New LTB

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Thread: New LTB

  1. #1
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    New LTB

    The new LTB are usually released 26 hours after the end of WD. This is not a thread about the new LTB but a suggestion on the cost of the LTB. Gree has been switching back and forth between a cheap LTB and an expensive one.

    I am suggesting to gree that the cheap LTB should have a minimum cost of $15m. Assuming a 24 hour pay off of 1.5%, this would provide a stream of income of $225000 per day for a level 1 building. For a LLP that is decent income per day. Also, at that level, it would provide a 6.75m per day for a level 10 building. Not great but considerably more than the building from Greece.

    I am using a minimum of $15m for the initial cost because most LLP can attain that amount of money during a 20 day cycle. If the LLP has the command center, the two munitions stockpiles and the two military markets upgraded to level 6 then they should be able to save $15m during a 20 day cycle that would enable them to purchase the building. If the LLP doesn't have those buildings upgraded to level 6, should we be concerned that they cannot attain the cheap LTB.

    I have both an LLP and mid level players. The cheap LTB are a hindrance to building up the income of the base.

    Gree, please stop releasing really inexpensive LTB. In my opinion they do not help anyone in the game in the long run.

  2. #2
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    Another suggestion would be Introduce 2 building per Cycle.
    One high and one low!!
    People then have the choice of the one that suits them or even both,makes all level players happy and prevents LOW/HIGH players being Penalised on alternate Cycles..
    A WIN/WIN GREE
    Hobbsie

  3. #3
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    Hobbs, I like that idea.

  4. #4
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    One building per cycle is good. If you make two then where does it end ? huh. Beginner, Normal, Prestige, Master ?
    Just keep it at 1 per cycle, and let players upgrade to the max they can. If you can only afford the initial purchase then so be it. Work on your IPH and eventually you can upgrade to a max 10. Where do you think all those long time players get their money ?

  5. #5
    Prominent Poet bam bam.'s Avatar
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    Perhaps naming ur thread new LTB suggestion might have been better. I didn't read the rest of ur thread after I realised it wasn't about what the headline was about. I get enough of the misleading advertising from gree thanks. But all the best with the suggestion whatever it may be

  6. #6
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    LtBs should be exactly as expensive as I can just upgrade to level 10

  7. #7
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    How about the increase in upgrade price and income is steeper for LTBs? Cheap building that everyone can afford, but increases 10x in price and a lot more in income too, so that veteran players can benefit from it too. Lower players will benefit from starting units, while veterans benefit from the top units.

    Beginners get frustrated when they can't even purchase the building, and veteran get frustrated when buildings have no noticeable income. My suggestion removes both frustrations.

  8. #8
    Prominent Poet Pidgeot's Avatar
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    Quote Originally Posted by Hobbs View Post
    Another suggestion would be Introduce 2 building per Cycle.
    One high and one low!!
    People then have the choice of the one that suits them or even both,makes all level players happy and prevents LOW/HIGH players being Penalised on alternate Cycles..
    A WIN/WIN GREE
    I was just about to say that.

  9. #9
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    Quote Originally Posted by Hobbs View Post
    Another suggestion would be Introduce 2 building per Cycle.
    One high and one low!!
    People then have the choice of the one that suits them or even both,makes all level players happy and prevents LOW/HIGH players being Penalised on alternate Cycles..
    A WIN/WIN GREE
    That would be awesome!!

  10. #10
    Steady Scribe
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    I've been advocating this for three years:
    LTB costs should be based on IPH. Buying vaults of cash is, this way we all work (not guys like me coasting) on low output LTBs. I build them for the boosts first, income second at $250m/hour I don't struggle to upgrade my buildings to 10, buy 5k FL tanks, and donate 25b+ to random factions per cycle. I'm bored.

    The game itself is in the dumpster... Major changes need to be made..

  11. #11

    Good idea

    I agree. Good idea, this helps everyone.
    Quote Originally Posted by Vercingetorix View Post
    The new LTB are usually released 26 hours after the end of WD. This is not a thread about the new LTB but a suggestion on the cost of the LTB. Gree has been switching back and forth between a cheap LTB and an expensive one.

    I am suggesting to gree that the cheap LTB should have a minimum cost of $15m. Assuming a 24 hour pay off of 1.5%, this would provide a stream of income of $225000 per day for a level 1 building. For a LLP that is decent income per day. Also, at that level, it would provide a 6.75m per day for a level 10 building. Not great but considerably more than the building from Greece.

    I am using a minimum of $15m for the initial cost because most LLP can attain that amount of money during a 20 day cycle. If the LLP has the command center, the two munitions stockpiles and the two military markets upgraded to level 6 then they should be able to save $15m during a 20 day cycle that would enable them to purchase the building. If the LLP doesn't have those buildings upgraded to level 6, should we be concerned that they cannot attain the cheap LTB.

    I have both an LLP and mid level players. The cheap LTB are a hindrance to building up the income of the base.

    Gree, please stop releasing really inexpensive LTB. In my opinion they do not help anyone in the game in the long run.

  12. #12
    Articulate Author Drakhoan's Avatar
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    The way it is makes sense. Everyone gets their turn... low, middle, high iPH players. I would rather talk GREE up to a water building or barge/ship LTB. Creating multiple per cycle LTB's would create more complaints for GREE and players would then complain they can't build both or that they have to chose.

    LEAVE IT ALONE GREE!
    LOOOK INTO MY EYE...
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  13. #13
    Articulate Author East Coast Bias's Avatar
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    This is one area that gree is doing just fine. The ultra low cost buildings give every player the chance to upgrade to lv10 and get the big unit and the associated boost. While the big time players may be bored, this is a small way to increase interest and new blood in the game. I see no reason to stop the low, medium and high cost buildings. My only suggestion would be to make the high cost building more expensive, perhaps $250m for level one, and give all of us a big target to aim for.

  14. #14
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    Quote Originally Posted by East Coast Bias View Post
    This is one area that gree is doing just fine. The ultra low cost buildings give every player the chance to upgrade to lv10 and get the big unit and the associated boost. While the big time players may be bored, this is a small way to increase interest and new blood in the game. I see no reason to stop the low, medium and high cost buildings. My only suggestion would be to make the high cost building more expensive, perhaps $250m for level one, and give all of us a big target to aim for.
    But doing it this way further divides the top players from the lower players. Only the top players will ever afford the buildings that do the IPH any good. Sooner or later, lower players need a small boost to help them out. I'm not advocating to give people something for nothing, but a carrot stick is in order if you want to continue to bring new blood into this game.

  15. #15
    Articulate Author Drakhoan's Avatar
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    Quote Originally Posted by ichbin View Post
    But doing it this way further divides the top players from the lower players. Only the top players will ever afford the buildings that do the IPH any good. Sooner or later, lower players need a small boost to help them out. I'm not advocating to give people something for nothing, but a carrot stick is in order if you want to continue to bring new blood into this game.
    But there have been really cheap LTB's... output was poor, but they were cheap.
    LOOOK INTO MY EYE...
    Join my faction--
    Must: use groupMe, make weekly donation, be active... simple as that.
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