
Originally Posted by
Everdark
I'm a full supporter of the 11+ movement. but one thing i have not seen brought up (yet, or i may have overlooked). Once, there was a quest chain that required us to farm an obscene amount of materials, (like 200+ of each basic element, 50 of the silver star, 25 of the gold star, etc) It's a bit over kill. but at the same time, i had a lot of fun pursuing that goal because it was a time crunch as well as an objective/goal behind farming. I feel there should be similar quests linked with Epic Bosses, whether it's farming supplies (to help with leveling the current armor), or kill certain monsters x amount of times, only stating the monster's name and you have to "find it".
this would help with guild progression/leveling, as well as giving the casual players something to do. The rewards would/could be simple too. first tier quest = gold (maybe 25-50k for leveling armor), 2nd tier could be 2-5 fusion stars, and 3rd tier could be a gold/DP key, for chance of boosts/nemesis.
Also... why not make it a 1% chance where you can win a higher tier key from a chest. (silver key chance gold, gold chance DP, and during events DP chance special chest keys).
These simple changes are enough to help the casual player have "more to do" without adding content.