View Poll Results: What kind of feature would you most like to see added?
- Voters
- 144. You may not vote on this poll
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New Armors
3 2.08% -
More Epics
2 1.39% -
Harder modes/levels
6 4.17% -
Story mode
13 9.03% -
Expansion for those over level 100
58 40.28% -
In-game trading
47 32.64% -
Chat functionality outside of guild
7 4.86% -
New Guild system
5 3.47% -
New Epic Boss System
2 1.39% -
No new features...fix bugs
1 0.69%
Threaded View
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11-04-2013, 10:24 AM #10
Here's my 2 cents explained in details:
1. A private message system, as well as the possibility of creating chat rooms (the owner can invite and promote other members to "inviters").
2. Create Mythic Guild Bosses in the following way: Every x time a new Mythic creature appears in the world, and every guild is challenged to defeat him.
The mechanic i tought was like: During the boss period the GM can set up a raid against the boss (maybe more than once, using some new kind of energy). It will invite the available members (you can set a limit to the members invited, and you can set different difficulty depending on the amount of them) and start the fight which lasts for a certain amount of time (like 30 mins or 1hr). During this time, the boss will select a member from the ones invited by the GM, and that member has 5-10 minutes to start the fight with the boss. Depending on the result of the battle, the whole raid group will receive a bonus and everyone can make a single attack to the boss for the next 5 minutes. Repeat chosing another raid member until time expires or the boss dies.
Also, while creating the group, the GM can set battle roles, like a tank who has the highest probability of being chosen by the boss, and a glass cannon who suffers a penality in stats if he gets chosen by the boss but has increased stats when fighting it. Multiple role of the same kind can be chosen in case of large raids.
3. Create new storyline with some stages having variable element combinations chosen at random each time you fight.
4. Create an alternative to special attack depending on armor element. Like instead of SA: an air armor can send the hit target as last in the enemy lineup, a fire armor can split the damage between all the target behind his target, a water armor can heal his hp, a spirit armor can drain enemy hp, an earth armor can increase his team stats for x attacks.
5. Try 4 knights lineups battles, even only in certain situations (like arenas, you can create 4 man arenas distinct from 3 man ones).
6. Set a limit on the number of energy (every kind that affect multiplayer, that is to say arena and guild war ones) refills one can get with gems. It may seem a money losing change, but apart from the fact that it's more fair (is this supposed to be a competitive game about the amount of money in our bank account, or that we are willing to spend?), if i don't have much resources but i know that during a guild war battle no one can refill more than twice, i can consider spending my gems to get a victory without worrying about some insane last minute spender who doubles the enemy guild points.
7. Create a quest or a permanent way that gives you the ability to change the appearance of one of your armors, as well as one that gives you the ability to enhance the stats of low rarity armors you already got (like increasing the levels or the bonus per level that armor gets).Last edited by Ithiliond; 11-04-2013 at 10:27 AM.
Knights&Dragons
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