Crime City triathlon weekend.
The weekend would consist of a 24hrs PVE SLTQ, 24hrs of a PVP tournament, and 24hrs battles. Syndicates locked.
Start the weekend off with 24hrs of battle time. No win streak, no individual wins. strictly just based off influence points. Prizes for the 24hr battle would reflex the time difference.
When that is up we would start 24hrs of a PVP tournament with a syndicate goal for x amount of fights won, could be a goal chain. Prizes in the PVP tournament would reflect the shortened time. Points from battle and PVP are combined and carried over to the final event.
Final 24hrs would be a pve sltq. Points award to the syndicate based on how much time is left when the syndicate finishes.
Once done all the points are added up to see what and how the syndicates rank up. Prizes awarded for such in a tier feature. Similar to battle tiers.
The pve sltq could be switched out for a epic boss event with a goal chain of overall kills. Syndicates to finish the goal chain gets points awarded depending on how much time is left.
Just an idea