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  1. #11
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    Thanks for letting community input suggestions. Here goes

    Suggestions from Today through Six Months based on players' concerns and Gree resources:

    1. Issues: Please address the glitches with events. The most critical is the War. I cannot remember when we last had a glitch less war. You have enough tickets and comments on forum and should well know issues and solutions. The frustration level on players, especially gold players, is pretty high.

    2. Suggestions for Player Changes

    I. Skill Points:
    A. Allow us to change our skill points to adjust to Gree's change in focus. Right now it's Energy. It used to be Stamina/Bullets plus Energy. Never was Def/Attack. Admins said this could not be done but same thing was said about hood expansion. You can do it. If Gree chooses not to then

    B. At least increase the value of Def/Attack skill points. Even your admins admit with stat inflation it is a joke. Make it, based on your formula be worth 1-20% overall modifier, depending on how many points player assigns them. Thus player needs to be strategic. Essentially a free modifier but will need more gold for sacrifice in less Energy and Stamina. Make this more variable right now there is no strategy plow it all into energy.

    C. If you chose to do neither A or B then eliminate Att/Def skill points. That way new players and those current players unaware how useless they are not get upset when they find out. Allow players that chose those skill points to re-select. You created these choices but you have no positive consequences of Att/Def points selection. It is a negative consequence and that is wrong.

    II. Player Stats: similar to Billionaire's suggestion.
    A. Either arrange each Weapon Category by weapon stats or alphanumeric or whatever is the simplest and quickest to implement.
    B. Mafia: Arrange by level, name, or whatever but make it better to go through than by random and allow us to shuffle through mafia rather than in groups of 25. Whatever is fastest to implement but better than now
    C. Droid and IOS each have more details in ability of Player to look at certain items such as awarded weapon stats, contribution by syn members to event, leader board detail in War etc but it depends on platform what you can see as both have pluses. Could we get this harmonized for all players to see same details?

    III. Up Player Levels 50 per six or twelve months and adjust tiers etc accordingly. So Lvl 250 now would be 300

    SYN Changes

    Add more syn bonuses:

    1. Reduced Battle Health recovery
    2. Reduced Stamina/Bullet recharge
    3. Reduced Energy recovery time



    Events

    1. Scratcher: Improve like in MW as others suggested or eliminate.

    An additional thought is scratcher awards based on Tier/Level so you don't add so much stat inflation to lower levels and reward higher levels (long term players) with better stat weapons. We certainly understand that you give this to us gratis so roll it out whenever you can but this may resolve stat issue complaints in a small way for lower levels and reward longer term/higher level players.

    2. LTQ/SLTQ: Wow, too many, too frequent, too much energy and even heavy gold spenders in top 25 say it's no fun anymore.

    Suggest you have alternating LTQ/SLTQ per calendar month. Therefore after next war a LTQ. Then SLTQ after two wars from now. So we get either one LTQ or SLTQ per war intervals. That is enough at current energy levels/gold spend you want.

    Edit: Like the idea of buying SLTQ weapon with Respect but would like to see alternating Gree Cash and Respect for overall reason outlined at end.

    3. Boss: Boss events have mostly run on calendar months. Players would like it more often but your call on profit/resources. However I assume you will rotate Epic Boss and Raid Boss on an every other month cycle. If you don't then perhaps an Epic Boss once per quarter.
    a. Also please increase Uzi drop rate. I know you worry about farming and syn swapping and have done things to SLTQ and Raid Boss to prevent this but there has to be a better way.
    b. Do whatever you need to do to reduce glitches including shutouts of Droid players even if it degrades quality of pic. Game is what we want.

    Crate Event

    1. Suggest you keep this to once per calendar month. I've played this game over 2 years and remember the complaints and boredom expressed when we got them more often than that.
    2. If you must run 20 crate leaderboard event because it's profitable rotate it alternating calendar months with 10 crate event. Allow better odds to get to 15 weapon open as well as 20. You may see greater gold spend.
    3. Use non conventional modifiers as top prize for both events as in past: Building upgrade, rob, mafia, stamina recharge time etc modifiers.

    PVP/Rob Event

    1. I think your admins have said while PVP is popular it is an issue with performance and we've seen glitches.
    2. Prefer alternating Individual and Syn PVP/Rob event like you have done in past. The event was both new, fun and frustrating looking for targets but that's not Gree's problem more players.

    Thus there will be enough events to fill in intervals between wars both with syndicate and individual events.

    Example:

    One interval:

    LTQ/Crate Event, Syn PVP/Rob Event, War (3 weeks)

    Second Interval:

    SLTQ Event, Individual Rob/PVP Event, Epic/Raid Boss, War (4 weeks)


    Fully realize that you cannot implement, even if you accept all recommendations, in six months then force rank but I think CC players would want these changes rolling out over 2014.

    Edit: I hope Gree understands you are now creating a one dimensional game and player. LTQ and Energy is all that matters. That gets boring and increases turnover. You have 4 skill areas to chose from and need to think about creating/restoring events with stamina.

    Your goal should be to make this more exciting, variable and not one dimensional. Past six months have been LTQ/Energy and Boss/War and Health. I am sure you will switch to PVP/Rob/Stamina and Boss/War/Health for six months. Really not imaginative.

    Mix it up please. Make players decide if they want to be one type of player or balanced by mixing up events per war interval cycle or you have yourself to blame as players fade out from LTQ boredom and gold allergies.

    Thanks
    Last edited by cooch; 01-22-2014 at 11:29 PM.

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