Game Improvements

GREE

DECAGAMES Forum - Powered by vBulletin
Page 1 of 2 12 LastLast
Results 1 to 15 of 28

Thread: Game Improvements

  1. #1
    Consistent Contributor
    Member Since
    Dec 2013
    Main Game
    Crime City
    Post Count
    120

    Cool Game Improvements

    Could the following game improvements be considered:

    1. Only officers can start battles (same way only officers can start street assaults or raise raid bosses)

    2. Option to create hideouts at any level without having without having to upgrade one level at a time. Obviously this would need a confirmation button so no errors were made

    3. Syndicates should be locked during raid and epic boss events like they are during battles. This would make it a more even playing field for everyone. People who are not in a syndicate at the start of the event should be able to join a syndicate, leaders should not be able to boot. (this would not be popular but I think it would be fairer)

    4. A live auto updating chat function in the battle area for the syndicate. Going out of the battle screen to the syndicate forum and then in and out of the forum for updates is very annoying.

    5. Don't load as many LTQ or SLTQ targets into Shoreline, it is the most congested area in the game.
    WGT Syndicate - 624-475-065

    Battle Rank 282 --- 24hr Battle Rank 138 --- Street Assault Rank 240
    6/6 Epic Bosses --- SLTQ Finished --- and Raid Boss --- Complete normal then focus on individual goals.
    Looking for more active players

  2. #2
    Master of Musings Max Power's Avatar
    Member Since
    Aug 2011
    Post Count
    3,450
    6. A Collect All button that can toggle back and forth so you can choose if you want it to collect robbed buildings or not.

  3. #3
    Master of Musings
    Member Since
    Apr 2012
    Location
    England
    Post Count
    3,981
    Quote Originally Posted by WTG Syndicate (624475065) View Post
    Could the following game improvements be considered:

    1. Only officers can start battles (same way only officers can start street assaults or raise raid bosses)
    Agree, though I thought anybody could start SA?

    2. Option to create hideouts at any level without having without having to upgrade one level at a time. Obviously this would need a confirmation button so no errors were made
    Agree strongly

    3. Syndicates should be locked during raid and epic boss events like they are during battles. This would make it a more even playing field for everyone. People who are not in a syndicate at the start of the event should be able to join a syndicate, leaders should not be able to boot. (this would not be popular but I think it would be fairer)
    Disagree equally strongly. Even ignoring jumping, it can be very handy to leave and rejoin your syn towards the end of Raid Boss if you should need to farm items for individual wrapper prize.

    4. A live auto updating chat function in the battle area for the syndicate. Going out of the battle screen to the syndicate forum and then in and out of the forum for updates is very annoying.
    Why not just use a chat app like almost all organised syndicates do?


    5. Don't load as many LTQ or SLTQ targets into Shoreline, it is the most congested area in the game.
    Better still, delete the excess mobs crowding the map

    7. Introduce a No. 2 leadership position for syndicates. In addition to normal officer powers, it should be able to build walls. Being able to buy bonuses too would need discussion. Perhaps an on/off switch controlled by the leader for that one.
    "The Tokyo Rose of the Trailer Park"

  4. #4
    Consistent Contributor
    Member Since
    Dec 2013
    Main Game
    Crime City
    Post Count
    120
    Jumping syndicates in events is unfair period, you should be rewarded for building a strong team and working as a team, not for you efforts in jumping from one team to another

    totally agree on no. 2 leader, that would be great and allow a leader to go on holiday without stepping down.
    WGT Syndicate - 624-475-065

    Battle Rank 282 --- 24hr Battle Rank 138 --- Street Assault Rank 240
    6/6 Epic Bosses --- SLTQ Finished --- and Raid Boss --- Complete normal then focus on individual goals.
    Looking for more active players

  5. #5
    Prominent Poet Evan1000's Avatar
    Member Since
    Mar 2014
    Location
    Pluto
    Post Count
    2,072
    Quote Originally Posted by WTG Syndicate (624475065) View Post
    Could the following game improvements be considered:

    1. Only officers can start battles (same way only officers can start street assaults or raise raid bosses)
    This is a bad idea, unless you have players who declare willy nilly.. in which case you kick them out after battle. My syndicate had this problem during SA where an officer wasn't online to declare war. A MUCH better idea would be for your syndicate leader to choose whether players could declare or not.. like a switch saying on/off for all players to be able to declare war.

