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  1. #1
    sxespanky's Avatar
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    Post i heard theres a new place to put ideas

    its here. just dump them in.




    Seriously though, what's actually wrong with this game still? drop them down here. lets make this game fun guys.

    Please check here for all information talked about. i will update it as it goes.

    __________________________________________________ __________________
    sxespanky 09-28-2014, 02:13 PM - PVP shouldnt have title bonuses
    Sent 09-28-2014, 06:01 PM - miss/crits during PVP(&PVE?) should be dropped.
    Hopeless82 09-28-2014, 09:39 PM - revamped nemisis armor
    Audisty 09-29-2014, 08:20 AM - Champion (maybe sentinel?) revamp
    Tnormam78 09-05-2014, 06:58 PM Chest need to have better rates at thing that are not 2 star (i found this in an older post, but i think we all agree here.)
    MisterT 10-01-2014, 10:44 AM - lack of social media when events happen
    sxespanky 10-04-2014, 03:59 PM Better Use of Summoning Gate / old EB's
    Last edited by sxespanky; 10-04-2014 at 02:00 PM. Reason: addition
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    compared to most 1-5 cent programs, this one sounds legit. the other 17 cents goes to help run everything else

  2. #2
    sxespanky's Avatar
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    i actually came across one today - and maybe I'm looking at a big picture that mobile gaming has not experienced yet but-

    Guild bonus Vs Rank Bonus and PVP Vs PVE. (pvp is player vs player) (pve is player vs environment, or quest levels.)

    so, i think that all bonus should apply to PVE, thats a no brainer.

    but I'm thinking that rank bonus in a PVP setting goes against everything PVP has stood for in games. your giving over half of each guild population an unattainable rank, and in reality, a hindrance to gaining points.

    lets put this in perspective of PVP inside a raid match, its more likely that a GM will win more personal points over an HC, over a commander, same goes for in house guild competition, the commanders get screwed, HC get a little bonus, with GMs getting crazy extra points. Sent and the unused champ also get extra points. sounds kinda silly to someone whos played Multiple games with PVP. what do you guys think?

    this is kind of a game breaking mechanic in the end.

    i have a few more issues, ill drop them after discussing this more.
    Last edited by sxespanky; 09-28-2014 at 08:44 PM.
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    compared to most 1-5 cent programs, this one sounds legit. the other 17 cents goes to help run everything else

  3. #3

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    Misses/Crits
    I think the most I've missed in one match was four or five times. That's crazy. What's the point of even trying to get good Epics when someone with three Legendary+ can beat me due to me being unlucky? PvP should be based on your armor, not on how lucky you get.
    I think misses and critical hits should be removed from the game entirely.
    no

  4. #4
    Hopeless82's Avatar
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    Give Nemesis Armor x3 Defense as well.

    Let Nemesis Armor count as a Fusion Armor when used on the EB-Armor it counters.

    Give veteran players valid reasons to get Nemesis Armor. Right now, players with Epics can sleep-play their way to EB-43 without needing Nemesis Armor, and from EB-43 onwards, using Nemesis Armor is silly, since the Defense is so low, the knight using it dies waaaay too quickly to make use of the bonus damage.

    Cheers.
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  5. #5
    sxespanky's Avatar
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    Quote Originally Posted by Sent View Post
    Misses/Crits
    I think the most I've missed in one match was four or five times. That's crazy. What's the point of even trying to get good Epics when someone with three Legendary+ can beat me due to me being unlucky? PvP should be based on your armor, not on how lucky you get.
    I think misses and critical hits should be removed from the game entirely.
    i absolutely agree with this - this goes back to my PVP is player pv player, not player vs a game of roulette that forces players to lose.


    Quote Originally Posted by Hopeless82 View Post
    Give Nemesis Armor x3 Defense as well.

    Let Nemesis Armor count as a Fusion Armor when used on the EB-Armor it counters.

    Give veteran players valid reasons to get Nemesis Armor. Right now, players with Epics can sleep-play their way to EB-43 without needing Nemesis Armor, and from EB-43 onwards, using Nemesis Armor is silly, since the Defense is so low, the knight using it dies waaaay too quickly to make use of the bonus damage.

