View Poll Results: What kind of feature would you most like to see added?

Voters
144. You may not vote on this poll
  • New Armors

    3 2.08%
  • More Epics

    2 1.39%
  • Harder modes/levels

    6 4.17%
  • Story mode

    13 9.03%
  • Expansion for those over level 100

    58 40.28%
  • In-game trading

    47 32.64%
  • Chat functionality outside of guild

    7 4.86%
  • New Guild system

    5 3.47%
  • New Epic Boss System

    2 1.39%
  • No new features...fix bugs

    1 0.69%
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  1. #211

    Join Date
    Jan 2013
    Posts
    1,382
    This isn't Grees first game, but it's obviously many people's first Gree game. They have a model. K&D wars fit into it perfectly.

    Asking for free/tiered wars is like asking God to get rid of evil because we have good. Duality sucks & we live in a global corporatacracy. Let's think of some Quality of Life mechanics that need improving & stop kicking the dead horse that is P2W Funzio model

  2. #212

    Join Date
    Jul 2013
    Posts
    127
    Haven't seen the suggestion yet: fix the cheating issue! Cheating is apparently so easy to do that it seems like more people cheat than not. I'm tired of seeing cheating in nearly every war, cheating on donations, cheating for gems, cheating on chests, apparently if you get banned you can cheat that too.
    Can we make this game appealing to legit players and do something about the rampant cheating? Maybe ban some cheaters BEFORE the war? Maybe reset guilds that have been cheating? Something that isn't simply encouraging more and more players to start cheating? Just a thought.
    Not playing ever again.

  3. #213

    Join Date
    Aug 2013
    Posts
    150
    Quote Originally Posted by Eunuchorn View Post
    This isn't Grees first game, but it's obviously many people's first Gree game. They have a model. K&D wars fit into it perfectly.

    Asking for free/tiered wars is like asking God to get rid of evil because we have good. Duality sucks & we live in a global corporatacracy. Let's think of some Quality of Life mechanics that need improving & stop kicking the dead horse that is P2W Funzio model
    I have no problem paying to play. I have a problem paying to win in an open ended system where there is no competition other then spending more then the other guy. There is no satisfaction in winning under that set of rules.

    We will continue to see a degradation in earnings for Gree under the current system until the game is closed...or Gree may actually try to make some sustainable money by changing the guild war model....

  4. #214
    Sol Invictus's Avatar
    Join Date
    Aug 2013
    Posts
    649
    Constant wars. When one war ends, another begins. But...your guild can only participate in one multi-day long war or 2-3 Blitz wars in any given 30-day span.

    That way, the Top 10 guilds are not dominating every war. The Top 10 turns into the Top 30, and guilds can take as long as they like to prepare for a war.

    Also add two or three week-long wars. This would disincentivize gem spending. Sure, GREE wants gem spenders and gem spending keeps the game going, but gems spenders would still spend gems in the other wars. The prizes for these could include things we don't usually see in wars...like limited-edition capes, special titles and ENHANCED POTIONS.

    I dunno.


  5. #215

    Join Date
    Jan 2013
    Posts
    1,382
    It is unlikely the war system would change. It's going strong in every game; they are dealing with things like server systems / consolidation / coordination etc. I have a thread I bump once in awhile that has all the game war dates & they have recently begun to align in a more specific way.

    It's very unlikely they would devote the server space to have multiple K&D wars side by side on the off chance people will continuously spend gems & the tier that doesn't spend will be happy (supposedly) there's a lot of parameters that would have to be decided on, like level ranges per tier etc. lots of balance issues, & worse, lots of programming.
    Last edited by Eunuchorn; 11-12-2013 at 04:34 PM.

  6. #216

    Limited time guild quest

    Here is a suggestion that combines many already available features of the game but should increase the social aspect of guilds.

    The idea a multi-phase limited time quest that has some phases done independently and some done by a group.

    Example: a 5 day LTQ with 3 phases

    Phase 1: a quest announcing the need for materials to craft a new armor:

    Guild is set a target - eg donate 3000 material - eg roc feathers (so the whole guild does this independently)

    Phase 2: a quest announcing that a rare material requiring the killing of a new monster (might be in a new map or existing map region). The area has monsters that are too strong for any individual player to take down. E.g 4 lvl 10 guardians / lvl 60 epic bosses. One new super epic boss at the end. This requires all the guild to arrange to gather together and "fight" at the same time. Drops may be random so forces the guilds to work together to get enough materials. Only 1 guild member gets the material (eg the commander)

    Phase 3: crafting the armor. The guild commander then crafts the armor. Because only 1 person gets the armor, the guild has to work together to rotate the gc so that all members can get the materials. Gms who dare not rotate will not get the armour.