    Quote Originally Posted by WTG Syndicate (624475065) View Post
    3. Syndicates should be locked during raid and epic boss events like they are during battles. This would make it a more even playing field for everyone. People who are not in a syndicate at the start of the event should be able to join a syndicate, leaders should not be able to boot. (this would not be popular but I think it would be fairer)
    Horrible idea what is wrong with you.. isn't the 6bil health enough for us? There are many more pros to jumping than just completing Raid Boss.

    Quote Originally Posted by WTG Syndicate (624475065) View Post
    4. A live auto updating chat function in the battle area for the syndicate. Going out of the battle screen to the syndicate forum and then in and out of the forum for updates is very annoying.
    Even better have a global chat during battles like in SA, it was cool to talk to the other syndicates during battle.
    Double Negative is always recruiting. T10
    https://www.youtube.com/watch?v=34FoTYwwlIQ
    Line id: evan1000

  6. #6
    Master of Musings
    Member Since
    Apr 2012
    Location
    England
    Post Count
    3,981
    Quote Originally Posted by WTG Syndicate (624475065) View Post
    Jumping syndicates in events is unfair period, you should be rewarded for building a strong team and working as a team, not for you efforts in jumping from one team to another

    totally agree on no. 2 leader, that would be great and allow a leader to go on holiday without stepping down.
    During last raid boss we could probably have finished by ourselves, although it would have been tough. But when I had a chat on my wall with a guy from another syn who had decided they would not be able to complete the event we got together so some of them at least could get the final prize and we had a bit of spare time for farming individual for those who needed items. Everybody concerned won.

    Do you not call that teamwork? It's players using their brains to defeat "the man", lol

    The No. 2 I had in mind would not be able to boot players or promote, so in no way a substitute leader. Having a second it would definitely be important not to allow a hostile coup against the leader which would make the position unusable.
    Last edited by sister morphine; 09-02-2014 at 09:48 AM.
    "The Tokyo Rose of the Trailer Park"

  7. #7
    Lurker
    Member Since
    Sep 2014
    Main Game
    Crime City
    Post Count
    12
    They need to add an Elder or Promoter rank. Would be higher than member but lower than officer. The promoter or elder could add new recruits, but not start wars.

    Makes perfect sense.

  8. #8
    Social Media Manager
    Member Since
    May 2014
    Post Count
    1,901
    Thanks for the suggestion. What if the 2nd Leader could do everything a leader does except boot the leader? Then the only officers declaring battles suggestion doesn't rely on only the Leader?

  9. #9
    Prominent Poet Nighteg's Avatar
    Member Since
    Jul 2012
    Post Count
    1,367
    Quote Originally Posted by Tadaaah View Post
    Thanks for the suggestion. What if the 2nd Leader could do everything a leader does except boot the leader? Then the only officers declaring battles suggestion doesn't rely on only the Leader?
    That's exactly what's needed. 1 or 2 "generals", with the same abilities as the leader, except booting the leader.
    Last edited by Nighteg; 09-03-2014 at 11:37 AM.

  10. #10
    Verbose Veteran BrisingrBoss's Avatar
    Member Since
    Apr 2014
    Main Game
    Crime City
    Post Count
    633
    Quote Originally Posted by Tadaaah View Post
    Thanks for the suggestion. What if the 2nd Leader could do everything a leader does except boot the leader? Then the only officers declaring battles suggestion doesn't rely on only the Leader?
    Tadaaah if we had that from beginning, we wouldn't have so many threads about people who gave away leadership or temporarily passed it with a promise to get it back. if leader could assign 1 or 2 generals with leader like power, with the exception of booting the leader, there would NEVER be a need for a leader to step down. going on Vacation? fine just have the 1st officer(nice name huh?) take care of all while you are gone. having one or 2 First Officers would also enable players who are loyal members of a faction who helped build it feel more like they matter, because they share the leadership.

