O.k...who's idea was this ! Developers ? - Page 2

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Thread: O.k...who's idea was this ! Developers ?

  1. #16
    Articulate Author
    Member Since
    Feb 2013
    Location
    Somewhere cold
    Post Count
    371
    We had several of these "errors" in the last war. Do something about it Gree.

  2. #17
    Banned
    Member Since
    Nov 2013
    Post Count
    12
    Yeah Gree, do something about it or we will KEEP spending our money!

  3. #18
    Steady Scribe
    Member Since
    Jan 2013
    Location
    Bermuda
    Post Count
    57
    I have to agree that Gree developers have know of this flaw for many months.
    KA 940-745-253

    Addicted since January 6, 2013

  4. #19
    Moderator Vile Lynn's Avatar
    Member Since
    Oct 2011
    Location
    in your dreams
    Post Count
    6,412
    We were amazed how many times our GG was hit over and over... I think the record was 28 def wins in one battle.

    Thanks for the thread, Ratma.
    Next war look for GG's with "2M" def! lol, and the next war: 3M

  5. #20
    Prominent Poet Ratma2001's Avatar
    Member Since
    Oct 2012
    Location
    Australia
    Post Count
    1,249
    I think its a ploy for us to do Mega Hits then gem up and hit again cause we lose !
    secret mind trick spend more gems..

  6. #21
    Prominent Poet DragCro's Avatar
    Member Since
    Sep 2012
    Location
    Europe
    Post Count
    1,102
    Suport you Ratma
    [FK] TITAN

  7. #22
    Consistent Contributor
    Member Since
    May 2013
    Post Count
    109
    I'd say it's fairly easy to see how this was not included in the original programming. i was recently looking at some stats from about a year ago. At the time I was buying up Dragons to push my stats to 60k attack - a respectable score back then. Now you can easily get that from one unit on a free scratch card.

    Inflation, eh. Gotta love it!

    Having said that, it's been obvious more many months that lots of people would be passing 10 mil, so not much excuse not to anticipate it.

  8. #23
    Steady Scribe
    Member Since
    Apr 2013
    Post Count
    58
    Also sent a ticket in about this got the automated message of "thank you for bringing this to our attention and we will pass it onto developers"
    ...that was 3 wars ago

  9. #24
    Lurker
    Member Since
    Jun 2013
    Post Count
    12
    Could just divide all stats by 1k, including new reward units. New players would basically start at 1k compared to current players, but that is low enough it would not make any difference. Also round up any that are below that, which again is only minimal numbers. No additional programming required, just SQL script to make change globally.

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