Originally Posted by
CJ54
This was a bug-fix, and a necessary one. The balance for the event was set to a negative number (in a field that should only take positive numbers). That bug caused two things: lower initial energy costs, but RIDICULOUSLY expensive retaliation costs. As a post fix/pre-fix example, one of the mobs initial energy costs was 10 and the retaliation value (the amount that the monster hits you for) was set to 2567. That basically means that you could hit the monster for cheap, and then you were one-shotted out of energy. By fixing the bug, the mob was changed to require 200 energy as intended, but the retaliation amount was lowered from 2567 to 63.
Much bigger benefit that downside from the bugfix, is what I am saying. So no, this didn't become more difficult/expensive to complete, it became less so.
I do apologize that this was not addressed earlier in the day in terms of messaging the bugfix necessity and deployment.