    Cheers.
    another fine point. nemisis armor has been crappy for a long time, i think its about time they 4* nemesis armor, and give better stats. possibly 1.5 times def and 1.5-2 times damage on a 4* would be more than adequate.
    Last edited by sxespanky; 09-28-2014 at 09:00 PM.
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    compared to most 1-5 cent programs, this one sounds legit. the other 17 cents goes to help run everything else

  6. #6

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    Quote Originally Posted by sxespanky View Post
    another fine point. nemisis armor has been crappy for a long time, i think its about time they 4* nemesis armor, and give better stats. possibly 1.5 times def and 1.5-2 times damage on a 4* would be more than adequate.
    4* would mean more resources needed to max it and that for just 1 week of use at best...
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    if "boss fight is close" then "insert miss at the last moment" end
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  7. #7
    Adisty's Avatar
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    How about making minor changes to the Sentinel & Champion positions? Give Sentinels a 12% Def and 7% Atk bonus, since they are the defender of the guild, and a 12% Atk and 7% bonus to the Champion, since they should be a strong individual.

    Also, how about a guarding Sentinel's 50% defense boost get reduced by 25% if being attacked by the Champion, so that being Champion would have some meaningful role in Guild Wars?
    Retired. Guild still active and recruiting.
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  8. #8

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    Quote Originally Posted by Adisty View Post
    How about making minor changes to the Sentinel & Champion positions? Give Sentinels a 12% Def and 7% Atk bonus, since they are the defender of the guild, and a 12% Atk and 7% bonus to the Champion, since they should be a strong individual.

    Also, how about a guarding Sentinel's 50% defense boost get reduced by 25% if being attacked by the Champion, so that being Champion would have some meaningful role in Guild Wars?
    Nicee idea!

  9. #9
    Sol Invictus's Avatar
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    The Champion idea is fantastic. Maybe not that specific thing, but there ought to be some special usefulness to being Champion.


  10. #10
    Adisty's Avatar
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    Just for clarification, what I mean is while everyone else faces off against the Sentinel at a 50% defense bonus, the Champion would face off against them having a 25% bonus, with the attacks reducing it by 5% each time. In other words, Champion attacks, loses, next attack Sentinel has 20% bonus. Meanwhile, rest of the guild sees a 50% bonus, then a 45% bonus.

    (After I re-read my post, it looked like the Champion's attack would reduce the bonus by 25% for everyone)

    Another possibility, and probably easier to implement, the Champion attacking could reduce the Sentinel's shield by 10% if they lose, while everyone else still drops it 5%.
    Retired. Guild still active and recruiting.
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  11. #11

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    That's a pretty great idea... About changing the sentinel and champions stat bonuses.

    But instead of giving champions special attack against sentinel, why not give champions 1.5 or 2x damage against guardians?

  12. #12
    sxespanky's Avatar
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    Quote Originally Posted by Marco_ View Post
    4* would mean more resources needed to max it and that for just 1 week of use at best...
    i know - but they could also decrease the amount needed for leveling it. 3 star getting anywhere on a EB is just silly, and was great for when people were struggling to hit 15 and on. two years and no revamp on the armor? we will figure something else out, I'm just worried about getting a list together now.



    Quote Originally Posted by Adisty View Post
    How about making minor changes to the Sentinel & Champion positions? Give Sentinels a 12% Def and 7% Atk bonus, since they are the defender of the guild, and a 12% Atk and 7% bonus to the Champion, since they should be a strong individual.

    Also, how about a guarding Sentinel's 50% defense boost get reduced by 25% if being attacked by the Champion, so that being Champion would have some meaningful role in Guild Wars?
    i do like this idea, champion right now is an empty seat. its almost a freebie stat booster.
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    compared to most 1-5 cent programs, this one sounds legit. the other 17 cents goes to help run everything else

  13. #13
    MisterT's Avatar
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    When doing a 40% sale, let everyone have the time to get it.

  14. #14
    sxespanky's Avatar
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    Quote Originally Posted by MisterT View Post
    When doing a 40% sale, let everyone have the time to get it.
    i think your actually complaining about the lack of social media coverage for this game?
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    compared to most 1-5 cent programs, this one sounds legit. the other 17 cents goes to help run everything else

  15. #15
    sxespanky's Avatar
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    ill add my other decent idea. The summoning Portal.

    no one in their right mind will spend 30 gems to summon an old monster 25+ times to get old 4 star armor. thats crazy. the summoning portal needs a new mechanic.
    what i propose, is let the summoning portal turn more into a monster trap - set it up to where you set bait (maybe a money amount, or small gem amount for current EBs) that attract them to the trap, and thats where your team will engage in a fight. 25-50k gold should be enough to not abuse it, but make it worthwhile. it also gives a reason that we still have old EB data in our phones.

    or open up a new level that puts you against a few random bosses - or new levels = bosses are Ebs
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    compared to most 1-5 cent programs, this one sounds legit. the other 17 cents goes to help run everything else

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