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  1. #10

    Join Date
    Jul 2013
    Posts
    169
    Quote Originally Posted by Musketeer View Post
    OK, the 100/1200 vs. 1200/1000. There could be instances where one works better than the other.

    Here's how I try to plan my generic Arena rotation:

    First up, someone with high defence armor, so he absorbs an extra hit if possible. First knight up almost never gets in a special attack, unless you're going to beat all the opponents easily anyway, and often misses and gets killed without getting in a single blow. So here, your 100 ATT/ 1200 Def is a good choice.

    Second up, your main knight. The main thing for his armor is to use elements which complement the first choice, e.g. if your first Knight is in Notus (wind/spirit), you second knight might be in Spirit/Water or Spirit/Fire. You're hoping to beat the guy that beat your first knight, get a special attack in, and start damage on their third knight. If your second knight gets first blow on their third knight, you'll usually win.

    Third up, elements to complement the second knight. For this knight a high attack may be better, as you're hoping to get in first blow, maybe face one hit, and then get the killing blow.

    So I can see two ways Notus first might help you, first the higher defence as you say helps, and second, if nothing else changed, maybe the element rotation just works better.

    Rotation works nicely, but if you check what their main knight is in, putting your main knight in something that beats him element-wise is usually the best strategy, regardless of att/def balance.

    I think you have some good ideas, but you've not been explainign yourself clearly, and now you've offended people (and they've offended you). Let's try to keep it light and help each other. Anyone posting on this Forum is already showing greater interest in the game than the thousands who don't, and is already a winner in that respect. Knowledge is Power.
    I really appreciated your answer and the effort.
    Probably you are right: the first knight has to have a good defense and then the rotation of elements has to be proper (I didn't get why you suggested spirit/water as second knight, but I will think about it.

    As I said knowing exactly the difference can help in making the right choices, understanding when the elementals really matter and can make the difference, and when not.

    I suffer a lot the Flame Summoner's Shroud to me it's like a wall while the Pyromancer's Mantle for instance is not that scaring to me.
    It must be mainly a matter of elements probably but there could be something else.

    PS I can see the main character of my opponent in all details but I don't know where is in the row if first second or last
    Last edited by XBDMRRFPN; 07-30-2013 at 04:42 PM.

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