Quote Originally Posted by Smiley80 View Post
@Clemintine
is the chance to get an epic/legenday a base value, i.e. 1%, or is it based on the number of armors available in the chest.
Since the game has been released
there has been
10 x 1* armors
18 x 2* armors
8 x 3* armors
so only 36 non-legendary armors
> 75 x 4* armors (in chests)
28 x 5* armors (in chests)

is the chance of getting a epic variable with the increasing number of legendary and epic gear available?

Plus there are epics that are worse than legendary now (go go Moontide +) {pointless comment but I had to vent}
The chance to get an epic wouldn't be variable with the # of armors available, however WHICH epic would be. So you have an X percent chance to get an epic, legendary, etc. Now once it is determined which * value you will be rewarded, a new formula takes over to determine which armor within that * value you will receive. The # of armors within each * value is irrelevant to your overall chance of pulling an epic, although there are only 10 1*'s, you're still FAR more likely to pull one than a 4* or 5*.
And yes, PLEASE take Moontide out of the chest/fusion. It really is a slap in the face to get it.