Quote Originally Posted by Revelate View Post
AFAIK level of the initial armors is absolutely irrelevant to what's produced in the fusion result other than what level the resulting armor is. (A+B)/2 for resulting armor if A is the first armor's level, and B is the second armor's level.

Two 3 stars can indeed come out with a two star, which is why many people suggest fusing anything below 4 stars is a waste of resources.

If you have infinite resources you can test fusions of possibly multiple maxxed 3 stars, but honestly the resources are better spent elsewhere short of that corner case.

Indeed, lvl shouldn't normally matter, but I see where (s)he is coming from.

The new fused armor will be half way between the the highest level armor and the lowest level armor.

Now both 1* and 2* armor max out at level 50, whereas a 3* will max out at lvl 70.

Now lets say you have a level 51 armor and a level 61 armor, you should get a level 56 armor. It would be impossible to get a lvl 56 1* or 2*, so it would make sense for the armor to have to be at least 3*.

Although it may be able to just create a maxed out lvl 50 armor. I've not tried it, but I understand where (s)he is coming from.