    If the LTQ is done right - there should be insufficient time to complete the 3 phases for all 40 members which means that some will sacrifice and not get the armor OR some gems are spent to speed things up.


    This may sound like a quest only for strong players but some weaker players may be "carried" by stronger players in the guild and smaller/ weaker guilds may be able to get the materials If the players are willing to "power attack" every time even HL guardians can be taken down.

    Reward should be a mid strength epic armor -


    New feature "guild castle" a copy of the castle that can be customised for the guild. 1 per guild. Eg unique guild building - look and feel customised by guild colours, a few higher powered buildings - eg higher power smiths OR a store house for obsolete armors (members can contribute old armors no longer wanted but nice to look at). Once contributed cannot be taken out. But the armor can be seen and the contributor acknowledged. Other copies contributed - not seen but the contributor name added to the honor roll of contributors for that armour.

  7. #217

    Feature suggestion

    I would like to suggest two features. I hope you guys can do this. One feature is a "online" or "offline" friend notification. When your friends are online there would be a green dot next to the name and if they are offline there would be a red dot. This will also help guilds plan out their guild battles better. The second feature is a chat room with your friends too. This will help players communicate better. They can give tips, which types of armor are good, etc.

  8. #218

    Join Date
    Jan 2013
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    1,382
    Quote Originally Posted by Shadow Madara View Post
    I would like to suggest two features. I hope you guys can do this. One feature is a "online" or "offline" friend notification. When your friends are online there would be a green dot next to the name and if they are offline there would be a red dot. This will also help guilds plan out their guild battles better. The second feature is a chat room with your friends too. This will help players communicate better. They can give tips, which types of armor are good, etc.
    Online/offline a great idea!

    Look up Line Messenger in App Store (green icon) search TehEunuchorn plenty of K&D chats

  9. #219

    Join Date
    Aug 2013
    Posts
    150
    Quote Originally Posted by AlbertEvolve View Post
    Here is a suggestion that combines many already available features of the game but should increase the social aspect of guilds.

    The idea a multi-phase limited time quest that has some phases done independently and some done by a group.

    Example: a 5 day LTQ with 3 phases

    Phase 1: a quest announcing the need for materials to craft a new armor:

    Guild is set a target - eg donate 3000 material - eg roc feathers (so the whole guild does this independently)

    Phase 2: a quest announcing that a rare material requiring the killing of a new monster (might be in a new map or existing map region). The area has monsters that are too strong for any individual player to take down. E.g 4 lvl 10 guardians / lvl 60 epic bosses. One new super epic boss at the end. This requires all the guild to arrange to gather together and "fight" at the same time. Drops may be random so forces the guilds to work together to get enough materials. Only 1 guild member gets the material (eg the commander)

    Phase 3: crafting the armor. The guild commander then crafts the armor. Because only 1 person gets the armor, the guild has to work together to rotate the gc so that all members can get the materials. Gms who dare not rotate will not get the armour.

    If the LTQ is done right - there should be insufficient time to complete the 3 phases for all 40 members which means that some will sacrifice and not get the armor OR some gems are spent to speed things up.


    This may sound like a quest only for strong players but some weaker players may be "carried" by stronger players in the guild and smaller/ weaker guilds may be able to get the materials If the players are willing to "power attack" every time even HL guardians can be taken down.

    Reward should be a mid strength epic armor -


    New feature "guild castle" a copy of the castle that can be customised for the guild. 1 per guild. Eg unique guild building - look and feel customised by guild colours, a few higher powered buildings - eg higher power smiths OR a store house for obsolete armors (members can contribute old armors no longer wanted but nice to look at). Once contributed cannot be taken out. But the armor can be seen and the contributor acknowledged. Other copies contributed - not seen but the contributor name added to the honor roll of contributors for that armour.
    There are some really cool ideas in here Albert. I hope Gree is looking at this....

  10. #220

    Join Date
    Sep 2013
    Location
    Moon
    Posts
    308
    Hi gree . I have this problem sometime
    http://i.imgur.com/OFXTtN1.jpg
    .but there is another problem with my luck in combine Armors
    http://i.imgur.com/GqgliXz.jpg
    http://i.imgur.com/2krzOxm.jpg
    Can u please make a new option in compine that if I spend 30 gems can I have my armors back..thanks

  11. #221

    Join Date
    Sep 2013
    Posts
    89
    How about ban all the cheaters because its not even hard imo

  12. #222
    The Pale Rider's Avatar
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    Aug 2013
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    475
    Quote Originally Posted by busteroaf View Post
    So $30 total for your whole guild. How many are in that guild? How many fights did you have? How many attacks did you have on average? I'm trying to get a ballpark of where those guilds are in comparison to the larger guilds. Members/$ spent/gems spent/battles etc.

