
Originally Posted by
TheOracle
Thanks for all the feedback. The meeting actually got moved to this week, but I've gone through all of the pages and compiled some of the good posts I've seen. I'll bring them up at the meeting later this week and see if I can get some responses.
Here is what I have:
1. Attack/defense skills need to be more useful/we need to provide more information on what they do
2. Defense buildings are no longer useful
3. WD matchup: team size/average strength has to be a factor
4. Inventory system: attack, defense, alphabetical
5. Show unboosted stats of each type (air, ground, sea)
6. Detailed event steps before event is released
7. Potential skill reset:
First reset = free
Second reset = 50 gold
Third reset = 250 gold
Fourth reset = 1000 gold
Capped at 4 resets in a rolling period
7. More valor/cash uses (any specific ideas?)
8. More sea buildings
9. New type of event (there is already one in the works I believe)
10. WD split into tiers
11. Allow promoting/demoting players during WD
12. Have more unlockables at higher levels
Common things asked for that we won't do
1. Increase level cap / vault cap
We have data that lets us know when we need to increase the level/vault cap. We'll let you know when we increase them.
2. Allow member kicking during WD
We already had tons of problems with the early WD's with players getting kicked right after WD ended before the prizes were credited. We are never going to allow member removal during WD, so choose your faction members wisely.
3. Gold transfer/bank/trading/producing building
Trading is too hard to balance in this game and we are not going to open that can of worms. Also, gold is going to stay separate from cash. We are not going to have two different types of currency production.