Originally Posted by
CJ54
Hey everyone, we've been discussing the Vault feedback, and wanted to lay out our original reason for moving the Vault tab and discuss what we can do about it.
So here's the reason behind the Vault move: we have a limited amount of UI space (we can't add more elements than already exist to the menu, only move them around), and the Inventory tab is about to become pretty relevant due to our ability to add consumable items to the game. Right now this only exists with the gift packs, but we are also planning on using those as additional rewards in certain events, plus some other potential uses for those and that tab
So, knowing that that UI element is about to become more important, where do you think we should move the Vault tab to? "Back to where it was" is a fine answer, but the question is, what does it replace? Since we're going to be ramping up the use of the consumable items and the Inventory screen is how you use those, we kind of don't want to lose that one, and the others are pretty important as well. Before anyone mentions it, I know that our free players are going to mention the "Add Funds" tab, but that IS pretty important to the people who chose to spend money on the game during events, to have that close at hand. It is also how we keep the game going, so there is that.
So far, things we have talked about as possibilities:
-Making the Vault tab the default screen on the profile, so it is only one click to get there. This would solve the access problem with the Vault and be the fastest and easiest fix, but we're worried people would not appreciate that either.
-Moving the Unit tab to "More" (which is also crowded) or to the profile tab.
-Moving Inventory to a profile tab or to the "More" menu (we're not sure we can move it to the profile tab without breaking things at this point, is the thing.)
We're also seeing if we can dig up some hard data about what tabs people are using most commonly versus least commonly.
And more importantly, the point of this whole thread, is that we want to hear how you all would move things around to meet your needs the best, given all the different factors outlined above. The goal is to make the UI *more* usable, not less. We're still going to have to balance any suggestions with what is technically feasible (blowing up the UI is bad).
So fire away with the constructive criticism (please keep it constructive!), and let us know how you would move things around. I know there has been lots of discussion about this in a lot of spread out separate threads, but we will be pointing more traffic at this one and want to keep all the feedback in one place to get a better idea of strength of sentiment.
Let us know.