28-2014, 07:39 PM #4
Give Nemesis Armor x3 Defense as well.
Let Nemesis Armor count as a Fusion Armor when used on the EB-Armor it counters.
Give veteran players valid reasons to get Nemesis Armor. Right now, players with Epics can sleep-play their way to EB-43 without needing Nemesis Armor, and from EB-43 onwards, using Nemesis Armor is silly, since the Defense is so low, the knight using it dies waaaay too quickly to make use of the bonus damage.
Cheers.Starlite, A Lvl-376 Knight of Android. [WBG-XYY-MHM]
Temp Guild Master of The Social Contract, Lvl-75 Guild
Bonuses: Earth(10%), Water(9%), Fire(9%), Spirit(10%), Air(10%)
Orc Raid: 10th Knight
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09-28-2014, 08:39 PM #5
i absolutely agree with this - this goes back to my PVP is player pv player, not player vs a game of roulette that forces players to lose.
another fine point. nemisis armor has been crappy for a long time, i think its about time they 4* nemesis armor, and give better stats. possibly 1.5 times def and 1.5-2 times damage on a 4* would be more than adequate.Last edited by sxespanky; 09-28-2014 at 09:00 PM.
Donate to Breast Cancer -
https://secure.info-komen.org/site/D...on=form1&idb=0
83 cents of every dollar spent by Susan G. Komen supports mission programs and services. - See more at: http://ww5.komen.org/HelpFAQ/HelpFAQ....NqM2zwUy.dpuf
compared to most 1-5 cent programs, this one sounds legit. the other 17 cents goes to help run everything else
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09-29-2014, 02:24 AM #6
- Join Date
- Jul 2013
- Location
- Netherlands
- Posts
- 1,372
Android: GM of casual guild Macross (former Majestic member), mostly farming screenshots for the wiki now.
Line-ID: marco-knd
Still usable epics: Forgestone+/Ravage/Necro/Druid, Specter/Komodo
if "boss fight is close" then "insert miss at the last moment" end
Topic containing the all important armor etc. spreadsheet: http://www.funzio.com/forum/showthre...Administration
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09-29-2014, 06:20 AM #7
How about making minor changes to the Sentinel & Champion positions? Give Sentinels a 12% Def and 7% Atk bonus, since they are the defender of the guild, and a 12% Atk and 7% bonus to the Champion, since they should be a strong individual.
Also, how about a guarding Sentinel's 50% defense boost get reduced by 25% if being attacked by the Champion, so that being Champion would have some meaningful role in Guild Wars?Retired. Guild still active and recruiting.
Recruitment Thread: http://forums.gree.net/showthread.ph...86#post1550586
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09-29-2014, 06:21 AM #8
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09-29-2014, 07:50 AM #9
The Champion idea is fantastic. Maybe not that specific thing, but there ought to be some special usefulness to being Champion.
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09-29-2014, 11:57 AM #10
Just for clarification, what I mean is while everyone else faces off against the Sentinel at a 50% defense bonus, the Champion would face off against them having a 25% bonus, with the attacks reducing it by 5% each time. In other words, Champion attacks, loses, next attack Sentinel has 20% bonus. Meanwhile, rest of the guild sees a 50% bonus, then a 45% bonus.
(After I re-read my post, it looked like the Champion's attack would reduce the bonus by 25% for everyone)
Another possibility, and probably easier to implement, the Champion attacking could reduce the Sentinel's shield by 10% if they lose, while everyone else still drops it 5%.Retired. Guild still active and recruiting.
Recruitment Thread: http://forums.gree.net/showthread.ph...86#post1550586
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09-29-2014, 05:55 PM #11
- Join Date
- Jun 2014
- Posts
- 220
That's a pretty great idea... About changing the sentinel and champions stat bonuses.
But instead of giving champions special attack against sentinel, why not give champions 1.5 or 2x damage against guardians?
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09-30-2014, 03:14 PM #12
i know - but they could also decrease the amount needed for leveling it. 3 star getting anywhere on a EB is just silly, and was great for when people were struggling to hit 15 and on. two years and no revamp on the armor? we will figure something else out, I'm just worried about getting a list together now.
i do like this idea, champion right now is an empty seat. its almost a freebie stat booster.Donate to Breast Cancer -
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83 cents of every dollar spent by Susan G. Komen supports mission programs and services. - See more at: http://ww5.komen.org/HelpFAQ/HelpFAQ....NqM2zwUy.dpuf
compared to most 1-5 cent programs, this one sounds legit. the other 17 cents goes to help run everything else
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10-01-2014, 08:44 AM #13
When doing a 40% sale, let everyone have the time to get it.
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10-01-2014, 05:58 PM #14Donate to Breast Cancer -
https://secure.info-komen.org/site/D...on=form1&idb=0
83 cents of every dollar spent by Susan G. Komen supports mission programs and services. - See more at: http://ww5.komen.org/HelpFAQ/HelpFAQ....NqM2zwUy.dpuf
compared to most 1-5 cent programs, this one sounds legit. the other 17 cents goes to help run everything else
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10-04-2014, 01:59 PM #15
ill add my other decent idea. The summoning Portal.
no one in their right mind will spend 30 gems to summon an old monster 25+ times to get old 4 star armor. thats crazy. the summoning portal needs a new mechanic.
what i propose, is let the summoning portal turn more into a monster trap - set it up to where you set bait (maybe a money amount, or small gem amount for current EBs) that attract them to the trap, and thats where your team will engage in a fight. 25-50k gold should be enough to not abuse it, but make it worthwhile. it also gives a reason that we still have old EB data in our phones.
or open up a new level that puts you against a few random bosses - or new levels = bosses are EbsDonate to Breast Cancer -
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83 cents of every dollar spent by Susan G. Komen supports mission programs and services. - See more at: http://ww5.komen.org/HelpFAQ/HelpFAQ....NqM2zwUy.dpuf
compared to most 1-5 cent programs, this one sounds legit. the other 17 cents goes to help run everything else