Hey mods, the temp boosts were ok when they were +1-3 energy or -15% health but handing out +45% alliance attack is just dumb. Give us some goodies to make the game fun or interesting. Being able to attack or raid 99% isn't appealing at all....
Hey mods, the temp boosts were ok when they were +1-3 energy or -15% health but handing out +45% alliance attack is just dumb. Give us some goodies to make the game fun or interesting. Being able to attack or raid 99% isn't appealing at all....
TKM - OFFICER
Agreed!!! I have yet to run into a single player who thinks temp attack boosts are in any way a good idea. I can't even figure out how much I've actually gained in attack this cycle due to these stupid boosts.
Surely the obvious rewards are huge def boosts....everyone has a decent target, but giving out lots of temp def units will make things more interesting. My attack is triple my def, I can attack most people and most people can attack me.....stats are quickly becoming useless.......
The bonuses are for newer players to help balance out the game which has been lopsided for way too long. Any temporary defence boost would be useless, unless Gree hands out a temporary 1000% defence boost.
Proud member of CAG Reboot
The temp boosts are starting to become ridiculous in my opinion. Think logically about it;
Excluding faction regen bonuses take this example. You pick up a -10% health regen bonus one cycle, then maybe a -5% health regen bonus so for that war you'll have a -14% health regen bonus or around that due to health regen bonuses being multiplicative (minus the faction regen bonuses). So next cycle there's 3 -5% health regen bonuses available and you receive all 3 from finishing missions and all that jazz. That means once again you'll have an approximate -14% health regen if you minus faction bonuses.
The point is simple, every cycle you could theoretically have the exact same regen give or take a few percent so why even have temp boosts at all? All I can see from it, is it's a way of attempting to keep us interested and gaining xp if you're not level 300.
If you're going to keep giving more or less the same temp boosts why not just make them permanent? I doubt everyone will agree but I personally see this as a way of keeping us hooked to the game and actually making these boosts obtainable on a one off on a permanent basis would give us all a rest and break from the endless run of events
I see your point but would like to offer a counterpiont. You view these as the same because you are probably able to get every temp reward out there. But there are many smaller factions/players that can't. Some may be on a limited budget. These temp boosts allow them to pick and choose which ones they want to spend for each cycle. I see this as an attempt by Gree to give the smaller teams a chance to compete and strategize.
That's a valid point. However, I would like to point out that I can get every one of these health regen's completely gold free and almost within the first 12-24 hours. I only have +5 energy too. All that's needed is activity and a beady eye when looking for new NPC's. In this current LTQ for instance, it is exceptionally easy to obtain the health regen. I have got it using no more than approximately 4k energy and there's still another 2 days to go.
I appreciate trying to find the balance between smaller players and upper ranked players very hard but there must be a solution to this never ending problem. It just requires a little bit of thought and effort
Last edited by Asto; 10-06-2014 at 09:05 AM. Reason: Typo
TEMP BOOST serve 2 purposes
If you think for a minute, most of this TEMP boost serve the following 2 purposes/goals
1 - Even if players know they cannot finish any LTQ, they will do ALL missions needed to get the temp boosts, and at the same time, they will keep gaining XP which is at what GREEd aimes, making players level up thus making less WD points per hit
2- Two main boost types (Health and ATK/DEF), they all serve the same purpose, that is to allow players to be able to hit more often during WD and have more rivals to hit, specially the FREE players, thus making the GOLD players (factions) having to spend more GOLD in order to keep winning
it is a good business strategy to increase revenues