  11. #11
    Consistent Contributor
    Member Since
    Dec 2013
    Main Game
    Crime City
    Post Count
    120
    Quote Originally Posted by Tadaaah View Post
    Thanks for the suggestion. What if the 2nd Leader could do everything a leader does except boot the leader? Then the only officers declaring battles suggestion doesn't rely on only the Leader?
    Tadaaah, that would be a great addition, a second leader who could do everything except kick the first leader would make for much more harmonious teams. Changing it so that only officers and leaders can hit the battle button would be an awesome improvement as well.

    I am glad you read all the points in this thread, good to see it did not go un-noticed.
    WGT Syndicate - 624-475-065

    Battle Rank 282 --- 24hr Battle Rank 138 --- Street Assault Rank 240
    6/6 Epic Bosses --- SLTQ Finished --- and Raid Boss --- Complete normal then focus on individual goals.
    Looking for more active players

  12. #12
    Master of Musings
    Member Since
    Apr 2012
    Location
    England
    Post Count
    3,981
    Quote Originally Posted by Tadaaah View Post
    Thanks for the suggestion. What if the 2nd Leader could do everything a leader does except boot the leader? Then the only officers declaring battles suggestion doesn't rely on only the Leader?
    That would be cool. I still think having an on/off switch for buying bonuses would be useful - assuming it can be done - just in case a 2nd bought the wrong one against what officers had decided would be next. They're not cheap, lol
    "The Tokyo Rose of the Trailer Park"

  13. #13
    Consistent Contributor Killer p's Avatar
    Member Since
    Oct 2013
    Post Count
    126
    All of these ideas sound good except the locked syndicates for eb/rb, it is the only events i still get a little exitement from.
    And now i am worried thats none of the ideas above will happen except the locked syndicates one lol

  14. #14
    Prominent Poet
    Member Since
    Nov 2012
    Location
    Pick a state, USA
    Post Count
    1,118
    Quote Originally Posted by WTG Syndicate (624475065) View Post
    Could the following game improvements be considered:

    1. Only officers can start battles (same way only officers can start street assaults or raise raid bosses)

    seems to b a problem for lower syns. Leave as is and would prefer SA have war flexibility.

    Plenty of blacklist rooms that identify idiots that start wars etc. Sometimes officers a thin in parts of world when battles are going 24/7.



    3. Syndicates should be locked during raid and epic boss events like they are during battles. This would make it a more even playing field for everyone. People who are not in a syndicate at the start of the event should be able to join a syndicate, leaders should not be able to boot. (this would not be popular but I think it would be fairer)

    Nonstarter. This has been brought up since syn wars and boss events started. Actually gree wanted to do this to prevent jumping to increase gold spend. Reason why it never happened and will never happen is simple. Back then there was a 2-3 day window if all syn events locked out to replace or kick crew

    Now with SA and 1 day war overlapping on bosses. Maybe 1-2 days or ZERO. Bet you would be one of the first to complain after your suggestion is implemented. Slackers would ride on coattails of syn and gold spenders would quit thus gree realized silly idea


    4. A live auto updating chat function in the battle area for the syndicate. Going out of the battle screen to the syndicate forum and then in and out of the forum for updates is very annoying.

    Amongst all issues and improvements pretty low on priority. With 3rd party apps gree didn't move on requests 2- 21/2 yrs ago. Really not necessary at all even more so today.

    5. Don't load as many LTQ or SLTQ targets into Shoreline, it is the most congested area in the game.
    Would love to see this but told maps used have to do with min player lvls to access maps. So they start at lowest map lvl for low lvl players. So gree should read adjust lvl to qualify to do a map to all maps accessible at player lvl 5. It is annoying to tap on wrong target which happens so often with smartphones with small screens. Not to mention gold hits wasted

  15. #15
    Newbie
    Member Since
    Aug 2013
    Post Count
    44
    A big Improvement is! Having to log in and out on any device, None of the game transfer crap, due to lost, broken getting new device, ect.. If I lost my phone and I get a new one, It be a big pain in the a$$ to send a ticket just to recover your profile and it could take few short days to get it back, With log in feature if I lost my phone then I use my tablet and log back in and resume playing. With transfer crap (poeople have problems with game transfer) and sending ticket to recover your profile It could hurt Syndicates during events, because key players lost their phone, got broken, ect. It takes about 2 or 3 days to get profile back? I been to other syndicates It happens all the time and It hurt our chances to move up on top or complete goals! Log in feature will save a lot of headaches to players and gree employees.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •