Ridiculous Raids - Page 12

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Thread: Ridiculous Raids

  1. #166
    Newbie usman's Avatar
    Member Since
    Apr 2013
    Post Count
    33
    Quote Originally Posted by Bobar View Post
    Seems I did not understand or learn to play that game the last three years.....

    Wish gree employees would play their own apps.

    Sounds like total rubbish to me to excuse a broken thing they can't fix.

    yeah might take another three years to understand and then

    they will change there mind again
    LGSTO

  2. #167
    Prominent Poet mickymacirl's Avatar
    Member Since
    Mar 2012
    Post Count
    2,172
    Quote Originally Posted by Tadaaah View Post
    This is correct and there hasn't been a change. Again, this is for buildings and not facing the direct player.

    Keep in mind that a level 10 player could also have army stats in the MILLIONS.
    Am, I'm sorry Tadaaah, but that's NOT what I am seeing. Ask the devs to check again.

    I just raided a building on a player with 1.3 (1.3 billion defense) to my 6.5 attack and it's defo using over all defense, building defense bonus is 0.

  3. #168
    Verbose Veteran Kefa's Avatar
    Member Since
    Aug 2013
    Location
    USA
    Post Count
    844
    Quote Originally Posted by Tadaaah View Post
    These types of units' defense power is added into your building’s defense on a scale. This means not the total, but a portion of it. Therefore, they can be destroyed defending in a raid.

    EDIT: Where the confusion appears to be stemming from is that the buildings defense is not obvious to the players. We are now discussing fixing this due to this discussion. It is, however, how the game has always been programmed to work.
    Not only is it "not obvious", it's not even available to see at all, if it even exists.

    And it's definitely not how it's always been. Anyone who has been playing the game for as little as 10 months remembers when they couldn't raid a player if their attack stat was less than 80-85% of the other player's defense stat, and even then a win was up to a random chance "spin".

    Seriously, just because someone in the office who has worked there for a few months tells you something, that doesn't make it true or official. Well, maybe it's the "official position", but only in the political sense, since it's still untrue. The game has been around for years, and the people who have been playing long enough remember full well and accurately how things used to function before they were changed - and many things have been changed, including this.
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  4. #169
    Verbose Veteran Bobar's Avatar
    Member Since
    Jan 2013
    Location
    Germany
    Post Count
    763
    Quote Originally Posted by usman View Post
    precisely the reason I said no mods on this thread.

    they don't help in diffusing the situation or offering a solution all they do is create more confusion

    an earlier e.g would be when the new 30min war/fl where they didn't let us know if we could declare in the last hr or not and they wanted us to know we should know things by now

    similarly over here they have no solution a similar argument where we are supposed to understand and believe that things were always this worse

    so no more mods on this thread you guys are of no help
    i still do prefer this moderated forum. and i still hope gree starts to do, what they planned to do: improving their public relations and giving better informations.

    but it really has to start with a better communication between mods & devs.

    it begins to be excatly the same story as with cj. he wanted to inform us, gave his best but got wrong infos from others and was blamed for it.

    there are other forums without at least offical gree employees - try those if you dont want them generally.
    Bobar

    ID 760-288-736

  5. #170
    Steady Scribe
    Member Since
    Aug 2013
    Post Count
    72
    An open dialogue with mods is exactly what we need. What frustrates us is when they randomly pop in and give a bit of wrong or confusing information and then don't follow up. A good dialogue would go like this:

    Us: WTF is up with low attack people suddenly being able to raid buildings from much stronger people??

    Mod: Nothing has changed. What you are seeing is player attack stats exceeding building defense stats.

    Us: No, as experienced members we can tell you that's not true (as described in the last 169 posts).

    Mod: Hmmm, I must be mistaken. You seem to know what you're talking about. I'll discuss with the developers and get back to you within a few hours.

    Mod (a few hours later): After speaking with the developers, it appears they made a change which made it too easy to get raided. Since you worked so hard to build defense stats (and we're already giving out too much attack stats), we're going to revert back immediately to the original code. Thank you for your input.

  6. #171
    Verbose Veteran Captain Steelman's Avatar
    Member Since
    Oct 2012
    Location
    Sweden
    Post Count
    515
    This thread is now close to 2 weeks old with 170 posts and still up high on page 1... I think that we, the players, address something that Gree have not fixed, nor explained in a satisfactory manner... Hence, it is time for Mr Tadaaah to have a meeting with the developers and get a clear answer to what we, the players, have been reporting and how it will be solved...

    I cant imagine that is too much to ask for, or....?

  7. #172
    Banned
    Member Since
    Apr 2014
    Post Count
    483
    Quote Originally Posted by Captain Steelman View Post
    I cant imagine that is too much to ask for, or....?
    A vivid imagination you have.

  8. #173
    Consistent Contributor WinkadInk's Avatar
    Member Since
    Jun 2012
    Location
    USA
    Post Count
    248
    So if this has been like this for awhile tadaah, answer this!

    How can I with 1.6 Bil attack try to raid someone with 1.7 Bil def and fail 100% of 15 tries???

    But someone with 250 mil attack raids me 100% success to my 910 mil def??

    According to logic, I essentially yes should lose "some" when I raid and the guy who raided me should "fail" EVERY attempt. Keep in mind the guy who raided me didn't touch my defense builds or even my boost. And no they didn't have 2.5 Bil atk because when testing their defense they had a whopping 180 mil

  9. #174
    Articulate Author
    Member Since
    Oct 2013
    Post Count
    318
    For 3 years, I've kept a weekly (most times daily) eye on this forum. I rarely speak, have always found my way back to the forum after an account ban (2 total), and use this forum to stay connected to the pixels that we call Modern War.

