View Poll Results: What Kind of Content Would You Like Added?
- Voters
- 217. You may not vote on this poll
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Guild Quests
34 15.67% -
Limited Time Quests
27 12.44% -
More Higher Level Zones
114 52.53% -
Other (Suggest Below)
42 19.35%
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12-16-2014, 12:44 AM #166
- Join Date
- Dec 2014
- Posts
- 19
You realize that with all the 1/2 day events, if you guesstimate 2 per week, that's $1000+ a month on a phone app game, assuming they use them only in clan vs clan events and not also on solo rewards like arena and epic bosses.
There is no denying that a huge rift exists between spenders and non-spenders. Things like craftable epics are helping but I think the fuse rate should be boosted a little. I probably go through 40-50 sets of legendaries to get 1 epic. I have only fused 3 since I started KnD 6 months ago.Last edited by Head-Hunter Arc; 12-16-2014 at 12:48 AM.
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12-16-2014, 02:50 AM #167
- Join Date
- Jan 2014
- Posts
- 435
Er, people don't spend $160 on a silly fusion blitz (unless they really want to, but I doubt anyone really spends over 500 gems).
$160 per weekend = $640/month = $7,680/year. It's not even that much if you have a decent job, not to mention you won't be running top 10 every weekend.no
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12-16-2014, 06:40 AM #168
Now that we've had time to familiarize ourselves with the new jewels, one thing I hope will be considered is a jewel lock feature....... so that once you set up jewels on a particular piece of armor, enabling the lock feature will make sure the jewels will stay with that piece of armor when you switch the armor from friend to main and back to friend.
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12-16-2014, 12:05 PM #169Retired. Guild still active and recruiting.
Recruitment Thread: http://forums.gree.net/showthread.ph...86#post1550586
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12-16-2014, 03:01 PM #170
- Join Date
- Jul 2013
- Posts
- 169
I don't know if it is th right thread but I would suggest to:
1) give the possibility to the users to trade armors and items
2) give the possibility to smelt shards (and that you can always see them even if all your armorsmiths are busy)
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12-16-2014, 04:58 PM #171
- Join Date
- May 2014
- Posts
- 8
new elements
I have a great idea for knights and dragons. I think it will get player more interested and more new players. it also will help with expanding the kingdom as well. yall are doing a great job with epics but the elements are getting bored and just keep recycling how about spice it up with five new elements in there own category. can start out as single element epics then start having them as duals. The five elements I have in mind are Dark, light, ice, poison, lighting not in that order.*
the tree will look like this
Dark beats light
Light beats ice
ice beats posion
posion beats lighting
lighting beats dark
I think this will expand the game in a big way and add more to the game as well as more fun with new elements. please reply will like to know what you think.
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12-16-2014, 05:43 PM #172
- Join Date
- Dec 2014
- Posts
- 3
content
Firstly thanks Clementine for allowing me to finally be able to comment! very pleased. The most obvious is to expand the map with new levels. Heroic mode does make it more playable which the community is clearly grateful for but for more advanced players who have played over many years! me being one! would love to see an expansion of zones. The ability to message a player in game.
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12-16-2014, 07:09 PM #173
- Join Date
- Dec 2014
- Posts
- 6
Power Attack
This may come and nip me in the butt, but I think that in the boss raids there should be a special attack. Same as the new power attack. Where you sacrifice all 4 energy for a power attack and to hit harder. It may be beneficial to GREE because, it may cost more gems for points. And gems =$$$
I also feel like a unique thing to put into the game would be addition to the new Heroic Mode. I think it would be cool if there was another addition to the dark princes areas. This would unlock say 1 more area. That means if you get through all 16. And get the +. And the last one gives a shard. Or peice of a shard. Where you can collect only 1 of these shards each month. For 4 months. And after those 4 months you can craft a strong + armor in addition to the heroic armors. Just a thought.
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12-16-2014, 07:17 PM #174
- Join Date
- Dec 2014
- Posts
- 6
Agree.
.
I actually thought of this myself, with wars and epic bosses and jump in around constantly. The rings are always being disorganized. I think the amulet and ring lock is a good idea. But for your main knight here should be say 5 slots basically where you have a set up. For instance:
If I had a DBA which is spirit/fire slot 1
Slot 1 would lock to:
DBA
Spirit/fire ring of choice
Spirit/fire amulet of choice
Slot 2 is peacock so
Slot 2 would be locked to:
Peacock
Wind/water ring of choice
Wind/water amulet of choice
I think that makes sense any questions let me know. But honestly this should be addressed either way
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12-17-2014, 01:41 AM #175
- Join Date
- Dec 2014
- Posts
- 2
Ideas
Some of my ideas for new features to the game.
1. Make every armor in the game craftable
2. Allow rings and amulets of different tiers to be combined
3. Allow us to combine common armor shards to create shards for higher level armor
4. Allow crafting of rings and amulets
5. More map area and castle area for buildings
6. New building: Gem Mine - produces x number of gems per hour or day. Just as our current buildings do with gold
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12-17-2014, 09:18 AM #176
- Join Date
- Dec 2014
- Posts
- 1
Guild Alliance Wars/Raids
It's no secret that there are pacts made in game between guilds. Why not expand the wars and raids to include groups of guilds in an alliance to fight for top prizes?
I suggest an alliance be consist of 4-8 guilds and then combine all their collective guild scores as 1.
It allows a larger number of players to reap top prizes. Instead of 400 players , it'll be 3,200 in the top 10! 4,800 players competing for #11-#25 than 600.
This added gameplay will enhance some strategies. It'll broaden the playerbase to feel like they're a part of something more within than the game. More available positions create more competition.
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12-17-2014, 02:19 PM #177
- Join Date
- Dec 2014
- Posts
- 3
Trade system
I think a trading system in the guilds would be cool, maybe gems for armors. It could even be something that has to be upgraded to where you can only trade common and uncommon armor and as you upgrade you work up to epic armor. You could even include the new amulets into the trading as well.
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12-17-2014, 03:10 PM #178
Remove Missing Add Blocking
I heard a rumour that would suck if it was true. Heard items were beiing addedto alter the accuracy rating of hits. I bleieve missing is stupid and very unrealistic. A knught in a duel situation would block with the shield thats on many of the armors in game over a complete miss. I suggest removing missing from the game entirely and add half damage in its place to suggest a block. If you really want to be creative. Add a benefit tomthe armors that have 2 weapons like northerners battlegear like 200% damage on a power attack as blocking cant occur as effectively.
Missing is incredibly frustrating and it always seems to happen right after you paid for energy with gems . Thanks.
Ps tried to participate in the design an epic boss contest but apparently i cant send a picture with an i pad which is weird
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12-17-2014, 03:21 PM #179
Or you could just put a spirit ring and amulet on your spirit knight and just leave it their. Instead on complaining that you put a wind ring on your spirit knight and then switched to a bone saw and its magically gone. Wouldnt of happened if there was a spirit ring there
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12-17-2014, 03:23 PM #180