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  1. #16

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    Quote Originally Posted by Sol Invictus View Post
    Knights and Dragons + Streets of Rage + classic RPG mechanism to upgrade skills = Knights and Dragons 2


    Can you guys do something like this for PVE? Mix it up a little bit?

    http://www.newgrounds.com/portal/view/646521
    Something like that would be to much to handle for Phones I guess and its not even fun...

  2. #17
    Sol Invictus's Avatar
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    Thinks being stationary only moving half an inch across the screen, executing a generic attack is fun.

    Thinks side-scrolling platformers are not.

    OK.


    I guess you don't like Super Mario Bros either.
    Or Contra, or Metroid, or any of the multitude of classics that use this mechanic.

    But pressing the Special Attack button every few seconds...that's a hootenany.


    Also, phones can handle it.


  3. #18
    I've been playing this game since within a month of release. We are definitely overdue for some new content. I could make a long winded post; given the nature of the beast however, that seems a pointless endeavor.

    I heard people love Comic Sans.
    Proud member of Azure Dragon Nexus

  4. #19
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    Quote Originally Posted by Kaylaena View Post
    I heard people love Comic Sans.
    oh my glob. i love you and your font.

    Also...
    https://www.youtube.com/watch?v=OFDuwguGbAc
    Last edited by sxespanky; 10-03-2014 at 04:27 PM.
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    compared to most 1-5 cent programs, this one sounds legit. the other 17 cents goes to help run everything else

  5. #20

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    Quote Originally Posted by Rhaegal View Post
    Also not every epic or epic boss HAS to be more powerful than the last.... There needs to be a way to add something to armors to make them unique so we can quit sliding farther up and up the power curve.
    Well, unlike a single player PC/console game where you pay upfront, in games like KnD the makers do not want you to get to a "finished the game" state ever, so they have to use gimmicks to achieve that. In KnD's case it's the stat inflation/arms race, others do it for ex. by setting caps/maxes at only theoretically attainable levels. (in KnD: terms for ex. an armor level-up 499 to 500 costing 18000 enhancement points (100 matching boost armors)
    I doubt they can suddenly switch from stats inflation to a different concept that prevent you from completing the game...
    Android: GM of casual guild Macross (former Majestic member), mostly farming screenshots for the wiki now.
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    if "boss fight is close" then "insert miss at the last moment" end
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  6. #21
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    Quote Originally Posted by Marco_ View Post
    Well, unlike a single player PC/console game where you pay upfront, in games like KnD the makers do not want you to get to a "finished the game" state ever, so they have to use gimmicks to achieve that. In KnD's case it's the stat inflation/arms race, others do it for ex. by setting caps/maxes at only theoretically attainable levels. (in KnD: terms for ex. an armor level-up 499 to 500 costing 18000 enhancement points (100 matching boost armors)
    I doubt they can suddenly switch from stats inflation to a different concept that prevent you from completing the game...
    if they JUST now stopped upping the levels of armor, and started giving them special specs, sure they could. everyone would want to start getting armor that does something special, rather than, ehh i already have a fire/spirit, ill just get it because i need more fusion fodder.

    i bet if the next armor that came out would do something even simple like, 5% damage reduction, 5% extra damage to whatever element, you can bet your buns they could maintain that for a longggg time. it would slow the "stat creep" by a ton.
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    compared to most 1-5 cent programs, this one sounds legit. the other 17 cents goes to help run everything else

  7. #22

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    Heck even a new type of armor...starmetal(chromatics) get extra damage against other armors so why not make a dark metal armor that cuts the amount of damage received?

    Yes it's simple compared to a true special ability but it would be a start.

  8. #23

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    Quote Originally Posted by Rhaegal View Post
    Heck even a new type of armor...starmetal(chromatics) get extra damage against other armors so why not make a dark metal armor that cuts the amount of damage received?

    Yes it's simple compared to a true special ability but it would be a start.
    If they extend the campaign, they can add more elements. That would make things interesting. Possibly elements that are weak to two elements and strong against two elements.
    no

  9. #24
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    Quote Originally Posted by Rhaegal View Post
    Heck even a new type of armor...starmetal(chromatics) get extra damage against other armors so why not make a dark metal armor that cuts the amount of damage received?

    Yes it's simple compared to a true special ability but it would be a start.
    brave frontier has this, the original elements are weak to each other clockwise, and then dark and light are weak to each other. its a nice balance.

    i don't think more elements will be needed, i mean, you could branch and say one element, kills earth, but isn't weakness to fire. maybe. in the long run, you confused the heck out of your consumer. and thats not end goal.
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    compared to most 1-5 cent programs, this one sounds legit. the other 17 cents goes to help run everything else

  10. #25

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    When you get a Moontide+ from chests...you win K&D.

  11. #26

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    Quote Originally Posted by UP Tide View Post
    When you get a Moontide+ from chests...you win K&D.
    I guess I've won.
    no

  12. #27
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    what was the game that had an unexpected close? animal something?
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    compared to most 1-5 cent programs, this one sounds legit. the other 17 cents goes to help run everything else

  13. #28
    Thank you for standing up for the people I cannot begin to describe what it means to have someone stand up like this to the company. I have countlessly given gree amazing ideas for improvement just to have them shove it in the garbage. I'd like to see a trade system in this game I'd like to see dungeon cave levels with a different element once a week for armor grinding. I'd like to see change compensation for the players and delicious fresh content off a warm plate not some microwaved leftovers over and over again it disgusts me that they pull in so much cash and give nothing back on top of that games like clash of clans make more money because if you spend $99 dollars you get 14,000 gems but on knd you spend$210 for 1,800 gems extremely unfair. Thank you again for this

  14. #29
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    Quote Originally Posted by Frostwreck View Post
    clash of clans make more money because if you spend $99 dollars you get 14,000 gems but on knd you spend$210 for 1,800 gems extremely unfair. Thank you again for this
    Please... write complete sentences with meaning! also you cant compare their system with this one, its completely different, it can take upwards of 1000 gems to give you money to start building a building, then another 3-5k to auto complete it, its a completely different market. When people stop spending, is when they will re-evaluate their gems worth. and at the cost now, it must be worth a lot.
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    compared to most 1-5 cent programs, this one sounds legit. the other 17 cents goes to help run everything else

  15. #30

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    Quote Originally Posted by sxespanky View Post
    i bet if the next armor that came out would do something even simple like, 5% damage reduction, 5% extra damage to whatever element, you can bet your buns they could maintain that for a longggg time. it would slow the "stat creep" by a ton.
    This is actually a really cool idea. I think this would be a pretty nifty improvement to armors that would make them even more valuable.

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