Ridiculous Raids - Page 11

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Thread: Ridiculous Raids

  1. #151
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    220
    As tiny said. If you don't know say so. Don't lie to us. This is unacceptable. Others have stated exactly how I feel already so I won't spell out how ridiculous and out of touch you really are. Support is just as bad as you, not answering questions and generic replies. You all do understand you are driving (paying) players away right?

    Addition: btw I've been asking for an explanation on this through support for 3 weeks. Generic bs replies... it then got escalated to a player experience specialist who has straight up ignored me for over a week. Specialist my.... hind end
    Last edited by Arc Burn; 10-14-2014 at 10:06 PM. Reason: addition

  2. #152
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    I've been playing since the Funzio days and there's definitely been some type of recent change to raiding. I used to get raided maybe once or twice a week. Now it's 15-20 per day. It would be really nice if the devs could give a straight answer about how this works. Is it just defensive buldings? Is it defensive buildings and a percentage of unit defense? Do defensive skill points factor in? If unit defense plays a role, is it all units or just certain ones? It's pointless to upgrade money buildings now since I can raid most anyone. Also, why would I continue spending real money to strengthen my total defense if it's only going to be useful for WD? It's as if Gree wants long time players to quit so they can finally end MW. The only consistency MW has ever had is the lack of communication. If the only information we're going to get is incorrect, I'd prefer Gree stay silent.

  3. #153
    Newbie
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    May 2013
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    If that's the case, why give out def boost to ground, air, infantry or sea units for?

    Gree might as well give our "BUILDING DEF" since its ohhhhh soooooooo imptttttttt right now.

    If there is anything worse than a broken game, its the lying cheating hypocrisy that permeates the broken game

  4. #154
    Articulate Author
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    Jul 2012
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    420
    tadaah,
    I don't know what the Devs are telling you and not saying it is your fault but the fact is IT HAS CHANGED!!
    Here are the FACTS Prior to this Change.
    A player would visit a base and check opponents defence,if your attack was higher you would generally win!If your attack was lower by a little you may have some successes/fails.
    If you were a lot lower you simply would not be successful unless you could drop the opponents boost building or Composite Etc...
    That is how it DID work,it doesn't now!!
    Show me a player who disagrees with this!
    If you have ever played the game prior to the last few weeks you would know this,if you havnt I would take the word from all these players in this thread that IT HAS CHANGED.
    Not saying this is your fault just giving you an insight into how the game was played and what strategy USED to work before the changes.
    Something is clearly broken with the game since last update.
    Hobbsie

  5. #155
    Verbose Veteran
    Member Since
    Jul 2014
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    865
    Quote Originally Posted by Hobbs View Post
    A player would visit a base and check opponents defence,if your attack was higher you would generally win!If your attack was lower by a little you may have some successes/fails.
    I can confirm that raids worked so.
    One note: skill points impacted on raid result at time of correct raid work.

  6. #156
    Verbose Veteran Bobar's Avatar
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    Quote Originally Posted by Hobbs View Post
    tadaah,
    I don't know what the Devs are telling you and not saying it is your fault but the fact is IT HAS CHANGED!!
    Here are the FACTS Prior to this Change.
    A player would visit a base and check opponents defence,if your attack was higher you would generally win!If your attack was lower by a little you may have some successes/fails.
    If you were a lot lower you simply would not be successful unless you could drop the opponents boost building or Composite Etc...
    That is how it DID work,it doesn't now!!
    Show me a player who disagrees with this!
    If you have ever played the game prior to the last few weeks you would know this,if you havnt I would take the word from all these players in this thread that IT HAS CHANGED.
    Not saying this is your fault just giving you an insight into how the game was played and what strategy USED to work before the changes.
    Something is clearly broken with the game since last update.
    Nothing more to add. Exactly
    Bobar

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  7. #157
    Consistent Contributor
    Member Since
    Nov 2013
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    Gree basement
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    Modern War
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    164
    Deal with it its the new Mw

  8. #158
    Consistent Contributor
    Member Since
    Feb 2013
    Post Count
    177
    Tadaah stop the dam madness, get the developers to look into this, make it right, fix it! Period.

    Why the hell would I have spent all this money and especially TIME to make a strong base with great stats only to be wiped out by someone with less than half my def stats?

    Fix it...stop the BS. Just get it fixed.

  9. #159
    Consistent Contributor
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    Nov 2013
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    Guys just shut up and deal with it.... They dont fix Anything unless they brake something

  10. #160
    Master of Musings Agent Orange's Avatar
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    Nov 2011
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    Quote Originally Posted by Tadaaah View Post
    Just for some clarification:

    When you raid another player, it is your player Attack versus the other player's Building defense. This is not Player A's Attack Versus Players B's defense.

