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  1. #1
    Harvey Guo's Avatar
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    Mar 2013
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    A MUST READ Thread about Calculating Damage Bonus Between Elements.

    Well, after posting an interesting thread about damage between armors, some forum member also did a research by himself about the damage bonus, need confirm by more people, thus I made this test to see what exactly damage bonus works.


    1. Does dual elements give 50% damage bonus to mono element if against?

    The answer is YES!

    I target on the weakest mono Earth enemy on Relic Ruins, use two different armors.

    M= Multiplier (An unfixed inter-median number to help us find out the relationship between elements)
    D=Damage
    A=Attack point
    T=Times=1+Bonus


    Hydra+ (fire/water, no against) ATK 1,014 Damage:3,260 M=D/A/T= 3.215
    Regalia+ (fire/spirit, spirit against earth) ATK 1,446 Damage:6,974 T=D/A/M=1.5

    We can see the Times=1.5=1+Bonus=0.5=50% Thus the theory has been proved


    2. Does dual elements give 100% damage bonus to dual elements if fully against its elements?

    The answer is YES too!

    This time, I target on the Boss named Chimera (Earth/Spirit) in Sparkling Steppes.

    Hydra+ (fire/water, fire against spirit) ATK 1,014 Damage: 533 M=D/A/T=0.35
    Regalia+ (fire/spirit, fire against spirit, spirit against earth, fully against) ATK 1,446 Damage: 1013 Thus T=D/A/M=2.00

    We can see dual elements do give 100% damage bonus if fully against enemy's dual elements, the theory has been proved again


    3. Does the Mono element give Mono elements 100% damage bonus if against?

    The answer is NO!

    Many people may like me before, think the answer should be 100%, however, the fact is not...

    Test again.

    This time, I target on a mono element boss named Crimson Dragon (pure Fire) in Flaming Wildwood, and I also use two different elements which help to calculate and understand how this work.

    Half Dragon+ (fire/earth, no against) ATK 1089 Damage: 866 M=D/A/T=0.797
    Nemesis (water, water against fire) ATK 731 Damage: 872 T=D/A/M=1.497=1.5
    Atlantean+(water/wind, water against fire) ATK 983 Damage: 1173 T=D/A/M=1.497=1.5

    After calculating the Multiplier number, we can use that work on figuring out the Times/1+damage bonus.

    Now we can see the Times/1+damage bonus are same, that's Bonus=T-1=0.5=50% no matter Mono or Dual elements against on Mono elements. Thus the theory has been proved it is wrong, the correct damage bonus is 50%

    ------------------------------------------------------------------------------------

    Well I can say, for many other games, the elements calculation are different than K&D, let me give you an example of a 10+ years ago online game in China, named Stone Age, few of you, especially in Asia, probably have heard of that. You can see which calculation is BETTER.

    There are 4 elements in the game, EARTH>WATER>FIRE>WIND>EARTH

    Each people has 10 element points, can only choose 1 or 2 elements as his element. You can choose 10 EARTH for example, or 10 WIND or whatever.

    But If you gonna choose 2 elements, those two elements must be linear, thus if you choose EARTH, you must choose another WATER or WIND, you can make them 5 and 5 points each, or 3 & 7 points each or 1 & 9 points each, what ever you like, total would be 10.

    For the element calculation, it is directly multiply together.

    Example 1.

    10 EARTH VS 10 WATER

    The damage bonus would be 10*10=100=100%

    Example 2.

    10 EARTH VS 5 WATER 5 FIRE

    The damage bonus would be 10*5=50=50%

    Example 3.

    5 WATER 5 FIRE VS 5 FIRE 5 WIND

    The damage bonus would be (see carefully): 5*5+5*5=25+25=50=50%

    Example 4.

    5 WATER 5 FIRE VS 5 WIND 5 EARTH

    The damage bonus would be 0, because FIRE BEATS WIND, BUT WATER GETS BEATEN BY EARTH.


    Now we can see the superiority of this old game:

    1) if you choose 2 elements and diversify your risk, you should not received 100% damage bonus as other choices. 50% is very fair for its choice, you can give the enemy 50% damage for the max, or get against 50% from the enemy, or 0 bonus when both against each other. That's why dual elements so famous and popular, and most importantly, equal fair to Mono element.

    2) if you choose 1 element against another 1 elements, that damage bonus sure to be 100%, not in K&D's 50% (this is quite ridiculous in K&D, makes mono elements sucks).
    In this game, there are still many people choose Mono element, because most NPCs are 10 EARTH, thus 10 WIND can have 100% damage bonus to them, and 50% damage decrease from the NPCs, see, it is fair! Mono element should deserve a higher damage bonus by himself or enemy than dual elements (in K&D, mono element totally dominated by Dual elements).



    * And another superiority of this game is, If your element get beaten by the enemy, your attack will NOT remain 100%, there would be a no more than 50% damage decrease due to the element get fully against by others.

    For example, Both ATK 10 DEF 5

    Person 1 get 10 EARTH
    Person 2 get 10 WATER

    Thus the damage from 1 to 2 is (10-5)*(1+100% or 200%)=10
    And the damage from 2 to 1 is (10-5)*(1-50%)=2.5

    See, it is so vivid and reasonable and more close to reality!

    I do not believe if you can fully show your power when you are fully against by the enemy.


    Thus we can see K&D really needs to learn from many others game, even the old 10+ years game got superiority than K&D.


    Anyway, this thread does answer how does elements calculation works.


    Thx for watching
    Last edited by Harvey Guo; 05-08-2013 at 07:06 AM.

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