We're having a meeting this week, voice your concerns here! - Page 20

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Thread: We're having a meeting this week, voice your concerns here!

  1. #286
    Verbose Veteran
    Member Since
    Jun 2012
    Location
    Chicago, IL & St. Louis, MO USA
    Post Count
    724
    The current WD points system is a wild and complete joke. If it's the best the mw team can come up with given all the community suggests, you all need to hire new people. You have to be kidding me defending it--you're either a self serving lame player or a dev who has given up on looking for resolutions and improvements. Pathetic either way.

  2. #287
    Syn boss goal is live but you can't summon anymore?????

  3. #288
    Banned
    Member Since
    Oct 2013
    Post Count
    609
    Quote Originally Posted by Dazzj10 View Post
    How about starting events a few hours earlier so that uk and eu don't keep losing a full day on them, start them all at the same time as war starts, 23:00 here and event just starting, shame I got be up for work in 6 hoursi can start playing at 18:00 tomorrow 19 hours lost again

    Thanks gree
    yeah, that must be fixed too. I'm gmt+2 so for me it is 1AM while its 23:00 in england

  4. #289
    Steady Scribe
    Member Since
    Apr 2013
    Post Count
    73
    Interest how you take time to offer suggestions when asked and then only the points that suit gree get discussed. I thought this was finally going to be a good step forward but it's just more gree spin and BS.

  5. #290
    Player Experience
    Member Since
    Apr 2012
    Location
    The Matrix
    Post Count
    193
    Quote Originally Posted by SRG View Post
    Interest how you take time to offer suggestions when asked and then only the points that suit gree get discussed. I thought this was finally going to be a good step forward but it's just more gree spin and BS.
    Suggestions that don't get considered are ones that we have already internally discussed and decided against or are ideas that do not mesh with the way we have designed the game. Not everything that players ask for will get implemented into a game, though things that we consider viable can get added.

  6. #291
    Lurker
    Member Since
    Jun 2013
    Location
    Between here and there
    Post Count
    12
    This is a war game and strategy should count for something. So how about giving us a nuclear option. Something that is not unlimited maybe 2 per war, not battle. What I would think would be great is if faction had a nuclear option they could launch their strike or missile at other faction. The nuke strike would then render a number of other factions members unable to score for 5 to 10 mins and only a portion of other faction is affected from 10 to 25 members and some of them may not have been online anyway. It may have knocked out only 5 active players or 20. Team that launched nuke strike is allowed to continue racking up points while other team has to wait or scramble to get their offline members on due to strike. Some of the attacked team will still be able to continue to score just not the whole team.

    Would probably change some aspects and strategies of the game. If you only have 2 per war you have to use them wisely.

  7. #292
    Articulate Author Gen CheeBye's Avatar
    Member Since
    Jan 2013
    Post Count
    460
    What's happening with solving android issues?

    What's being done? Is it even going to be addressed?

    We feel ignored here. Please give us an update on what's being resolved and when can we expect it.

    Thank you.

  8. #293
    Lurker
    Member Since
    Sep 2013
    Post Count
    13

    Increasing Energy Refills

    Quote Originally Posted by TheOracle View Post
    Suggestions that don't get considered are ones that we have already internally discussed and decided against or are ideas that do not mesh with the way we have designed the game. Not everything that players ask for will get implemented into a game, though things that we consider viable can get added.
    Are you suggesting that increasing the amount of energy for refills to level the playing field for free players isn't viable?

  9. #294
    Master of Musings Thief's Avatar
    Member Since
    May 2012
    Location
    Phoenix/Orlando
    Post Count
    3,236
    Quote Originally Posted by Amatt003 View Post
    Are you suggesting that increasing the amount of energy for refills to level the playing field for free players isn't viable?
    This statement contradicts itself? You want to increase the amount of nergy for refills (that require gold) to make it a more even playing field? The only thing it would do is make it so those that have higher energy spend less gold (free players can't even be apart of the equation)
    VFF Legends

  10. #295
    Player Experience
    Member Since
    Apr 2012
    Location
    The Matrix
    Post Count
    193
    Quote Originally Posted by Amatt003 View Post
    Are you suggesting that increasing the amount of energy for refills to level the playing field for free players isn't viable?
    Events are designed with free and gold players' energy usage taken into consideration already.

  11. #296
    Master of Musings Thief's Avatar
    Member Since
    May 2012
    Location
    Phoenix/Orlando
    Post Count
    3,236
    Quote Originally Posted by TheOracle View Post
    Events are designed with free and gold players' energy usage taken into consideration already.
    Wait where did the update thread about sacraficing your units go?
    VFF Legends

  12. #297
    Prominent Poet Web323's Avatar
    Member Since
    Jan 2013
    Post Count
    1,925
    Quote Originally Posted by Thief View Post
    Wait where did the update thread about sacraficing your units go?
    It seems to have disappeared......
    http://www.buzzfeed.com/theeclectic/...loves-cake-sm4

    Derek of iDelph

    iDelph faction code: 792-952-652

  13. #298
    Player Experience
    Member Since
    Apr 2012
    Location
    The Matrix
    Post Count
    193
    Quote Originally Posted by Thief View Post
    Wait where did the update thread about sacraficing your units go?
    Some players were confused about it so we're gonna wait until we have more official verbiage available since we were getting some tickets about it

  14. #299
    Banned
    Member Since
    Dec 2013
    Location
    London
    Post Count
    260
    Quote Originally Posted by Web323 View Post
    It seems to have disappeared......
    like many interesting threads on this forum..

  15. #300
    Articulate Author
    Member Since
    Jan 2014
    Post Count
    392
    Quote Originally Posted by Amatt003 View Post
    How about raising the cap for energy refills? The amount required to complete LTQs is consistently being raised, while the standard refill of 1000 hasn't been rebalanced yet? You guys are slowly but steadily encroaching on one hit per refill, I think it is time to reconsider adjusting how much energy is given per refill.....or lowering the amount of gold required to refill. It hasn't been adjusted since you guys bought Funzio.
    Absolutely agree. +1. It's discouraging that a gold expense is only 1/4 of my capacity and barely gives me one hit especially when an FLTQ requires hundreds so every member need to do multiple kills.

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