    I still don't think the tiered approach works at all, because it is too easy to play the system if there is a clear buy-in price, and set tiers for prize levels. And as far as being an auction, if you make the tiered system with higher buy ins, you've still done the same general thing: The guilds with the most money get the best rewards because they've bought the best tier, while the guilds with less/no spending still get nothing (because I guarantee Gree would make the rewards for the "free" and "low" tiers virtually worthless).

    The only "tier" idea I see working with any success is the flat "win" tier. Still rewards all guilds equally based on war performance and actual wins. The higher level or higher winning guilds would still get benefits, but so too could many lower level guilds, and it doesn't require an immediate buy in, since many low level guilds can win battles 1000-900 just as easily as other high level guilds win 300k to 250k. A win is a win is a win, and in this case, you aren't competing against other guilds. No guild can knock you out of a ranking. Once you get a win, it is counted. You're simply trying to win as much as possible, regardless of the score.
    Buster I run a 30+ player f2p guild and we use a modest amount of gems in each GW, but they come from offers, vids and downloads (my rough guess is around 800 gems in a 3 day war). Our final score was about 690,000 points. Is that helpful?
    iOS GUILD: THE PALE RIDERS
    LVL: 75 (maxed bonuses)
    GW1: 59 GW2: 75 GW3: 56 GW4: 79 GW5: 70 GW6: 71 GW7: 35 GW8: 45, GW9: 46, GW10: 34, GW11: 91 GW12: 21, GW13: 35, GW14: 25, GW15: 16, GW16: 46 GW17: 20, GW18: 32, GW19: 30! 3 Guild Alliance for Armor Wars - 5th Silver Chromatic (FTB), 5th Arclite Shroud.

  13. #223
    The suggestion thread seems the right place for this.

    More than anything: I want stability in Knights and Dragons. I haven't been able to play today due to updates and the game crashing. I've deleted and reinstalled the game multiple times, restarted my phone (all things one shouldn't have to do to play...) and all I've gotten is the "Update Required" screen where I get to slowly watch the progress bar fill from 0.0% to 100% then stall out and freeze with the spinning element icon.

    This isn't the first time this has happened. Worse, I expect it to happen at least every other week. This isn't a rant and I don't want to be taken as some raging douche. Unfortunately for me, I love this game. I've yet to invest a cent in Knights and Dragons and I would if I felt that I could use the gems I might buy at anytime of my choosing; which certainly is not the case. I've missed guild wars before due to the game crashing or server updates, maintenance or whatever (which isn't a good look for a GM). Today I'missed out on the 52 kill on the Wyvren that would have rewarded me with that ribbon's prizes.

    Smart phones are amazing pieces of tech and I can't imagine how difficult it is to support a game like this, but I honestly feel like the beta testing for anything new in Knights and Dragons is,"Launch a guild war, let's see what happens, then maybe address it later."

    I'd buy gems regularly if I thought I could play and use them when I wanted to.

    So my suggestions: trouble shoot and beta test ten times more than is currently being done; announce server maintenance, communicate with us and say, 'You ain't gon be able to play on 11/13/13 from 12:00-3:00 cause we fixing teh stuff.' If it was communicated upfront I'd honestly be okay with that message as I wrote it. I've contacted GREE before when the game crashes for days and have been told my phone was faulty which was an awful bit of PR, made me roll my eyes, and want to punch puppies.

    I've no doubt they are working hard to correct the problems that I and others are having, but this isn't the first time and all the work that is being done now, should have been done last week...

    I--and surely others--would support the game financially if it was stable enough to play on a consistent basis. Unfortunately, that hasn't been my experience.

  14. #224

    What needs to be put in the game

    Hi these suggestions will make the game so much better
    1.Biggest need in this game. A trading system so you can trade armor and crafting materials
    2.Remove friend hiring limit
    3.Improve the daily login system so that if you log in every day long enough you get an epic armor
    4.Add more spaces on kingdom
    5.New map locations that you can get legendary and epic armor on starting with previous epic boss armor and the first epic armor
    6.Trading system this is to show emphasis that you need to put it in everybody wants it so satisfy the people who play and support the game and put it in

  15. #225
    Armors that actually look like armors.... In stead of a bad rendition of the epic monster you killed.

    Swamp shaman - cool looking - swamp stone plate - hideous. Or the stupid looking water armor. Make them look like knights or wizards not nuts.
    Ridge

    Guild: Brethren of the Storm

    XBD-FBC-YPW

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