Quote Originally Posted by Mogath View Post
Haven't read all the responses but just listing things that I think would help the game

1. Expand the storyline up so it reaches 100, have the final boss have a low chance to drop a material to craft a epic armour for new people. Besides that have all the previous bosses drop 3-4 star armour materials (have them be mono elements so people can have a better chance at fusion).

2. Allow guilds to get a Starmetal boast like the other elements, just make it a lot more expensive in comparison (ridiculously expensive even ).

3. Allow other bosses to be purchasable to shake things up during guild wars.

4. Allow for trading to be done with at least guild members, top players could help their friends out and even give hand me down epics. You could add restrictions as well such as resetting armour level upon trading, not being able to trade epic armour to people under a certain level and some others rules.

5. Have a hard mode, redo the storyline but with everything tuned to be MUCH harder? Just an alternative for if adding new zones and what not is too hard.

Personally I think changes like that would be more welcome than anything.
1. LOL
2. Not a bad idea. At least maxed guilds will have something more to purchase.
3. Nobody uses them anyway
4. I'd love this one. Just yesterday we were chatting in my guild and there was a few players with level 1 epics they will never use, would be awesome to have a way to gift a fellow guild member. Maybe the Top contributor of the week, etc.
5. So... I no longer play the game besides activating the EB because there is nothing interesting to do and nothing worth collecting. Will making the game harder make the game also more interesting?