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Thread: Feedback thread

  1. #136
    Articulate Author
    Member Since
    Dec 2013
    Location
    Fighting his way out of hell
    Post Count
    295
    During syn battles, have a way to seperate passive wins/losses and active wins/loses, with this feature leader ship can see which members actually participated and can use this as a tool to get rid of freeloaders
    One shot, one kill, ready to die, but never will!
    .

  2. #137
    Consistent Contributor
    Member Since
    Feb 2013
    Post Count
    166
    Lots of excellent suggestions in previous postsbut in my opinion two easiest suggestion to implement that will make this game a lot more enjoyable are 1) change battle frequency to once a month (or every 4 weeks) and 2) shorten the duration to 2 days from 3. This will give Gree a chance to properly implement and run events between the battles and make the battle itself a much more attractive experience.

  3. #138
    Newbie
    Member Since
    Sep 2013
    Post Count
    42
    Stop giving us XP as a reward. It's never a reward for me and many others, but a punishment, instead. Increase brick drop rates, or give us ways to earn more. Maybe make a syndicate bonus to increase bricks, like the one we have for Respect. Would like to see a button to collect all your building payouts at once. Would like to be able to play the game on PC. And not really important...but here are some more building suggestions...Bail Bonds, Free Clinic, Off Track Betting, Truck Stop.

    Thumbs up to The Billionaire who was spot on with his recommendations.
    Last edited by PammyHoJo; 01-24-2014 at 08:17 AM.

  4. #139
    Steady Scribe
    Member Since
    Jun 2013
    Post Count
    97
    bonuses to increase stamina and energy regen speed.

  5. #140
    Articulate Author Dat Guy's Avatar
    Member Since
    May 2013
    Post Count
    427
    I know this has been brought up many times before but I have not seen it here.
    Please set it up so that only officers can declare wars.

    And thank you for finally launching this thread.
    Quote Originally Posted by Bad Fish View Post
    You really provide a quantity gaming experience.

  6. #141
    Consistent Contributor FlyMeMoon's Avatar
    Member Since
    Aug 2013
    Location
    London
    Post Count
    122
    Here are some and sorry if they have been suggested but I haven't had time to read every single post:

    - Better cash weapons in store... reward players who have high IPH and have dedicated a lot of thinking and time (even gold!) to the game

    - Battle chat - a bit of banter between synds during battle would go down a treat!

    - Players want to sort their weapons... how bout making this available on the web rather than on a phone as surely this would be easier. Just an idea

    - Better $ buildings in store

    - Reduce nightclub upgrade times as they are tooooooo long!

    - Multiple building upgrades please... come on!


    What I don't want to see:

    - Player to player donations. Think this will be abused and suddenly everyone will be rich while others have earned it
    - Old LTBs unless there is some sort of gift for current owners... an extra pagoda or whatever building it is perhaps

    Also on a slightly different note:

    - Better moderation of those threads here that go on forever and consist of people bickering. The ones with the usual suspects.

  7. #142
    Lurker
    Member Since
    Jan 2014
    Post Count
    2

    Cool Hmmmm

    1 enable to upgrade more than 1 building at the same time
    2 reduce the no. Of Ltqs or atleast make them less expensive
    3 bring back pvp with better goals n prizes
    4 Raid boss event really good but do something abt the laaaaaggg
    5 make the respect points useful again
    Finally give me my gold which i atleast paid for ON TIME

  8. #143
    Banned
    Member Since
    Jan 2014
    Location
    In Heaven Fighting for Jesus Against Commies
    Post Count
    31
    1. Give us some break from the game. Battle every 18 days and constant events is burning people out

    2. It is okay to have several days without events

    3. Have a policy for rewarding teams that get screwed over during battle or challenges. Being stuck in battle loop for over a "reasonable" time should get some prize or teams being unable to finish streaks due to Gree server errors.

    4. Better cash weapons and RP weapons

    5. Better battle match ups (near same rank and reasonable attack). There should be limits where Top 10 through 25 can't draw teams near Top 300 etc.
    Last edited by Senator McCarthy 3; 01-24-2014 at 11:41 AM.

