-
02-17-2015, 11:13 AM #1
- Join Date
- Jan 2015
- Posts
- 796
War of Nations Weekly Feedback (2/17/15)
Hello War of Nations Community!
This thread is for you to post your valuable feedback on War of Nations. Every Tuesday we will sticky a new weekly feedback thread so you can conveniently post your opinions on the game. This thread will not only give you an easily accessible place to share your thoughts with us, but it will also consolidate your feedback making it more efficient for Community staff to gather and report to the Development Team.
When providing feedback, please keep it constructive, on-topic, non-inflammatory, and break it down into the following categories:
In-Game Events
Customer Support
Community Support
Game Stability & Issues
Please note that this thread is not a substitution for reporting bugs and issues to Customer Support.
Thank you,
The GREE Community Team
-
02-17-2015, 12:48 PM #2
Watch Battle animation needs to be fixed. I cannot stress this enough. The 'Watch Battle' function is very important in analyzing how troops fight and what amount of each troop is needed to get a decent mix. Also, it is very vital in Global Domination as the whole concept of the war is mostly based around watching a battle unfold, and having me see a win which is actually a loss is quite depressing if I must say so myself . Please, please fix this.
An Alliance Build LTM should be implemented. I think GREE was a bit concerned that alliances in healthy worlds were completing the LTMs a bit too fast and made the missions look easy, so they pulled them out. GREE, please put them back in. If the concern above has not been addressed, you could double the amount of UV required for each mission, but I think that implementing an alliance build limited mission will help increase coin as well as participation in build events.
I think there are more concerns that need addressing, but I can't think of more.
-
02-18-2015, 05:06 PM #3
Recent Holdout was ok, besides the fact that third place STILL has no prizes. The effects of this are explained in the 'Recent Holdout' thread. It needs a fix before more players get affected.
-
02-18-2015, 06:08 PM #4
- Join Date
- Jun 2012
- Posts
- 283
Good job on the recent holdout. Game was smooth and much more stable. No missing units, commanders or waves. Looks like a bit of time was spent on it. From what I saw the rewards reflected the effort put in by the alliances. After all it is a pay to win game. Nice work.
-
02-18-2015, 06:39 PM #5
- Join Date
- Jun 2013
- Posts
- 31
Box event during strong hold had a glitch where reward 21 and 22 was not given out this need to be investigated and corrected to the players who actually finished the total 22 meteorites
-
02-19-2015, 03:54 PM #6
- Join Date
- Feb 2014
- Posts
- 70
-
02-19-2015, 03:58 PM #7
- Join Date
- Feb 2014
- Posts
- 70
A slightly annoying bug is that when you transfer a base (or loose it for some other reason) any incoming attacks during that time will light up the wrong base. My guess is that loosing a base causes them to be renumbered or something like that and that the incoming attack is not updated appropriately. However rare this is it is still a bug and should be fixed.
-
02-19-2015, 06:43 PM #8
I like the incorporation of global events with local events. It is quite weird and will take some getting used to, but it will help increase participation.
-
02-19-2015, 10:25 PM #9
- Join Date
- Jun 2013
- Posts
- 31
Have anyone considered the idea of teleporting to another worlds and any bp earned from different worlds get a special rewards to encourage players to do so
-
02-20-2015, 06:52 AM #10
- Join Date
- Aug 2014
- Posts
- 1
suggestions :: option to unmerge Comms !
can u please add option to unmerge comms so ppl
have more chance to make perfect comms
thanks
-
02-20-2015, 12:56 PM #11
I have considered the idea of teleporting an account to other worlds, but it simply won't work. Imagine the top players moving down in worlds and simply demolishing the other original members in the new world they moved to...It's not going to be fun for those original members. It will not encourage growth and will cause lots of players to quit over an inability to grow and have a moderate supply of troops.
-
02-20-2015, 12:59 PM #12
-
02-20-2015, 01:17 PM #13
-
02-20-2015, 02:02 PM #14
- Join Date
- Feb 2015
- Posts
- 1
Mostly I think there should be a safety when canceling things. Like I was checking the progress of a building upgrade and I accidentally pushed canceled and lost my progress. I think it would be good if another window popped up and made sure you wanted to cancel.
also I really don't like how my world chat is full of racists and people who get really nasty talking very sexual to each other. I know I can ignore them but I shouldn't have to. You really should be doing something about it. I have reported a lot of racist comments and that person still hasn't stopped.
-
02-20-2015, 02:50 PM #15
YES. Cancel option. Definitely. Too many people have accidentally bought items from the popups, accidentally sent armies back, and accidentally cancelled buildings.
I'm not too sure what else GREE could do about the swearing. A filter can only filter so much, and words with lots of accents will be able to bypass the filter. If GREE doesn't do anything to the reports, the best thing you can do is tell everyone to ignore the person making those obscene comments.