Quote Originally Posted by busteroaf View Post
Anyone have a screen shot of the points around #400 of the last war? I'm curious to see where they fall in the p2w/f2p spectrum. Also, at 20 gems per player, 500 per guild, that is putting an average of 25 players per guild. 25 players * 400 guilds = 10,000 players. Okay, sorta doable. But I also don't see those 10k people all wanting to participate. Likely, I envision more guilds having less people participate, or not enough gems to buy in, but that is just my negative thinking.

And as far as people investing time, most of the top guilds have already done that, much more than most. And their time + good armors will trump 99% of everyone else's time + good armors. Once you factor in that people can still spend on chests and get epics, those that aren't spending, are going to get beat by those that are willing to spend.

Spin it however you want, anyone trying to even the playing field by making one giant buy in tournament is still going to get blasted by those who have already invested more time (and money) than you, regardless. If this was how it was from the start, you might have had a chance, but not now. That is why this won't work.
Bloodstone has the right general concept of getting away from the auction concept. The auction concept will not keep a player base over the long run. The details in this case would not work. I think it needs the tier approach as des cussed before.

By the way my guild scored 350 something and I believe we spent total about $30..since you were asking.