  9. #144
    Consistent Contributor Blowin Smoke's Avatar
    Member Since
    Jan 2014
    Post Count
    232
    I like battles every 18 days.

  10. #145
    Banned
    Member Since
    Jan 2014
    Post Count
    64

    lol

    How about you concentrate on the gamr not lagging every battle? Seriously, do your jobs correct before you start adding mire into the game.

  11. #146
    Development Team
    Member Since
    Jan 2014
    Post Count
    133
    Quote Originally Posted by FlyMeMoon View Post
    Here are some and sorry if they have been suggested but I haven't had time to read every single post:

    - Better cash weapons in store... reward players who have high IPH and have dedicated a lot of thinking and time (even gold!) to the game

    - Battle chat - a bit of banter between synds during battle would go down a treat!

    - Players want to sort their weapons... how bout making this available on the web rather than on a phone as surely this would be easier. Just an idea

    - Better $ buildings in store

    - Reduce nightclub upgrade times as they are tooooooo long!

    - Multiple building upgrades please... come on!


    What I don't want to see:

    - Player to player donations. Think this will be abused and suddenly everyone will be rich while others have earned it
    - Old LTBs unless there is some sort of gift for current owners... an extra pagoda or whatever building it is perhaps

    Also on a slightly different note:

    - Better moderation of those threads here that go on forever and consist of people bickering. The ones with the usual suspects.
    Thanks for everyone's suggestions. I've added a lot of them to talk about in the next design meeting. However, as you mentioned, reading all the threads can get a bit out of hand -- especially the long winded ones without line breaks. :/ but I am trying to keep up with them all!

    One thing mentioned was not having overlapping LTQs. We will be more conscious about this in the future, but scheduling events to make sure there is time to have the art assets, implementation time, and QA time can be challenging.

    Players also mentioned not having overlapping LTQ/SLTQs. I was curious about why they don't like this setup. Most of the time, the SLTQ portion is just doing the LTQ portion more often. So if players in your syndicate do the LTQ portion, it should count for the SLTQ portion.

  12. #147
    Consistent Contributor
    Member Since
    Dec 2011
    Post Count
    130
    CrazyNerdGirl, im not sure if im the only one but i only participate in the SLTQ to help out the syndicate and help all members instead of just improving my own stats because it requires alot more energy to do both ltq and sltq incase other players are not pulling their own weight.

    But whatever updates happen im glad because new events, items, and rewards are always a bonus to a good game imo.

  13. #148
    Verbose Veteran The_'s Avatar
    Member Since
    Aug 2013
    Post Count
    826
    Quote Originally Posted by CrazyNerdyGirl View Post
    Thanks for everyone's suggestions. I've added a lot of them to talk about in the next design meeting. However, as you mentioned, reading all the threads can get a bit out of hand -- especially the long winded ones without line breaks. :/ but I am trying to keep up with them all!

    One thing mentioned was not having overlapping LTQs. We will be more conscious about this in the future, but scheduling events to make sure there is time to have the art assets, implementation time, and QA time can be challenging.

    Players also mentioned not having overlapping LTQ/SLTQs. I was curious about why they don't like this setup. Most of the time, the SLTQ portion is just doing the LTQ portion more often. So if players in your syndicate do the LTQ portion, it should count for the SLTQ portion.
    Last part is simple. Job lists don't get posted immediately (usually days) and many syndicates aren't organized enough to hit both LTQ & SLTQ in a "teamly" fashion. Ultimately many people will end up repeating the same jobs to complete the quests. Obviously this is what your marketing department had in mind, so frankly speaking I don't foresee this being unimplemented.
    Last edited by The_; 01-24-2014 at 01:35 PM.

  14. #149
    Master of Musings
    Member Since
    Apr 2012
    Location
    England
    Post Count
    3,981
    Thought I'd comment on what's been said so far as I have some spare time over this weekend will confine myself to stuff where I have a strong opinion, so lack of any comment on a point should not necessarily be interpreted as supporting it.


