not a bad idea at all, but then it should be a limited building that U dont have, cause U cant construct 3 same type money buildings
Gree want constant daily gamers because there's a higher chance they will get hooked and start the gold spend splurge. Hence the daily escalating rewards. So why not combine the two. This wheel is a brilliant idea (or maybe a slot machine with payouts), much better than simple rewards for everyone, so have it so that the odds of winning a better prize increase for consecutive daily logons? There is no reason why they couldn't program that into the wheel - it's just a simple probability multiplier applied to the higher order prizes that increases with daily logins. I'd play that game for sure.
Thanks for all the feedback guys!
I'm up for this !!!
Make the vault automatically save your cash to the maximum limit. I was just on a raiding run. While i was raiding, a million of the raided funds got raided from me. It sucks to have to raid and then protect after every raided item.
Hey guys,
I just wanted to jump in on this discussion and let you know that this is great feedback!
Please keep it going, as we do pass along all feedback and suggestions.
A 1% chance to win 1000 gold or a 67k unit?
In your dreams.
Just judging by all the responses to this thread gives an idea of how addictive this feature can be. Gambling features aren't something that can be added into a game without regulation. Something like a wheel of fortune would probably be illegal to implement.
Don't like it. There should be some skill involved in this game. 99% of the playerbase completely lacks it. Their fault. If you want to pay money to "be good" at this game, you're still not necessarily good. You just pay money and (probably) have high stats.
Random events where anyone can gain some uber stats just by the flip of a coin (whether it's a free flip or not) completely take away from the skill issue.
I think the box events are the only random-chance events they should offer. And those prizes are not huge, even with the bonuses and they shouldn't be huge.
My vote: No. Keep the game as skill-based as possible. My faction does not contain the highest stat players by any means. But I guarantee that we are one of the most innovative factions in the entire game. That's why we manage to complete almost every faction event, no matter how difficult. And with very little gold used. Teamwork, communication, coordination ... that's what it should be about. Not the flip of a coin.
And this applies to how you play your own account as well. Do the best stat-to-XP ratio events. And ignore the rest. Thief has been posting this forever. But I've been doing it since well before he started posting it. Why? I understand the game. But only after learning the hard way up through level 80 or so, and then realizing "I'm doing this wrong!" and "Hey!! There are forums for this game!!". Since then my stat-to-level ratio has gone from about 40:1 to 10,000:1. With only a little bit of gold used during wars.
skill?? in here?? Here is only gold pwnings. Skill doesnt give U 50 wins streak, U need gold for that (especially now with new matchups with 10x stronger teams). It hasnt been a skill game over a 10 months that I've played it, maybe it was before. Here is money-money-money skills needed. The more the moneyzz the stronger U are. Simple as that. Communicating faction too, but usually gold players go to them. I'm in pretty good communicating faction too, but we dont have enough rich ppl so this events prestige will not be completed by us, takes too much money.