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  1. #196

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    cool

    Thanks for the interesting information.

  2. #197

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    inb4noobaskhowtogetunlimtedgemsaradananswersthread close

  3. #198
    Hey guys,

    When fusing armour, does the level of the armour impact the fusion result?

  4. #199
    AFAIK only in terms of the resulting armours level. I remember reading 1 EP per level above 1 of fused armor. So, fusing two lvl 15 armours should result on a new armor with 28 EP.

    But I might be wrong.

  5. #200

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    Quote Originally Posted by zaunfink View Post
    AFAIK only in terms of the resulting armours level. I remember reading 1 EP per level above 1 of fused armor. So, fusing two lvl 15 armours should result on a new armor with 28 EP.

    But I might be wrong.
    Resulting armor level is the average of the source armors level.
    Some people swear leveling to 35 gives them better results, but that could be similar to having "lucky" numbers for the lotto...
    Android: GM of casual guild Macross (former Majestic member), mostly farming screenshots for the wiki now.
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  6. #201
    Quote Originally Posted by LnL Magneto View Post
    Best way can mean the cheapest or fastest way.

    I like to use basics to 26-28
    Level 4 uncommons to 26-35
    Snakeskin armor 30-58 (can also do some level 8 uncommons)
    Fusion stones 50 (58) to 70 (Depends on matching elements or not)
    70 + 50 EP armors or Fusion boosts.
    removed to avoid confusion, see Gabzor post below
    Last edited by ToddWY; 10-02-2013 at 07:36 AM.
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  7. #202

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    Quote Originally Posted by ToddWY View Post
    In addition to this, always enhance using all 4 armor slots at a time. You'll save a lot of money in the long run. (I know it's obvious, but this is a thread for noobs)
    Hmm, this isn't always true. At times when using the 4th armor slot will get you to just over the next level, it is generally better to use 3 to avoid crossing the level threshold to have a lower enhancing cost the next time you enhance.

    Let me give an example with level 70 armors at level 30-ish. Using 4 snakeskins will jump one level totally, while using 3 will keep you just under the next level.

    At level 31, each slot costs 4000, at level 32, each slot costs 4250, at level 33, 4500.

    Using 4 slots at lvl 31 will get you to just above lvl 33, where you will need another 2 to stay just under 34.
    4*4000 + 2*4500 = 25000

    Using 3 slots at lvl 31 will get you to just below lvl 33, and you need another 3 to get to the same place as above.
    3*4000 + 3*4250 = 24750

    While the difference is only 250 gold here, it will be more pronounced for higher levels, as the difference in enhancement cost per level increases

  8. #203
    Quote Originally Posted by Gabzor89 View Post
    Hmm, this isn't always true. At times when using the 4th armor slot will get you to just over the next level, it is generally better to use 3 to avoid crossing the level threshold to have a lower enhancing cost the next time you enhance.

    Let me give an example with level 70 armors at level 30-ish. Using 4 snakeskins will jump one level totally, while using 3 will keep you just under the next level.

    At level 31, each slot costs 4000, at level 32, each slot costs 4250, at level 33, 4500.

    Using 4 slots at lvl 31 will get you to just above lvl 33, where you will need another 2 to stay just under 34.
    4*4000 + 2*4500 = 25000

    Using 3 slots at lvl 31 will get you to just below lvl 33, and you need another 3 to get to the same place as above.
    3*4000 + 3*4250 = 24750

    While the difference is only 250 gold here, it will be more pronounced for higher levels, as the difference in enhancement cost per level increases
    You're right, I've even done that in a few cases myself. i don't know if it slows you down enough at any point to cost you gold or not. I'll remove my previous post and think a bit more before I type You also shouldn't use all four slots if it goes over what you need to max an armor or to unlock a + version if that's your goal.
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  9. #204
    Hope for special attack bar tip!!!






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  10. #205
    You and me both. Wish I saw this earlier

  11. #206

    apologies

    I couldnt post a new thread so im stuck asking my question here. I read that you get fusion boost armour from either having the most damage against or defeating the other guilds guardian? I did this but got no fusion boost armours. Any ideas on why i didnt?

  12. #207
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    Quote Originally Posted by CrashTestDummy View Post
    I couldnt post a new thread so im stuck asking my question here. I read that you get fusion boost armour from either having the most damage against or defeating the other guilds guardian? I did this but got no fusion boost armours. Any ideas on why i didnt?
    They removed it.
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  13. #208

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    Quote Originally Posted by CrashTestDummy View Post
    I couldnt post a new thread so im stuck asking my question here. I read that you get fusion boost armour from either having the most damage against or defeating the other guilds guardian? I did this but got no fusion boost armours. Any ideas on why i didnt?
    The new update says something about bonus for guardians added, we don't yet know what.

    Those boost armors I think must have been apple war, as not in either of the android wars, so we will see what all the complaints resulted in, Probably not as good as boost is my guess.

  14. #209
    I thought they were color coded (red or blue) so that purchase order doesn't matter? So buying the "large" plot gives you a 2x2 square while buying the "small" plot gives you two 1x2 rectangles. And of course, with the initial purchase it gives you the two 1x1s and a 1x2.

  15. #210
    Quote Originally Posted by DonutEnigma View Post
    I thought they were color coded (red or blue) so that purchase order doesn't matter? So buying the "large" plot gives you a 2x2 square while buying the "small" plot gives you two 1x2 rectangles. And of course, with the initial purchase it gives you the two 1x1s and a 1x2.
    wow you were right, ill delete that post.

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