Thread: War points not dropping?
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10-02-2014, 08:49 PM #16Donate to Breast Cancer -
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10-02-2014, 09:50 PM #17
They can always make it ratio-based.
The total armor value of the Attacker versus the Defender.
For every 500 value difference, add/minus 5% base warpoints( the base is currently around 400), with a cap at 50%.
EB+ are currently worth about 3100 in terms of total armor value, with most Epic+ hovering around 4500.
Assuming the Attacker has a full team wearing Epic+, and he decides to "farm" a weakling defender decked out in EB+, he will suffer a penalty of 42%.
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10-03-2014, 01:44 PM #18
- Join Date
- Jun 2014
- Posts
- 220
No, my idea doesn't compare YOUR armor to THEIR armor, it compares the armor the defender is using vs the best armor they possess. So if someone posses 5+ armor but is only using 1* armors the points you would get for beating them would be very low.
But never mind because then ppl would just strip to kill your points instead of stripping to give more points...
There's just no fool proof way to stop stripping that can't itself be turned into a war tactic.
@hopeless82 the new new scoring system is ratio based somewhat but the answer is to downshift into weaker armors. I did that last war once I had my target locked in and my hits got progressively more points as I used weaker and weaker armors.Last edited by Rhaegal; 10-03-2014 at 01:46 PM.