    .....to all of you Verbose Veterans, and Prominent Poets, I commend all of you for your input into both MW, and this forum. Mickymacirl, Thief, Web, etc.. You guys (gals) have as much to do with my ability to continue playing MW for the past 3 years, as much as the gold junkies and developers have had (the aforementioned two may be one-in-the-same)

    GREE, the intelligence of the members of this forum shouldn't be taken for granted. When the speakers speak (minus the trolls), listen...learn....and implement. It is what keeps this game interesting....not the non-stop events..not the insane stats......it is in the evolution.

    Now, on the flip side, we as a forum community really aren't very friendly. How transparent and how well do you communicate to people who are unfriendly. Only speaking to you resident trolls, who would rather use this forum to bathe in the misery that is your universe, than allow the people who are here to mediate change and transparency the freedom and opportunity to do so.

    GREE, communicate better from the top-down. When you all are on the same page, communicate clearly to us.

  10. #175
    Consistent Contributor
    Member Since
    May 2013
    Post Count
    173
    There's an obvious issue tadaah... need to do more then just have developers look at this issue.

  11. #176
    Consistent Contributor
    Member Since
    Jun 2013
    Post Count
    233
    Ive been playing now for close to 3 yrs. heres how i thought it worked.

    Player A- attacking- 200,000,000 att stats
    Player B- defensive- 250,000,000 def stats, plus 45 bld def, plus 90 cannon def= 250,000,135


    So if, Player A raids player B, they should lose- 200,000,000 vs 250,000,135
    Then fudge in the skill points for a variation.

    So, according to the mods, im 100% wrong, yet I have a 99% success rate. I wish i could play that well and not understand the game in a casino!
    Last edited by Stumps; 10-15-2014 at 07:01 PM.

  12. #177
    Articulate Author
    Member Since
    Oct 2013
    Post Count
    303
    Quote Originally Posted by I Will Merc You View Post
    For 3 years, I've kept a weekly (most times daily) eye on this forum. I rarely speak, have always found my way back to the forum after an account ban (2 total), and use this forum to stay connected to the pixels that we call Modern War.

    .....to all of you Verbose Veterans, and Prominent Poets, I commend all of you for your input into both MW, and this forum. Mickymacirl, Thief, Web, etc.. You guys (gals) have as much to do with my ability to continue playing MW for the past 3 years, as much as the gold junkies and developers have had (the aforementioned two may be one-in-the-same)

    GREE, the intelligence of the members of this forum shouldn't be taken for granted. When the speakers speak (minus the trolls), listen...learn....and implement. It is what keeps this game interesting....not the non-stop events..not the insane stats......it is in the evolution.

    Now, on the flip side, we as a forum community really aren't very friendly. How transparent and how well do you communicate to people who are unfriendly. Only speaking to you resident trolls, who would rather use this forum to bathe in the misery that is your universe, than allow the people who are here to mediate change and transparency the freedom and opportunity to do so.

    GREE, communicate better from the top-down. When you all are on the same page, communicate clearly to us.
    Couldn't have said it better. Tired of us unfriendly intelligent trolls? Listen to us. We do know what we're talking about. I guarantee you that some of us invest more of our lives in this game than most gree employees. Don't give us apples and call them oranges. We know the difference.

    Temp alliance boosts are enough to make the weak strong. Don't disregard our hard work too. Keep us happy and we don't bash you. Better yet, we give you money. It truly is in gree's best interest to not be... well... mentally handicapped.

    Hopefully others realize that with gree's new attack boosts handed out for opening the app, the NEW lopsided raid system, and lack of support for issues, gold spending can go way down. It's actually coming to where I don't even think of buying more. Almost saddening.

  13. #178
    Consistent Contributor CTRC(SW) UMBRA's Avatar
    Member Since
    Jan 2013
    Location
    Dit Dah Dit
    Post Count
    204
    Quote Originally Posted by Agent Orange View Post
    I think the dev team has misinformed you again.

    As everyone else has mentioned something has indeed changed, tested it myself and now can raid players that have much higher defense stats.

    What you might have been told is that defense buildings are actually now 'working' as they were supposed to, for those new to the game and used to the way things 'worked' (note oxynoron) defense buildings appeared to have no effect. Also consider that these were added to the game for the most part and programmed by Funzio when someone with 100,000 stats was considered very strong....

    My best guess is that a dev noticed that defense buildings weren't really programmed into the mix and had the bright idea to do so, but also stopped using a players defense stats. How IMHO defense buildings should of worked from the beginning is that they added a percentage to your overall defense stats and this could be mulitplied if you overlapped their defensive fields (that blue aura that pops up when you click on one). Then at least these buildings might have some strategic use in the game.

    The other buildings do have a defensive value attached to them and that increased with the buildings level which is likely what you are talking about. Again the huge problem is that these values were applied way back when the game was first designed!

    I honestly think I wouldn't have said the game is working as programmed or something to that effect because we've all grown used to the fact that the game has always been broken to some degree or was that comment intentional?

    Spot on Agent Orange! I agree that a Dev adjusted the coding without knowing the reason why building defense stats where disabled.

  14. #179
    Newbie
    Member Since
    May 2013
    Post Count
    40
    The game is broken. End of. Period.

    Refund us all our hard earned money to build stats which now basically amounts to nothing!

    I have done mine, have you?

  15. #180
    Newbie
    Member Since
    May 2013
    Post Count
    40
    How many screw ups can one make before 'standing up to be counted'?

    who remembers when GREE released the 1 gold plane unit that many of us bought only to have them remove them "because they made a mistake with pricing the unit"?

    who subsequently remembers us mistakenly buying the ship with 2000+ gold for Frontline but GREE refused to honour refunds because we mistakenly bought the ships because we were fast tapping during deployment?

    How many more do you guys remember of such lies, deceit and hypocrisy?

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