    As always, we are always welcome to feedback and looking for more ways to make this more obvious to the player, maintain balance, and create better gaming experience. Thank you all for your input here and it has been noted by the development team.
    I think the dev team has misinformed you again.

    As everyone else has mentioned something has indeed changed, tested it myself and now can raid players that have much higher defense stats.

    What you might have been told is that defense buildings are actually now 'working' as they were supposed to, for those new to the game and used to the way things 'worked' (note oxynoron) defense buildings appeared to have no effect. Also consider that these were added to the game for the most part and programmed by Funzio when someone with 100,000 stats was considered very strong....

    My best guess is that a dev noticed that defense buildings weren't really programmed into the mix and had the bright idea to do so, but also stopped using a players defense stats. How IMHO defense buildings should of worked from the beginning is that they added a percentage to your overall defense stats and this could be mulitplied if you overlapped their defensive fields (that blue aura that pops up when you click on one). Then at least these buildings might have some strategic use in the game.

    The other buildings do have a defensive value attached to them and that increased with the buildings level which is likely what you are talking about. Again the huge problem is that these values were applied way back when the game was first designed!

    I honestly think I wouldn't have said the game is working as programmed or something to that effect because we've all grown used to the fact that the game has always been broken to some degree or was that comment intentional?
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  11. #161
    Consistent Contributor Mark-1's Avatar
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    1 billion attack against my 2.7 billion defense. 6 successful raids with no losses. This is typical now and it needs to be restored to how it worked before. What's the point in improving your stats if anyone can attack or raid you? Gree, please look into the changes made. Something was done to cause this change. You used to need your attack to be about 75% of the defense to have a shot. Now stats don't event matter. This is crazy insulting to your customers.

  12. #162
    Master of Musings Agent Orange's Avatar
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    Quote Originally Posted by Snatcher View Post
    Guys just shut up and deal with it.... They dont fix Anything unless they brake something
    Precisely what they want us to do. And for the record it has always been broken to begin with.

    The logical question becomes, why play? Well I keep hoping that eventually they fix it and bring back some level of strategy however that hope is now fading fast...
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  13. #163
    Newbie
    Member Since
    Apr 2013
    Post Count
    41
    As you can see by the many responses from those of us who have been stupid enough to play this game for a long time. There HAS been a change!!!
    We are not liars, we have a good understanding of the game. I appreciate you giving feedback, but something in the last week or so is not working as before.
    But i couldn't care less anymore, in a way im glad! Moved to a lower faction and will spend my spare cash on things more worthy.

  14. #164
    Verbose Veteran Kefa's Avatar
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    Quote Originally Posted by Hobbs View Post
    tadaah,
    I don't know what the Devs are telling you and not saying it is your fault but the fact is IT HAS CHANGED!!
    Here are the FACTS Prior to this Change.
    A player would visit a base and check opponents defence,if your attack was higher you would generally win!If your attack was lower by a little you may have some successes/fails.
    If you were a lot lower you simply would not be successful unless you could drop the opponents boost building or Composite Etc...
    That is how it DID work,it doesn't now!!
    Show me a player who disagrees with this!
    If you have ever played the game prior to the last few weeks you would know this,if you havnt I would take the word from all these players in this thread that IT HAS CHANGED.
    Not saying this is your fault just giving you an insight into how the game was played and what strategy USED to work before the changes.
    Something is clearly broken with the game since last update.
    It's true, it did change historically, and CJ posted about it when it did. Back when the game had the pvp/fvf event, you'd look for people who's BP rank was above yours and who's defense was slightly higher than your attack and raid their barracks or Elite Training Facility, and the BP you get from doing so would be substantially higher. If your atk was 85% of their def stat, your success rate would be about 50%. Below that and you'd lose.
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  15. #165
    Newbie usman's Avatar
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    Quote Originally Posted by Tadaaah View Post
    Just for some clarification:

    When you raid another player, it is your player Attack versus the other player's Building defense. This is not Player A's Attack Versus Players B's defense.

    As always, we are always welcome to feedback and looking for more ways to make this more obvious to the player, maintain balance, and create better gaming experience. Thank you all for your input here and it has been noted by the development team.

    precisely the reason I said no mods on this thread.

    they don't help in diffusing the situation or offering a solution all they do is create more confusion

    an earlier e.g would be when the new 30min war/fl where they didn't let us know if we could declare in the last hr or not and they wanted us to know we should know things by now

    similarly over here they have no solution a similar argument where we are supposed to understand and believe that things were always this worse

    so no more mods on this thread you guys are of no help
    LGSTO

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