    Very much agree with the long asked for ability to bookmark one's best friends in the mafia list. Scrolling through is a nightmare. Also with inventories being ranked in order of stats, as has long been the case in Kingdom Age.

    A robbery event I can see being totally awful. How would points be awarded? For number of hits (in which case isn't it just PvP in another guise) or by value of robs - which might be fine and dandy for those players where a large proportion of their rivals have great iph, so tag teams would emerge going back and forth at each other (again, as happened in the PvP events), but would be terrible for players who sit at the top of the iph tree on their level surrounded by an ocean of ghetto hoods. Those would be forced to scrabble about for anything better than pizza parlours and warehouses, while every leech in the neighbourhood beats a path to their door. A massive thumbs down to this idea. If I have the wrong end of the stick and Bill meant some kind of robbery based LTQ, that's a different matter.

    Totally agree with the demand for energy modifiers to be brought to crime city. In the other games even free players can make a meaningful contribution to battles, raid bosses etc. Here I don't like using more than a couple of hits per account at the start of a battle. Any more means I won't be fully charged at the start of the next one, forcing me to waste about 40 minutes after the hour waiting. MW has energy modifiers as a faction bonus; KA through various units. Syndicate bonuses would seem the best option for Crime City.

    The Mob Market might sound a good idea, but think it through. Buyers will be looking for high stat items that would make a significant difference to their profile; just the kind of items that won't be on offer unless a player is quitting the game and wants to raise cash for their syndicate as a leaving present. Someone in another thread suggested it should be possible to merge weapons to create a superior one, much like fusing monsters in Monster Quest. Now that is a good idea, especially if it was possible to merge large numbers of currently useless items clogging up the inventories of older players - all those pistols, steyrs, nail bats, butterfly knives etc.

    I'm very pleased to learn that Defence Buildings are being reassessed. Merely restoring the stated value seen when you tap on one isn't enough. They should be multiplied by a minimal x100 (or even x1000) to take the rampant inflation into account. It also occurred to me that this is an opportunity to make skill points allocated to attack and defence meaningful. If the total value of Defence Buildings were to be multiplied by the number of D skill points a player has, that would give them some value, and players who had put quite a few points into that and has been regretting it ever since might be pleased at the boost they would get against robbery attempts. Attack skill points could be used by robbers to diminish the boosted defence building stat in a similar way. Defence building stats would not be displayed on the profile another player sees, but would on the player's own. They would have no effect on attacks, as opposed to robs.

    As making defence buildings relevant again would mean players wanting to build and boost them, we should be allowed concurrent building and upgrading of one money and one defence building.

    Make gold give more bang for the buck. Changing energy refills to a complete one for the same gold would just penalise the lower level players whose energy is low, so instead cut the price to the same as a stamina refill - 10 gold. Do the same for a health refill in both wars and raid boss. Some of the free players who might reject the idea of buying a small amount of gold for war because they consider it bad value for money (eg, 240 gold gives 9 refills) might instead buy if a refill cost 10 (so 240 gold would give 24 refills). I don't think such a change would mean any spending reduction at the top; indeed it might even lead to an increase due to lower ranks boosting their IP totals from some moderate spending.

    Either way, the cost of the game to players needs to be reduced. As RealTeflonDon said, the vast majority here don't have thousands of dollars (or equivalent) in disposable monthly income to throw at a nominally free to play game.
    "The Tokyo Rose of the Trailer Park"

  15. #150
    Master of Musings
    Member Since
    Apr 2012
    Location
    England
    Post Count
    3,981
    Oh, and there needs to be a relaxation on syncing from individual and syndicate LTQs, so that mobs hit by a player count for the group event regardless of whether the individual and group are on the same level. This is a worldwide game, and it is manifestly unfair to penalise players who have run ahead of their group by not making their kills count, so either forcing them to go back or making their team-mates do extra.
    "The Tokyo Rose of the Trailer Park"

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