Originally Posted by
sister morphine
It doesn't necessarily have to be like that. If some of the suggestions I made below were taken up, the rivals list changes could be an improvement. The important thing would be to not include the value of defence buildings in the normal stats profile, so they would only come into play when someone tries to rob you. Repeated failures woud give an incentive to improve attack stats, while the high iph players would have the same incentive to improve defence stats and defence buildings.